Garry's Mod

Garry's Mod

xdReanimsBase (GMod) Anim Mods base
 This topic has been pinned, so it's probably important
xdshot  [developer] Jun 29, 2020 @ 2:40am
Slots designations
What are these slots ideally intended for. I advise sticking to this when creating new addons:

// All animations related to these weapons, replacing in-general ones $definevariable SLOT_ar2 001 $definevariable SLOT_camera 002 $definevariable SLOT_crossbow 003 $definevariable SLOT_dual 004 $definevariable SLOT_knife 005 $definevariable SLOT_magic 006 $definevariable SLOT_melee_one_handed 007 $definevariable SLOT_melee_two_handed 008 $definevariable SLOT_physgun 009 $definevariable SLOT_pistol 010 $definevariable SLOT_rpg 011 $definevariable SLOT_revolver 012 $definevariable SLOT_slam 013 $definevariable SLOT_shotgun 014 $definevariable SLOT_smg 015 $definevariable SLOT_fists 016 $definevariable SLOT_grenade 017 $definevariable SLOT_passive 018 // Animations in general for all weapons variations being hold $definevariable SLOT_idle 019 $definevariable SLOT_crouch 020 $definevariable SLOT_sit 021 $definevariable SLOT_menu 022 $definevariable SLOT_walk 023 $definevariable SLOT_run 024 $definevariable SLOT_jump 025 $definevariable SLOT_swimming 026 $definevariable SLOT_death 027 $definevariable SLOT_poses 028 $definevariable SLOT_gmod_breath_layer 029 $definevariable SLOT_gestures 030 $definevariable SLOT_taunts 031 $definevariable SLOT_reloads 032 $definevariable SLOT_flinch 033 $definevariable SLOT_driving 034 $definevariable SLOT_zombie 035 $definevariable SLOT_body_rotating 036 $definevariable SLOT_prone 037 // 038-046 for everything else $definevariable SLOT_global_reanim 046 $definevariable SLOT_prone 047 $definevariable SLOT_animfixes 048
Last edited by xdshot; Jan 6, 2023 @ 3:48am