Stellaris

Stellaris

Star Wars: The Galaxy [2.7]
211 Comments
chriskar  [author] May 4, 2021 @ 10:08am 
For everyone who is still subscribed to this comment section, I made a new version of this mod! Take a look over here: https://steamcommunity.com/sharedfiles/filedetails/?id=2475935823 or search for "Star Wars Galaxy 2" on the workshop.
Atago Apr 1, 2021 @ 2:57am 
@baloo read the mod description and you'll see when
baloo Apr 1, 2021 @ 2:22am 
How long till an update for 2.8
totalwg14 Feb 1, 2021 @ 9:22pm 
awesome expansion, but can get laggy late game
voxxel Jan 8, 2021 @ 10:47am 
Awesome Map :steamthumbsup::steamthumbsup:
Inksitor Dec 21, 2020 @ 10:50am 
works with 2.8.1?
Dellar Nov 13, 2020 @ 12:44am 
@alejandro_tch that's another mod, read the description, this is just the map
Stefanzo Nov 8, 2020 @ 8:03pm 
How long till an update for 2.8
Saint Pepsi Nov 4, 2020 @ 1:19am 
Will this mod transform Stellaris into a complete Star Wars universe with ships, armies, weapons and empires and federations?
Ivan Slavutskiy  [author] Aug 24, 2020 @ 1:17pm 
so wait for updates
Ivan Slavutskiy  [author] Aug 24, 2020 @ 1:17pm 
If Chris alowes than i will finish my last version and add CW and Empire eras. They are basicly done
Dellar Aug 20, 2020 @ 9:31pm 
Is this compatible with New Frontiers?
LocoArticWolf97 Aug 19, 2020 @ 3:19pm 
Can someone please keep this mod alive, Fall Republic came out and it's a bit heavy in terms of files/modding and this mod is somewhat of a lite version of it. Also FR overwrites a lot of the game including mods you may have installed. Again, this is a great lite alternative that allows for users to make more custom games of Stellaris with other mods/settings.
chriskar  [author] Aug 15, 2020 @ 2:41pm 
@brutus_61 if someone wants to continue this mod he can use it.
chriskar  [author] Aug 15, 2020 @ 2:39pm 
@brutus_61 no I will not, release does not equal finished.

