Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Manaan system should be called Pyrshak system with an ocean planet "Manaan" in the system
https://starwars.fandom.com/wiki/Pyrshak_system
- Ziost should probably be a tomb world or atleast a tundra following its destruction by the sith emperor in the old republic
https://starwars.fandom.com/wiki/Invasion_of_Ziost
- Dromund Kaas needs some kind of Storm modifier because of the ritual held by the Emperor
- Malachor V should also probably be a tomb world, I dont think it regenerated enough from the mandalorian wars to be a arid world now
- In Zakuuls and Quesh system is no colonizable planet
Apologies for the text dump and if I am contradicting anything with the mod, as I don't have very much playtime or experience
Can't wait to see how far this mod goes!
Fallen Empires; Sith pureblood (Materialist), the celestials(Spiritualist) (the ones), the rakata (genocidal) just use the one default portrait it actually fits, Kwa (blue xenophile fallen species) Silentium (machine fallen empire a sort of starfish)
I created 26 customs empires (portraits made by somes greats mods) :
1. Galactic Republic (Coruscant / Human)
2. Royal House of Alderaan (Alderaan / Human + sub species Gungan)
3. Royal House of Naboo (Naboo / Human)
4. Royal House of Serenno (Serenno / Human)
5. Corellian Corporation (Corellia / Human)
6. Trade Federation (Neimodia / Neimodian)
7. Hutt Space (Nal Hutta / Hutt)
8. Mandalorian Space (Mandalore / Human)
9. Kingdom of Kashyyyk (Kashyyyk / Wookie)
10. Techno Union (Skako Minor / Skakoan)
11. Royal House of Onderon (Onderon / Human)
12. Twi'lek Clan Council (Ryloth / Twi'lek)
13. InterGalactic Banking Clan (Muunilinst / Muun)
14. Pantoran Assembly (Pantora / Pantoran)
15. Arkanian Dominion (Arkania / Arkanian)
16. Togruta Space (Shili / Togruta)
17. Kingdom of Mon Calamari (Dac / Mon Calamari + sub species Quarren)
18. Rodian Protectorate (Rodia / Rodian)
19. Weequay Pirates (Florrum / Weequay)
20. Bothan Space (Bothan / Bothan)
21. Iridonian Council (Iridonia / Zabrak)
22. Tribal Era of Dathomir (Dathomir / Zabrak)
23. Great Protectorate of Malastar (Malastar / Dug + sub species Gran)
24. Durosian Corporation (Duro / Duro)
25. Kingdom of Kessel (Kessel / Human + sub species Wookie)
26. Pyke Syndicate (Oba Diah / Pyke)
+
Bonus customs empires :
27. Jedi Order (Tython / Jedi)
28. Sith Empire (Malachor / Sith)
29. First Order (Starkiller base / Human)
I have a .text folder extract of the game of this custom empire if you want.
I my games, I made the choice of multiple countries and species vs. 2x or 3x big countries (Republic vs. Confederation / Empire vs. Rebels). For example, when I played the Republic, I'm going to be the protector of a lot of other countries. If the Republic made the Empire, a integrate the countries ahah. Or other example : as the Seronno or Trade Federation, I can create the C.I.S, etc. infinite is only the imagination. :)
It doesn't make sense to reinvent the wheel when there are already great mods out there that could collaborate and benefit the Stellaris SW community :)