Cities: Skylines

Cities: Skylines

Continues Junction median V2.7 [Stable] (Direct Connect Roads)
kian.zarrin  [developer] Jun 3, 2021 @ 9:22pm
report incpompatible roads
if there is any road that becomes worse because of this mod, please let me know
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Showing 1-15 of 33 comments
Misused chair Jun 17, 2021 @ 2:21pm 
its every road for me idk why the median continues no matter what
Misused chair Jun 17, 2021 @ 2:22pm 
especially the big roads roads
kian.zarrin  [developer] Jul 2, 2021 @ 4:58pm 
turn on mod/turn off uturn
Technically not a road, but this mod seems to be affecting elevated and underground rails.

Having recently disabled this mod, I've noticed an old issue I've had with elevated rail junctions behaving weirdly unless I used TM:PE's lane connectors was resolved.
Screenshots of before and after disabling this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2546739402
https://steamcommunity.com/sharedfiles/filedetails/?id=2546739318

While this showcases the issue with One Way Train Tracks mod, it also affects my vanilla rails too; this was just the closest example I have to hand and restarting Skylines to toggle a mod is slow.

Initial thread where I unsuccessfully troubleshooted the issue
https://steamcommunity.com/app/255710/discussions/0/3001046778363019255/

Rail testing map, which confirmed it was localised to tunnels and bridges
https://steamcommunity.com/sharedfiles/filedetails/?id=2292841690
Last edited by Icy McFreezeFreeze; Jul 14, 2021 @ 3:15am
kian.zarrin  [developer] Jul 15, 2021 @ 1:19pm 
thanks for the feedback. i will look into this. meanwhile go to settings and disable max turn angle.
kian.zarrin  [developer] Jul 15, 2021 @ 1:46pm 
OK I uploaded a fix. this should solve the problem.
PrenJam Jan 2, 2022 @ 1:21pm 
Any road pack with custom meshed pocketed left turns is broken. Exempting the road does nothing. Example - Big suburban roads (works in some combinations) https://steamcommunity.com/sharedfiles/filedetails/?id=2218967993&searchtext=big+suburban+roads

Example - New american roads (seems to be broken in every case)
https://steamcommunity.com/workshop/filedetails/?id=2236270644
Last edited by PrenJam; Jan 2, 2022 @ 1:26pm
kian.zarrin  [developer] Jan 2, 2022 @ 4:36pm 
thanks Ill look into this. but I don't think I can fix this since my mod cannot tell the difference between normal DC and pocketed left turn.
possible fixes:
1- use the tool to exempt these roads
2- Asset creator can use the AN mod to have advanced direct connect.
bailsafe Jan 6, 2022 @ 6:17am 
Doesn't seem to work with Delta 5-1's Vanilla+ median roads. I'm using the one below and the mod won't generate a median. Works properly with the vanilla median roads, though.
https://steamcommunity.com/sharedfiles/filedetails/?id=2660658691
kian.zarrin  [developer] Jan 6, 2022 @ 6:42am 
can you please give me logs?
bailsafe Jan 6, 2022 @ 6:46am 
Sure, uploaded it here: https://pastebin.com/jtk2xB7t
kian.zarrin  [developer] Jan 7, 2022 @ 6:08am 
```
[Info] 211,262ms | Skipping 2660658691.Two-Lane Avenue with Grass_Data (NetInfo) because it belongs to the adaptive roads mod
```
There is a problem with the asset. I talk to the asset creator to see what is going on.
Misused chair Jan 23, 2022 @ 8:12am 
Originally posted by kian.zarrin:
thanks Ill look into this. but I don't think I can fix this since my mod cannot tell the difference between normal DC and pocketed left turn.
possible fixes:
1- use the tool to exempt these roads
2- Asset creator can use the AN mod to have advanced direct connect.
they put that exempting the roads does nothing.
kian.zarrin  [developer] Jan 23, 2022 @ 4:02pm 
> they put that exempting the roads does nothing.

what?
savetheclocktower Feb 14, 2022 @ 9:14am 
PrenJam mentioned that they tried exempting the road and it didn't work.
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