Team Fortress 2

Team Fortress 2

The Defensive Engie Pack
HIMothy Chalamet 21 listopada 2014 o 14:25
POSSIBLE STATS
Both buildings should be separate (each being enabled by an item)

SHIELD STATS:

-can be entered by enemy team (bodies) but not enemy projectiles, unless shot inside barrier
-can be sapped
-low health(100-130)
-replaces sentry
-costs 150-180 metal
+creates barrier that is able to house 2 players(at lvl 1)>3 players(lvl 2)>4 players(lvl 3)
+building can be built within
+damage done to barrier has no effect on building health or degrades barrier power
(other stats can be suggested)
EDIT: +cloaked spies passing though the barrier are bumped (Spies can easily go around behind it in order to sap it, but going through is risky)

EDIT: Barrier shape isn't a complete sphere, rather a smaller version of the MVM Medic's shield except without damage on contact. The shield is directional, only covering a certain angle. What direction it faces is very crucial to how functional it is. It can be used to expand cover for or deny snipers and other ranged classes by blocking incoming damage.

In a game of MVM it could be paired with a jag in order to substitute a Medic barrier (possibly being upgraded to have contact damage) which would allow the Medic to focus on other upgrades.


TRAP STATS:

(EDIT) +immobilizes any 1 player (opp. team) who steps on it and deals bleed damage as player struggles in trap
+3 to 5 can be built
+very cheap to build (maybe 25 metal cost)
-engineer must repair it to re-arm it (hit it with a wrench 1 to 2 times)
-very low health (25-50 health)
-can be sapped very quickly
(other stats can be suggested)

I would have put this in Peanut's thread, but I felt it would be lost amongst other ideas.
Ostatnio edytowany przez: HIMothy Chalamet; 24 września 2019 o 19:08
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Wyświetlanie 31-45 z 97 komentarzy
Cai V3.6 18 lipca 2015 o 9:55 
Początkowo opublikowane przez <oOCometFist269Oo>:
the sheild uses abit to much metel, mabte like 140-160 metal will do it, plus the trap should replace the despencer, just a suggestion

Ok, but I was thinking along the lines of being able to select which buildings you take in with one sentry-like building with a longish range attack and then 3 slots for support buildings.
the shield stats suck
tajs 26 lipca 2015 o 3:35 
Short Story Long. This is my idea~

Now, i think that they should mash this up on a wrench or something, just because, or they could make it a PDA of course, with the exception of not bieng able to use the gunslinger while equipped. The wrangler, on the other hand, would be able to turn the Shield Generator ( Sentry Replacement ) around, so it would like spin in the direction of were you point it. And the bear trap, would replace the teleporters, so you can have two out at one time. When a bear trap has been destroyed, or damaged somebody, it will drop into pieces of metal, kinda like when your buildings die. So, lets talk about the metal costs. Building a shield, would i in my opinion think would cost maybe 130 metal, or maybe 150, to raise it a bit. On the other hand, the shield would be able to building maybe 65% faster, and the bear traps would be able to build maybe 90% faster. Now, lets take the shield as our main perspective now. The shield is the sentry replacement, obviously, and would cost 130 metal, or 150 metal to build. They would build maybe 60% to 70% faster. They would be able to point a specific way, and the way they are pointing, they will make a square shield, maybe 200x200 cm or something, well i dont know, and if people manage to come close, they will be damaged maybe 1 to 10 damage, and no critical hits. It will not be able to be sapped if the spy comes from the front, where the shield is, and the sapper will be rejected. However, if the spy manages to sneak behind it, he can sap the shield. While the shield is sapped, it cant make its shield, and the spys teammates can go on. Now, to the main thing, the shield can destroy bullets, and have a 5% chance of blowing rockets and grenades back, damaging only 5-15 damage. Now, stickies would not be able to do any damage to the shield generator from the shield side, so the shield, is directly stuck in the ground, so you cant shoot under it or anything. Now, you can upgrade your shield once, making the shield area bigger, and making 10% chance of airblast. It costs 300 metal to upgrade your shield, so it isnt too easy. Now, the wrangler is able to turn the shield around, when the wrangler is unequipped, it will return to the direction it was before. While bieng wrangled, the shield cannot airblast, and it will get a circle around itself as a self protection, instead of making a square shield in front of it. Now, onto the second thing in the defensive engie pack, the bear trap. The bear trap would replace both your teleporters, so you would be able to have two bear trap up at once. Now, these two bear traps are different, one of them would stick the enemy to it, and the engieneer would get a message in the buildings icon, kinda like when hes buildings is bieng sapped. Whoever is trapped in the bear trap, will take 10% more damage from explosions and fire, but 35% more damage from bullets. The foe is still able to shoot while stuck in the bear trap, and after 10 seconds of surviving in the bear trap, the foe is set free. Now the first bear trap would do 10 damage when you are stuck in it, and the second effect is stuck and more damage taken. Now, when the foe inside the bear trap is dead or set free after 10 seconds, the bear trap will break and you will be able to place a new one. Now, a bear trap cannot be destroyed with the Destruction PDA, but you are not slowed down when moving one. now, the bear trap can be destroyed by bullets, and can be blown away by airblast and explosions, kinda like with stickybombs, and they cannot be placed in small doorways, and must have a specific length between each wall, so you cant prevent anyone from going in. So place the maybe around corners where people dont see them. Now, the second bear trap is the more damage dealing trap. When a foe walks into it, they will be snapped, and slowed for 8 seconds. They will also bleed for 8 seconds, and take 10 damage when hit by the trap. After they have been hit, the trap will destroy, and be dropped as any other metal piece, and you can place a new one.


