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E: Turns out the "subscribe to all" button is a dangerous place and in the course of subscribing to some older warehouse assets, I inadvertently subscribed to the old RICO mod.
I switched to this version today but I’ve got the same bug.
I haven’t added or removed any mods that could have broken it.
FWIW my assets are still appearing in RICO.
I’m stumped lol
If it happens on both the original Find It an this version, then it's probably caused by other mods.
Are you only missing RICO assets? Do you see the RICO options in Find It's drop-down menu? Please share your log file if you don't mind.
https://steamcommunity.com/sharedfiles/filedetails/?id=463645931
I started having Resize it issues with the previous NetPicker update (prior to its removal). If there are only 2 lines (which only shows 1 line of assets like it set to 1 line) then it will only scroll vertically even though the options are set to horizontal.
if I go down to 1 line it breaks the UI altogether with all assets disappearing from the box and all options becoming uncheckable and requires a complete reboot of the game to fix.
However, I have to leave my options set at 3 lines before the reboot, which even then, only shows 2 lines of assets so the UI is now taking up almost about 1/3 of my screen.
I do have custom not default settings for Resize it.
If this is a duplicate issue I apologize I just did not see anything in my quick scan and discovered it the day I was packing. I can redo my tests if you like and provide logs if you don't already have them.
And can you share your Resize It settings?
An error has occured in mod's OnUpdate method.
Mod name: Find It! 2 [Test] 1.7.1 - Find and organize your assets
Assembly: FindIt, Version=1.7.1.0, Culture=neutral, PublicKeyToken=null
Severity: Medium
System.NullReferenceException: Object reference not set to an instance of an object
at FindIt.UIThreading.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
at HealkitMod.Patches.ThreadingWrapperOnUpdatePatch.Prefix (Single realTimeDelta, Single simulationTimeDelta, System.Collections.Generic.List`1 ___m_ThreadingExtensions) [0x00000] in <filename unknown>:0