RimWorld

RimWorld

Quality Of Building
nikos Aug 31, 2021 @ 8:34am
XML error
XML error: <menuHidden>true</menuHidden> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseWeaponTurret"><thingClass>ThingWithComps</thingClass><category>Item</category><drawerType>MapMeshAndRealTime</drawerType><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><alwaysHaulable>true</alwaysHaulable><tickerType>Never</tickerType><equipmentType>Primary</equipmentType><useHitPoints>false</useHitPoints><pathCost>14</pathCost><selectable>true</selectable><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0</Flammability><DeteriorationRate>0</DeteriorationRate><Beauty>-3</Beauty><SellPriceFactor>0.20</SellPriceFactor><AccuracyTouch>0.25</AccuracyTouch><AccuracyShort>0.65</AccuracyShort><AccuracyMedium>0.75</AccuracyMedium><AccuracyLong>0.75</AccuracyLong><Mass>15</Mass></statBases><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_Styleable" /><li><compClass>QualityOfBuilding.QualityCheckComp</compClass></li></comps><graphicData><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><graphicClass>Graphic_Single</graphicClass><texPath>TurretEMP_Top</texPath></graphicData><destroyOnDrop>true</destroyOnDrop><canGenerateDefaultDesignator>false</canGenerateDefaultDesignator><tradeability>None</tradeability><weaponTags><li>TurretGun</li></weaponTags><weaponClasses><li>Ranged</li></weaponClasses><defName>Gun_EMPTurretUpgraded</defName><label>upgraded EMP-turret gun</label><description>A simple automatic gun made to be mounted on a turret.</description><soundInteract>Interact_Rifle</soundInteract><menuHidden>true</menuHidden><verbs><li><forcedMissRadius>1</forcedMissRadius><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_EMPTurretUpgraded</defaultProjectile><warmupTime>5</warmupTime><range>44.9</range><minRange>7.9</minRange><ticksBetweenBurstShots>16</ticksBetweenBurstShots><burstShotCount>1</burstShotCount><soundCast>Shot_ChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>34</muzzleFlashScale><consumeFuelPerShot>1</consumeFuelPerShot></li></verbs></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch2 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()