So how did you like my idea? Please rate from 1 to 10 down below, or lemme know how you think it should work!

P.S: Gunslinger cannot be worn while using this PDA or Wrench whatever...
P.P.S: Enemys cannot pass your shield, or walk through it! This would also be amazing to have in TF2 Zombies :D
The shield generator should is OP if it can be disabled only by direct damage, I sugest that the shield is powered by the metal in the Engineer pocket and disables when there's no more metal, aslo, you can turn off the shield generator
Ostatnio edytowany przez: Bombardino Crocodilo; 27 sierpnia 2015 o 13:01
LittleBigB 7 września 2015 o 8:21 
Nice stats my idea would be that they would replace the teleporters

Shield Stats:

Once built, it creates a large shield (about 4-5 people big in radius at level one) that enemy bullets/projectiles/etc. can't go in, or out (team bullets/etc., teammates' bodies, and enemies' bodies can pass through)
low health (about 80 health at level 1, 90 at level 2, and 100 at level 3)
radius of shield increases slightly with every level
costs about 125-150 metal

Beartrap Stats:

Once built, it waits open for someone to step on it, it looks like an active teleporter to enemies with small changes
once stepped on, it makes enemies unable to move for 3 seconds deals about 50 damage on snap, and gives the target bleeding for about 6 seconds starting at the snap
About the same health as teleporter
about 50 metal feels good
can build 3 of them
can't be leveled up
Unkindled One 3 listopada 2015 o 18:29 
the enemy team should not be able to enter but other than that its really cool
HIMothy Chalamet 4 listopada 2015 o 15:23 
Początkowo opublikowane przez norimagie5:
the enemy team should not be able to enter but other than that its really cool
I thought if neither the enemy team's bodies or projectiles could enter the barrier, then it would be impossible to destroy it, and that would be kind of OP don't you think?
Potada 9 listopada 2015 o 17:32 
Shield Generator

Cost: 100 Metal
150 Health, Level 1; 180 Health, Level 2; 216 Health, Level 3
Blocks all enemy projectiles
Damages enemies that make contact with shield
Blocking projectiles and damaging enemies drains energy, slowly refills itself
Once fully drained, shield disappears and must fully recharge
Higher build levels increase shield radius and refill rate

Basically, it's Engie's version of Medic's projectile shield in a building.

Bear Trap (Maybe call it Snare Trap? Eh.)

Cost: 50 Metal
50 Health
Can build two at a time
If stepped on, prevents movement and causes bleed damage
Enemy can destroy trap while they are caught
Once released, bleed damage lasts 5 seconds afterwards

I figure this kind of weapon would be great for trapping corners or dark places.
UnsafeHurdle 13 listopada 2015 o 16:47 
Well, how big would the shield radius be? I feel that the defensive engi wouldn't be that useful or too OP with a small radius or a giant radius.
HIMothy Chalamet 13 listopada 2015 o 16:53 
I actually described how many teammates could fit in the barrier per level in the original post, it starts only being able to house you and another player and it permits at least one more per level. This would be based on a player's general hitbox area, by which I mean taking the hitbox wireframe and drawing a cube around it.
I feel the trap should do...

+Bleeding
+Stunned
+100% More Damage to Heavys
+2 Traps
-Any damage Instantly Destroys it.
-Does not Effect Scouts
-Replaces Teleporters
*Damage and Stunning will increase with Level
Lvl1 75 Damage with a 2 Second Stun
Lvl2 100 Damage with a 3 Second Stun
Lvl3 150 Damage with a 4 second Stun
Ostatnio edytowany przez: Scribe, the Babbling Lord; 2 grudnia 2015 o 16:55
Shield would be.

+Protects from Damage of All Forms for Allies Within Bubble
+Protects buildings from Sapping within the Bubble.
+50% Less Upgrade Cost (100)
-Replaces Dispenser
-Damage within the Bubble by Enemies will not be reduced
*Range and Resist of Bubble will increase by level. (Resist will be Lvl1 50%, Lvl2 75%, Lvl3 100%.

