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+120% charge duration
+charge deals inpact damage at any ranger OR +200% charge impact range
+charge increases speed to 150% (above scout speed)
+25% less knockback
+15% less damage from fire
Cons:
-charge can only mini-crit
-causes large clanging sound upon hit (meele would be silent killer and even things out)
-20% more damage from explosives
None of theese numbers are final, I would appreciate any feedback.
+a succesful charge stuns the enemy for 4 secs
+full control when charging
+20% fire resistance
-no critical hits while charging
Hitting the enemy will produce a GONG like noise
25% fire damage resistance
Successful impact with foe causes sandman like stun on target for 5 seconds
Makes a loud noise on impact
25% decrease in impact damage
Hitting a wall with while charging will stun you for 3 seconds
"Situation no win"
Pros:
- on impact, target dances for 3 seconds (applies to ubered targets)
- full turning control while charging
- Grants its abilities passively, does not need to be selected.
+70% weapon switch
Cons:
- can do no damage while charging
- dancing (stunned) targets gains +70% explosive resistance and immunity to melee attacks for 3 seconds
-causes large clanging sound upon hit (meele would be silent killer and even things out)
+75% less bouncing
+50% charge rate
+20% damage resistance
-50% charge damage
Crits during charges are replaced with an 80% damage bonus
Rattles as you charge, and creates a loud noise upon impact
+25% Charge damage.
On impact with ubered enemy: Creates an explosion that damages enemies nearby except the ubered enemies.
-15% Charge duration.
Charger cannot change direction.
No random critical hits.
200% more knockback
-20% charge cooldown
-30% charge duration
cannot crit