@ĐieḨard☠ I dont speak russian but I used google translate. There is no russian language support. Нет поддержки русского языка.
✟ᗫieᕼard✟ Aug 15, 2020 @ 12:41pm 
Есть поддержка русского языка?
brutus_61 Aug 12, 2020 @ 10:10pm 
when SWFR is releases will you come back to this mod again or let someone else work on it?
chriskar  [author] Aug 11, 2020 @ 5:51am 
Thank you all :) Take a look at our discord. The release is currently at 3x very soon, so it will not take too long before you can play it.
Jaeger Aug 11, 2020 @ 5:30am 
They said in a Stream that they paln to release in next two weeks.
JulianTheApostate Aug 11, 2020 @ 12:00am 
Nice job getting to work on FR, that mod looks amazing from the bits I've seen. Any chance I can get you to spill the beans on a potential release date? I'd imagine there's no one day set in stone yet but days, weeks, months, a ballpark answer would be great. No worries if not, and good job on this, can't wait to see your work in FR
Orion Aug 8, 2020 @ 8:09am 
Wow, Congrats on being invited to work on the Fallen Republic mod, hope it turns out great :)
Delta 23 Jul 31, 2020 @ 1:08pm 
The Mandalorian starting sytem does not work it spawns you outside where the actual mandalore system in in the map
ExPendragon Jul 30, 2020 @ 7:45pm 
@Mandoade77 Then use the Star Wars ship packs
Tarnado Jul 30, 2020 @ 5:22am 
Or.. You could make a sub-mod as the devs are currently working on a better SW mod at the moment?
Mandoade77 Jul 30, 2020 @ 12:17am 
Please make the ships and designs in the game look like STAR WARS designs. I cannot play the game while my ships look like something out of a 90s Sci Fi movie. I'm perfectly okay with just a few factions so long as I'm in what feels like the Star Wars universe.
❤️Queen Joopia💔 Jul 18, 2020 @ 1:36am 
You have a scary picture husky.:mortis:
Shi'Thead Jul 15, 2020 @ 10:03am 
Lol, theres no option to begin a game
SCP chair guy Jul 13, 2020 @ 5:57pm 
what galaxy do I start with
Arktik Jul 11, 2020 @ 8:57pm 
what are the prescripted factions that spawn?
HALIFA Jul 11, 2020 @ 5:18am 
Great!!!
AlexTheEnderWolf Jul 10, 2020 @ 7:52pm 
How did you do this, I didn't think It was possible to have a static map!
chronoss2008 Jul 9, 2020 @ 3:51pm 
will give a try
the trek one is very complicated
so peeps know
Who Dis? Jul 6, 2020 @ 11:03pm 
@chriskar & @Ivan Slavutskiy this looks amazing so far!
UAreDie Jul 5, 2020 @ 1:32pm 
I wish there was a smaller version of the star wars galaxy, with closer to 600-800 stars. I dont like how you gotta go through long straight lines of systems, even if its accurate to star wars.
Delta 23 Jul 3, 2020 @ 8:51pm 
could you guys also make it that those starting planets I mentioned also work with yur placment in the galaxy? me and some friends want to do an MP with this mod but its kinda hard when all the current starting sytmes make us spawn so close to one another
kjumper Jul 3, 2020 @ 1:10pm 
Perhaps this has already been mentioned earlier in the thread, but I noticed that Muunilist doesn't have any habitable planets when it should.
UAreDie Jul 3, 2020 @ 6:00am 
YES FINALLY!!!!!
Delta 23 Jul 2, 2020 @ 11:15pm 
you should incorperate the star wars starting sytems mods so the more famlous worlds have special modifiers and suchs plus its kinda weird seeing coruscant not being an econoplilis
RavenFox Jun 27, 2020 @ 11:19am 
really needed something like this
chriskar  [author] Jun 24, 2020 @ 1:06pm 
@felis @mr_trousers for prescripted countries I did exactly that. But the I thought he talked about the player-created one.
mr_trousers Jun 23, 2020 @ 7:57pm 
Civilizations being renamed at the start is actually fixable. If you've assigned a unique country flag to each custom empire, then run an event using the game start on action, and search for each country in turn using the custom flag, and reset their name. It won't solve player-created empires being renamed, but any of the preset ones you've made, it will.
felis Jun 23, 2020 @ 2:20am 
@chriskar there might be a fix for the 1st one yet. Have you tried creating an on game start event that would rename the prescripted countries back to what they're supposed to be?
chriskar  [author] Jun 21, 2020 @ 1:44pm 
@Sarnen 1. is not fixable. 2. will be fixed. 3. for some systems this is true, but the size of the galaxy is limited so I cant fix it for all. 4. will fix this

@omega13ful most of the systems are designed after their description on wookiepedia. So if a system has 9 planets it will have 9 planets in stellaris. Only thing I will reduce are the moons. Most gas giants in the star wars universe have like 30 moons and thats simply impossible in stellaris
omega13 Jun 21, 2020 @ 6:27am 
A feel like the number of planets in some systems should be reduced for balance reasons.
In the Core particularly there are a lot of systems with a lot of planets.
Maybe reduce them to at most 3 planets to keep it from being too insane.
Sarnen Jun 20, 2020 @ 11:35am 
good effort, noticed a few issues:

civilizations - including the player's empire - get renamed at start
locked-in custom empires don't spawn (rip empire vs rebels)
some systems are too close and have awkward hyperlane connections, and its hard to click one and not the other
Dromund Kaas is stuck with an irradiated debuff? I want to play as a sith empire assaulting the republic from DK towards a Republic Coruscant

still good ideas and its coming along
Zim Jun 20, 2020 @ 10:09am 
I sent you both friend requests to discuss the implementations of more lore factions! Me and my friends love the mod and wanted to help out by building onto it with you permission / assistance!
chriskar  [author] Jun 19, 2020 @ 10:10am 
@redx112 yes it should work
redx112 Jun 19, 2020 @ 7:22am 
can i use other mods in this like faction mods?
ExPendragon Jun 19, 2020 @ 6:29am 
When Lothal gets added can you make an empire that spawns there 0_0? xD
Ivan Slavutskiy  [author] Jun 18, 2020 @ 2:45pm 
@Azum I am working on CW and GE, but actual work will be only after final release of this classic version. we need to have a good trully made base galaxy