ARK: Survival Evolved

ARK: Survival Evolved

Tek Upgrade Station - v2.0
Yuuji Aug 9, 2020 @ 6:35am
UPDATE PROPOSAL
What next ?
Last edited by Yuuji; Aug 9, 2020 @ 7:10am
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Yuuji Aug 9, 2020 @ 6:36am 
Hi,
here is my upgrade proposal.

  • If you add lines in GameUserSettings.ini file, to configure all DMG and armors, admin can adapte this mod to her serveur rate and config.
  • Be able to configure the color (.ini)
  • MAJ Tek sword and Tek Claws with harvest capacity (like metal sword...)
  • Add Genesis Weapons
  • I have ordered the elements in order of power according to what I think is the normal power of the weapons
    (a sniper is more powerful than a rifle but less powerful than a missile or a grenade launcher)

I don't know why ARK DEV nerf all vanila stuff -_-
You need to kill Master Controller in alpha, with 168 missions for Cruise Missile, and you do less dmg than your sniper, and it's a single shot ><"

My server is a PVE server with a high build rate, so some stuff require a balance adjustment for me.

PS: all my DMG tests were done on a T-Rex Lv 400

Weapons
Tek Claws
%
DMG
STD
296,6%
166
MOD
/
/
UPDATE PROPOSAL
700%
391.1

Tek Sword
%
DMG
STD
296,6%
593
MOD
500%
1000
UPDATE PROPOSAL
RAS
RAS

Tek Shoulder Cannon
(Sniper mod)
%
DMG
STD
100%
400
MOD
/
/
UPDATE PROPOSAL
200%
800

Tek Rifle
%
DMG
STD
296.6%
711
MOD
237%
709
UPDATE PROPOSAL
350%
834

Tek Railgun
%
DMG
STD
296.6%
2773
MOD
300%
3699
UPDATE PROPOSAL
RAS
RAS

Tek Grenade Launcher
%
DMG
STD
296.6%
2743
MOD
/
/
UPDATE PROPOSAL
380%
3500

Cruise Missile
%
DMG
STD
/
1469
MOD
/
/
UPDATE PROPOSAL
/
4000

Tek Saddles

Astrocetus Tek Saddle
Armor
DMG
STD
not tested
not tested
MOD
not tested
not tested
UPDATE PROPOSAL
not tested
not tested

Megalodon Tek Saddle
Armor
DMG
STD
634.8
not tested
MOD
200
not tested
UPDATE PROPOSAL
700
not tested

Mosasaur Tek Saddle
Armor
DMG
STD
634.8
not tested
MOD
200
not tested
UPDATE PROPOSAL
700
not tested

Rex Tek Saddle
Armor
DMG
STD
634.8
435
MOD
200
375
UPDATE PROPOSAL
700
500

Rock Drake Tek Saddle
Armor
DMG
STD
634.8
435
MOD
200
375
UPDATE PROPOSAL
700
500

Tapejara Tek Saddle
Armor
DMG
STD
634.8
304
MOD
200
300
UPDATE PROPOSAL
700
400
Last edited by Yuuji; Aug 13, 2020 @ 11:16am
Tetsu  [developer] Aug 23, 2020 @ 10:18am 
Yuuji, sorry it's taken a while to respond here. I do intend to update the mod to include genesis at some point.
-- You're right that my mod actually does less per plasma bolt on the tek saddles; however, if you notice, the rate of fire and the speed of the projectiles have both massively increased, meaning overall effective DPS has gone up in a major way. Therefore, I don't see a reason to change this except for splitting them into two different tiers, which I will try to do with all items.
-- I would love the ability to harvest with tek claws and sword. I'll see what I can do.
-- I cannot change the lighting color of anything except the railgun and sword easily. I would need to create and redefine a different texture for each one and edit it in an editor that allows saving as Ark's proprietary file type. I will see what I can figure out about that, but it's certainly not high priority for the effort/outcome payoff.
-- I have no idea how you're getting better armor values on the tek saddles, much less 600+ armor; is there a way to procure high-quality blueprints for tek saddles that I just don't know about? Genuinely curious on that one.
-- I agree that some genesis weapons might need a buff, but remember that cruise missiles and grenades are explosive and have significant splash damage, meaning they have a niche use over and above the railgun even without doing more raw damage to the primary target.
-- Imo the tek rifle is pretty balanced as is, if a little bit overpowered. I might make several upgrade iterations of that one, with the legendary variant being very expensive and somewhat close to your proposal.
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