Sid Meier's Civilization VI

Sid Meier's Civilization VI

Alchemist Unit
 This topic has been pinned, so it's probably important
Sailor Cat  [developer] Apr 28, 2020 @ 6:43pm
Bug Reports
:lunar2020ratinablanket:
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Showing 1-7 of 7 comments
Tremualin Apr 30, 2020 @ 11:32pm 
Loading a game where the Alchemist's Atelier has been built seems to replace city centers with a "Missing ART" tile in the Strategic View.
Sailor Cat  [developer] Apr 30, 2020 @ 11:39pm 
Thanks for the report. :arara: I have an idea of why this is happening, but won't get around to fixing it until tomorrow.
Sailor Cat  [developer] May 1, 2020 @ 10:13am 
Fixed
masamuna May 2, 2020 @ 7:21pm 
Hi i found a problem that AI will seems keep producing the alchemists without any limits, is there any way to restrict the total number of alchemists?
Sailor Cat  [developer] May 2, 2020 @ 7:33pm 
How long ago did you encounter this, and what version of the mod were you using? There was an issue with Free Cities spawning units that I've since implemented a fix to, which also included a sweeping secondary safety that will only allow the thing to run once per building. This was implemented at around 3AM last night, and it wouldn't have affected ongoing games.
Last edited by Sailor Cat; May 2, 2020 @ 7:37pm
masamuna May 2, 2020 @ 8:23pm 
i see, i shall check with it for next game, thanks
Sailor Cat  [developer] May 2, 2020 @ 8:33pm 
Thanks for reporting the bug all the same, and in the right place.
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Showing 1-7 of 7 comments
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