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So here ya go:
- Cold-Resistant Cotton
Small and Large patches of Cotton would grow around in the map, spreading out every time the old plants die, and it would be harvestable to give normal cotton.
Of course by its name, it would be much more Cold-Resistant and its cloth/cotton would give more insulation.
- Glowshroom
This mushroom will appear around the map/colony, and will appear over time just like trees. These shrooms light up the area they're in to 50% and have a decent radius, they're usually found in mountainous area and caves but can be found in mountain-less boreal forests. This plant can also be planted into pots and hydroponics and grow zones, and they'll look really nice, slightly nicer than dandelions. Can be harvested for a raw glowshroom, which can be turned into a meal and is delicious, although its fairly bad eaten raw.
- Tall Grass
A new type of grass that slows down any colonists that enter them slightly-ish, usually grows in large patches in mud, with smaller patches anywhere in boreal forests.
ah, okay
Yeah I guess that would be more fair.
For the rainforest it'd be cool to see bamboo updated. Changing the wildclusterRadius and wildclusterWeight so the map spawns with a few bamboo "groves" rather than it being scattered.
I would like a venus fly trap that acts as a trap and some sort of jungle medicine that helps recover from the diseases that are so frequent there. The marsh biome could use some trees in the water and maybe some lilly pads.
like waterlilys waterhyacinths, reeds and those big pads
might be cool if these where rare and only pop up in smale groups of 5 orso
Realy love what you have done sofar!