Sid Meier's Civilization VI

Sid Meier's Civilization VI

CQUI - Community Quick User Interface
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the_m4a  [developer] Jun 7, 2020 @ 2:29am
Report Issues Here
If you have any issues, please report them here, with the following information:
- System You Are Running the Game (Windows, Mac, Linux, other)
- Which Civ6 Expansions you have running
- Other Mods currently running
- Some detail on the issue you're seeing.

Including steps to reproduce the issue is very helpful in diagnosing and fixing the issue!

Thanks!
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Showing 1-15 of 81 comments
Bullhead Jun 7, 2020 @ 7:06am 
Sorry - honestly first time ever reporting something on a mod.

- System You Are Running the Game (Windows, Mac, Linux, other)
Windows 10 Pro

- Which Civ6 Expansions you have running
All (except for the new season pass stuff)

- Other Mods currently running
Constant District Costs
Vibrant Waters
Quick Start
Better Coastal Cities and Water Tiles
CQUI
Vegetation Variety
More Barbarian XP
Gold Resource
Basic District Yields
Lady of the Reeds and Marshes++
Better Loading Screen
Environment Skin: Sid Meier's Civ V
Better Report Screen
Random City Names
Extended Diplomacy
Notification Log
Steel and Thunder: Unit Expansion
Expanded Initial Vision
Starting Scout

- Some detail on the issue you're seeing.
Had started a new game using the above mod list. Was about 10 or so turns into the game (everything working fine) when my scout encountered an AI Civ's Scout. I could hear the sound effects/whatnot of the leader screen launching, but nothing actually showed on screen - I was still able to move around the map but couldn't do anything. After exiting to main menu and relaunching a few times I decided to kill this mod (as all the other ones don't do much that would effect that screen) and when I re-encountered the scout the leader screen popped up fine. At which point I just kept playing, sorry I should have tried to disable everything bu CQUI to confirm it was the culprit.
TeatheSilkwing Jun 7, 2020 @ 3:34pm 
windows 10.

i had all expansions.

falseflag blackops

map won't load (fog of war everywhere and a replacement photo in the middle)

EDIT 3:: i found it has nothing to do with YnAMP
EDIT 4::::::; I FIGURED OUT WHATS WRONG this mod for some reason messes up when the "falseflag black ops" mod is on
Last edited by TeatheSilkwing; Jun 8, 2020 @ 7:51am
the_m4a  [developer] Jun 8, 2020 @ 12:58am 
Originally posted by Bullhead:
Sorry - honestly first time ever reporting something on a mod.
Extended Diplomacy

It's probably this one - based on the names you gave. Can you disable this one with CQUI and check it out? Not sure what that one is, but if both are fighting for the same screen...
TeatheSilkwing Jun 8, 2020 @ 9:46am 
windows 10

all

still a useful material

once i get production going, i can't change it. i also can't seem to build wonders. only happens when still a useful material is on
Last edited by TeatheSilkwing; Jun 8, 2020 @ 10:20am
gigafrosty Jun 10, 2020 @ 8:06pm 
System: Windows 10 Pro 64bit

Expansions: All up to Gathering Storm

Mods:
Immersive Dialogue
Housing++
Extended Diplomacy Ribbon
Pidi's Religious Units Border Control
Dynamic Diplomacy (Friendship bonuses edition)
CQUI 2020

Issue: The Improved Deal screen doesn't appear to function anymore. It used to show the two deal columns with the two columns in between (standard for the improved deal screen mod). Now it just shows the regular stock deal screen.

Hopefully this gets looked into and thanks for all you guys do!
Last edited by gigafrosty; Jun 10, 2020 @ 8:06pm
gigafrosty Jun 10, 2020 @ 8:17pm 
I don't know if this helps, but I found the Better Deal Window by venom to work beautifully with this mod. The trade screen seems to come back when this mod installed. I have no clue how, but just thought I bring it up and let you guys know!

Hello,
- Win10 version 1909
- R&F + GS
- No other mod than CQUI
- The UI is bugged as hell, the science and civics are showing $Research text strings, I get no contextual actions (like the settle icon for my turn 1 settler) for units, and resources icons are totally bugged out (several icons are stretched on top of one another). I first thought this was due to a compatibility issue, but even with CQUI as the only mod enabled, I get this issue. Is there something I missed?

EDIT : I performed a 100% clean install of the game, and it works now. Consider my issue solved!
Last edited by Jean Roque de Lartigue; Jun 13, 2020 @ 4:08pm
odbwu0c Jun 13, 2020 @ 8:52am 
1. I'm running on WINDOWS.

2. I'm currently using ALL official expansions.

3. I'm currently using NO other mods (they are all disabled).

4. My problem is:

-The minimap doesn't work
-As soon as I found my first city, no name for that city appears, and I can't go beyond turn 1.

NOTE: This was the case in my original CQUI mod as well. However, I was able to work around it by running the "More Lenses" mod (and the "Better Espionage Screen mod" fixed a Spy glitch as well).