This would mainly be used to protect sentrys and allies. The bear traps could be placed inside the bubble due to the traps are industructable from outside attackers (if level 3 only). This would make it good for protecting sentries and valuable areas.
Moist_Twerk_Fart 24 stycznia 2016 o 18:16 
Being in the shield should destroy only rockets and energy weapons but not all incoming fire but should make it like Vaccinator where bullets coming in do like 20% of the original damage of they were supposed to do and don't have the shield to wide in radius but could be idea of it slowly used metal to run or something
The Defensive Engie Pack

Shield Generator

=On Deployment: Creates a small shield to it, and other nearby friendly buildings. Shield Generator's shield takes full resistance, while friendly nearby buildings take only 25% of the resistance based off of the Shield Generator itself. Multiple Shield Generators do not stack the same resistance, and if all generators are set to different resistances, the buildings lose 10%. Having a Fire, Explosive, and Bullet Resistance Generator built around all nearby buildings, each building (Not the Generators), will only recieve 5% per resistance. Shield Generator's Shield Resistance on it's own is based on it's level.

Level 1: 35%
Level 2: 62%
Level 3: 88%


Bear Trap

On Deployment: Places a deadly trap, causing it to bury under the ground a bit. Once it's fully
underground, the trap is hidden, but gives off a beeping noise. If a enemy target walks over the trap, it'll cling onto their foot, causing some damage, while making them unable to move. If the trap isn't removed within a matter of moments, the victim recieves bleed damage. If the target is still stuck, the victim takes mini crit damage not too long after, and, after a total of 8 seconds of life, the victim takes crit damage, and a ramp-up of 20% more damage. Bear Trap can be removed by a enemy Engineer (Or a pyro with a homewrecker/maul/Neon). Spies cannot be affected by the trap while cloaked. If a spy spots the bear trap, the trap can instantly be triggered to work for the enemy if the Spy uses a sapper on the trap. Breaks if target is ubered. Once target is freed from the trap, the target takes 10 damage from bleeding, plus more if it resulted in Mini crit/Normal Crits. Bonked scouts may break the traps upon touching them. Engineer is equipped with two Bear Traps:

Normal Bear Trap: Normal, one-use trap, which acts accordingly.

Mini-Trap: A small, quick deploying trap. Upon use of this tiny critter device, it'll snag onto the enemy, causing bleed damage over a course of 4 seconds. Can be removed by a Engineer/Pyro or by simply healing from a Medic, kit, or resupply. Target takes less damage on movement. Damage resets to the Mini's default if target stands still for more than 8 seconds. Mini-Traps cannot be placed near the normal trap.=
Vlueverry 25 lutego 2016 o 17:54 
Shield Bubble Stats:

-175 Metal build cost

-Dispenses Metal only

-Let the shield bubble block most projectile based attacks (soldiers rocket, for example, but it blows up on contact with the bubble) but not explosion damage, and it only weakens bullet based atacks.

-Let it have a big radius, and more powerfull towards the front, "normal" on the sides, and weak in the back (in order to not make it too OP)

-Cannot place more than 1 sentry in the bubble, and the sentry inside the bubble radius has -25% health (you can place as many other machines as fit)

-Shield can only take a certian amount of damage before needing recharge, in which case it deactivates and rearms itself at +75 speed. The "certian amount" depends on its level, on level 1, it can only take 300, at level 2, it can only take 375, and at level 3, it can only take 450

-Machine itself only has only 50 health

-Regens Shield bubble health at +3 per second while NOT under fire

-Engineer can repair the bubble by hitting the machine with his wrench, the wrench first repairs the machine itself, and when it has full health, then it repairs the bubble. 1 Metal = 2 bubble health (so 25 Metal = 50 bubble health)

-Shield bubbles cannot overlap




Bear Trap Stats:

-50 Metal build cost

-Inmobilizes enemy

-Enemy trapped cannot deal damage to the trap, but other team mates can deal damage without hurting their trapped friend (including explosion dammage, as long as its not pointed too high up)

-You gain damage while inmobilized, damage inflicts 18 damage per second (to not make the death too slow) on classes with health between 100-125, 25 damage per second to classes with a base health in between 150-200 and 35 damage to heavys

-If you try to move a lot (smash the ASDW keys) trap damage does a minicrit of sorts

-Inicial snap does double class damage

-You can only build 2, and they replace the teleporters

-Gets deactivated on kill, invert 25 metal to reactivate

-Cannot move

-Cannot level up

-100 health

-When a sapper is placed on it, it snaps, destroying the sapper, but it cant be destroyed by sapping (it makes no sense, its a fkin bear trap for petes sake)

-Disgused spy can walk over it
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