Sid Meier's Civilization VI

Sid Meier's Civilization VI

Dormammu Civilization
Woof It!  [developer] Aug 3, 2020 @ 3:47pm
Bugs and Updates
If I update the game, someone please come here and tell me if something has broken, or if the mod just fails to load. That way, I can quickly roll back the mod to a previous working version and find out what's happened, so I can fix it and re-update.

Also, any bugs, mention here, I suppose.

If this mod is crashing, please confirm, before reporting to me, that it still crashes whilst it's the only mod active AND after you've verified the game AND it doesn't still crash with my mod disabled.

Also, please mention what anti-virus you have, if you have any (Although I should have fixed this issue).
Last edited by Woof It!; Aug 28, 2020 @ 9:16am
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Showing 1-10 of 10 comments
federrock Aug 12, 2020 @ 4:47am 
Hello, i actually cant remember what happend last in that game.
Do you want my savegame file?
I dont use any other mods.
Woof It!  [developer] Aug 12, 2020 @ 4:49am 
Yeah, could you also give me your logs folder? Should be in your Documents/My Games/Sid Meier's Civilization VI/Logs
federrock Aug 12, 2020 @ 10:17pm 
Hey i can give you the files, but i found out that the game stillt crashes without you mod.
Seem like many other player habe that problem to.
Woof It!  [developer] Aug 13, 2020 @ 5:17am 
Ah. So likely a base game issue. Don't need to worry about the files then. Thanks, though :)
BlindIdiotGod Feb 3, 2021 @ 8:05am 
I don't seem to be getting the movement and attack bonuses for units.
Woof It!  [developer] Feb 3, 2021 @ 8:42am 
@BlindidiotGod Those stats don't appear on the unit itself (For some reason), but if you select a unit and hover over an enemy unit to show the chances of victory, you should see the attack number is higher.

For example, the Zealot has 20 Strength, but when you make it attack a unit, it'll have 35 in the fight.

Also looks like I boosted unit strength by 15, not 10. Gotta update the description. Whoops.
Last edited by Woof It!; Feb 3, 2021 @ 8:58am
BlindIdiotGod Feb 3, 2021 @ 9:57am 
Hi, thanks for the reply! As suggested, I checked the numbers when confronting an enemy unit. It doesn't show in the visible modifiers there either BUT the final figure DOES include the extra bonus. In the code I have, the bonus is 10.

I can't see any evidence of the movement bonus being applied, though. To test this, I edited the code and bumped it up to 5, reloaded and started a new game. No change. What am I missing?
BlindIdiotGod Feb 3, 2021 @ 10:02am 
Ha, forget I said anything about movement. I modded the code again to 10 and this time it took. So now I have insanely fast units flying around :D. Thanks for the mod and for responding :)
Woof It!  [developer] Feb 3, 2021 @ 11:00am 
Np. And thanks :)
haisai Oct 3, 2021 @ 10:07pm 
'2x Border Growth Rate' is applied to all civs because CollectionType of 'MODIFIER_ALL_CITIES_CULTURE_BORDER_EXPANSION' is 'COLLECTION_ALL_CITIES'.
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