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Thank you so much!
Also, I set up Projectile_PanShoot using the jecstools author's mod "Star Wars - Fully Functional Lightsabers" as a reference, and it worked well.
I would like to ask you to tell me something.
I believe reflectRatePerSkillPoint is something that shoots back at an opponent who shoots at you, is this a 3% increase in probability per melee skill point?
<baseDeflectChance>0.15</baseDeflectChance>
<useManipulationInCalc>true</useManipulationInCalc>
<useSkillInCalc>true</useSkillInCalc>
<deflectSound>PAN</deflectSound>
<deflectSkill>Melee</deflectSkill>
<deflectRatePerSkillPoint>0.0075</deflectRatePerSkillPoint>
<canReflect>true</canReflect>
<reflectSkill>Melee</reflectSkill>
<reflectRatePerSkillPoint>3</reflectRatePerSkillPoint>
<DeflectVerb Class="VerbProperties">
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Projectile_PanShoot</defaultProjectile>
<warmupTime>0</warmupTime>
<range>24</range>
<muzzleFlashScale>9</muzzleFlashScale>
</DeflectVerb>
</li>
This is what I did for now.
I left <reflectRatePerSkillPoint> at 3 without modifying it too much.
The <deflectSound> was able to specify what it needed from SoundDefs in the core.
For now, I'm going to upload the mod in this way.
I am so grateful to you for being so kind to me as a beginner.