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use res grn_salvage
Edit: so there's an extra variable "factor" that's matched to the resource name. PJ made a custom map to match the resource name you enter to those defined locally in the code.
As such, the factor name for the new beastman resources have not been added. This means the command you put in (e.g. "res bst_dread 1000") is not correctly executed under the hood without the right factor name. Either you can modify the code yourself with PFM or wait for an update.
bst_herdstone_shard
bst_momentum
bst_rampage
bst_ruination
dwf_thorek_artifact_part_1a
dwf_thorek_artifact_part_1b
dwf_thorek_artifact_part_2a
dwf_thorek_artifact_part_2b
dwf_thorek_artifact_part_3a
dwf_thorek_artifact_part_3b
dwf_thorek_artifact_part_4a
dwf_thorek_artifact_part_4b
dwf_thorek_artifact_part_5a
dwf_thorek_artifact_part_5b
dwf_thorek_artifact_part_6a
dwf_thorek_artifact_part_6b
dwf_thorek_artifact_part_7a
dwf_thorek_artifact_part_7b
dwf_thorek_artifact_part_8a
dwf_thorek_artifact_part_8b
lzd_sanctum_gems
lzd_sanctum_points
are the new pooled resources, they should work now
They are all working now! thanks so much!