Trying this mod with those other mods also didn't work, and I still could not get past Turn 1.



Thank you for your time.
Tajemny Jun 15, 2020 @ 4:23am 
Commercial offers from civilization is empty.
SC:
https://drive.google.com/file/d/1OSiZxzpq8SdUzfPTnM8CIyeJeZOrkKiy/view?usp=sharing

I have received such "offers" from several civilizations.

No use other mods, base civ6.
Bullhead Jun 15, 2020 @ 8:08pm 
Originally posted by the_m4a:
Originally posted by Bullhead:
Sorry - honestly first time ever reporting something on a mod.
Extended Diplomacy

It's probably this one - based on the names you gave. Can you disable this one with CQUI and check it out? Not sure what that one is, but if both are fighting for the same screen...

Apparently Steam doesn't notify you when replied to so i missed this. I just started a new game with that disabled and I do seem to be working ok. The full mod name is Extended Diplomacy Ribbon, I'm not sure why a ribbon-based mod would affect CQUI leader screens but you may be right. Thanks!
the_m4a  [developer] Jun 15, 2020 @ 9:26pm 
Originally posted by Bullhead:
Originally posted by the_m4a:

It's probably this one - based on the names you gave. Can you disable this one with CQUI and check it out? Not sure what that one is, but if both are fighting for the same screen...

Apparently Steam doesn't notify you when replied to so i missed this. I just started a new game with that disabled and I do seem to be working ok. The full mod name is Extended Diplomacy Ribbon, I'm not sure why a ribbon-based mod would affect CQUI leader screens but you may be right. Thanks!

I think one of our recent set of changes included making the Exended Diplomacy Ribbon compatible. If it wasn't in the update last week, then I think it should be in the update I pushed out today.
the_m4a  [developer] Jun 15, 2020 @ 9:27pm 
Originally posted by Tajemny:
Commercial offers from civilization is empty.
SC:
https://drive.google.com/file/d/1OSiZxzpq8SdUzfPTnM8CIyeJeZOrkKiy/view?usp=sharing

I have received such "offers" from several civilizations.

No use other mods, base civ6.
I can't see the files - says I need to sign in or request access. Can you grant read ability to everyone?
Leo Jun 16, 2020 @ 11:55am 
Hello, I have disabled all other mods, reinstalled civ 6 and verified game files, started a brand new game, and the city banner still does not appear over my city. When I click the physical tile the city is located in, I can open the city menu, but I cannot click out of it using the X at the top right of the production menu. I also cannot change which tiles are being worked as no icons appear above tiles to click.

System: Windows 10
Expansions: R&F and GS

Edit: I realized something. There were multiple versions of this mod appearing in my Additional Content selection. I went directly into my Civ 6 Mod files under My Games and deleted the mod, then relaunched Civ again with no other mods installed and re-installed this mod. I enabled it and it started working.
Last edited by Leo; Jun 16, 2020 @ 12:02pm
Cheesyfof 🧀 Jun 17, 2020 @ 12:10pm 
I've noticed that while most of the settings seem to apply when you create the "cqui_settings_local.sql", the 'show luxuries at the top' one seems to be ignored.
Everything else seems to work fine as I don't see the districts in the city banner or yields when I start a new game but whenever I load a save I have to toggle the luxury resources option on then off again to stop them from flooding the top bar.

This is all I have in my local settings file:
INSERT OR REPLACE INTO CQUI_Settings -- Don't touch this line! VALUES ("CQUI_AutoExpandUnitActions", 0), ("CQUI_ProductionQueue", 1), ("CQUI_ShowLuxuries", 0), ("CQUI_Smartbanner_Districts", 0), ("CQUI_TechPopupVisual", 0), ("CQUI_TechPopupAudio", 0), ("CQUI_WonderBuiltPopupVisual", 0), ("CQUI_WonderBuiltPopupAudio", 0), ("CQUI_ToggleYieldsOnLoad", 0);

~ Edited for clarity ~
Last edited by Cheesyfof 🧀; Jun 30, 2020 @ 10:32am
i am a cat Jun 20, 2020 @ 7:08am 
Originally posted by ⺈ĐɐȿŤŗ⍬ͼƙʾǬج৴.:
Your mod conflict with Sukritact's Simple UI Adjustments because it does the same thing in part. Do you know how to make them both work at once ? (I go copy the same text to the other mod thread)

- Windows 10 x64
- Both
- Eh boy I use 22 but I know the problem come from Sukritact's Simple UI Adjustments because I tried with and without alone and with and without all my other mods at once.
- 2 problems, first when I click on the production icon, at the right side of the town, nothing happen, the other bug is I cannot press esc, I have to click on a unit in order to go out of the city view which is very annoying.

I'm having these issues as well. I get "stuck" in the city screen, clicking the x, hitting escape or choosing production won't close it. The only way to get out of the city screen is to select a unit and then quit out.

A few times just the left hand panel stuck, even when I selected other cities.
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