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Een vertaalprobleem melden
1 - the full auto shotgun next to the capt. by hugging the right side of the locker its placed in
2 - the berek LMG - by carefully moving around again the right side of the locker
i think you can fix this by making the buy struct/clip smaller cant remember which 'box' it is that makes the player actually buy the gun lol
@callofdutyrepo That's a terrible experience. Looking into this. If anyone else sees this issue, more info would be helpful to track down.
@Kuru That's a real good one. I thought I had done a good job of blocking people out. Thanks for proving me wrong almost immediately! Lol. I'll get this sorted in the first patch.
1 on the platform just before entering the crane's catwalk, there are 2 boards you can see through and reveals the whole map.
2 Zombieblood and Vulture aid mist does not deter the zombies as they can still chase you (Zombie blood there's a rare chance they can actually hit you and take damage).
my only real 2 complaints on this map is the water and the Prices going up on the debris.
1st one is that the water rises alot too fast and too common, like every 2-3 rounds theres a hull breach. I think it would be best to change it to every 3-5 rounds
2nd I think its unfair to have the debris rise up in price and go up to 25k (like originally the prices for each barrier was 15k but purchasing a debris raised the price up by 100), I think having the prices go up and sticking to 1600 at most is fair enough or even just sticking to fixed prices.
@conn6orsuper117 Thanks for the write up! For bugs, 1 will be fixed in the next patch. 2 will require a bit of investigation. I don't think that can be easily changed with the powerups I'm currently using but I'll take a look as that felt odd to me as well when I first set this up. For complaints, I'm holding off on modifying the ocean behavior until I get more feedback. For the debris pricing, this is very much still being tuned. I really like the idea of capping the amount it'll go up. Right now, it just goes up linearly. I'll play with having a cap after unlocking so many doors. Again, thanks for the thoughts!
https://imgur.com/a/yeS4LQi
Hello, first of all, great map. I read about a few bugs and decided to post the ones that happened to me.
1) Zombie blood is just a god mode, which zombies will continue to chase you, but won't do damage. (read about someone else posting, but just wanted to list it here)
2) If it's a special/bug round, when doing the soul box at the X close to power, the last bug will glitch and you won't be able to kill it, because it will be flying inside the walls. I just waited until it dies by itself.
Also, Max Ammo won't fly close to the player after the bug round ends.
3) After killing the main Boss, if the next round is special round, with bugs, they won't die and eventually will kill you during the end game event/cutscene.
4) When doing one of the final trials at the "captain place", I got invisible Brutus, don't know how. I was using the Ray Gun Mk III.
Thank you!