Caves of Qud

Caves of Qud

WM Extended Mutations [Beta Edition]
Winged_Monotone  [developer] Feb 24 @ 1:23am
USER CONFIGURATION SYSTEM UPDATE!!!
Hey, throwing out the start of what I hope will be a set of awesome updates to come for my mod.

As of this update, you can now get a sneak peek at the upcoming User Configuration Module which will allow you to re-balance and modify mutations to your liking and even get access to new options and variants that I had in mind for them. With a lot of sweat, and help from other amazing peeps like @armithaig and @gnarf, I was able to structure up the beginnings of this cool little expansion to my mod. This Version will only be pushed for the BETA edition at the moment.

You can find the User Configuration Module file in: H:\SteamLibrary\steamapps\workshop\content\2065946296
The file-name is WM_USERCONFIGURATION.json
(This will be different for the stable version, but I will list that upon release.)

As of now, the only mutation to get this treatment is Combustion Blast, a highly requested mod in terms of balancing. It is now fully customizable. With the UCM, you can now but are not limited to:


> Manage Damage Properties such as whether it uses static numbers or dice rolls, modify and toggle damage multipliers, modify and toggle charge cost, modify certain effects such as stun causing self-destructs, and more~


Feel free to give some feedback on the navigation, readability, and more. I am currently working on expanding this to Every Mental Mutation added to the mod first and then working on the Physical Mutations after.

This is far more work than I was anticipating especially considering each mutation is going to be getting small expansions and restructuring for readability and stability.

Have fun and here is a small quick-fix blitz.

----- Quick Fix and Changes rush~
CombustionBlast now accepts user configurations.
[q] Fixed and edited various mutation descriptions and names to better fit Qud's rhetoric. Thank @birdy for the wonderful help in getting things on the mutation page to look a little nicer.
[q] Fixed typos in said mutations as well.
[q] Added a strength saving throw to Hydropartum
[f] Rebalanced the damage parameters on Combustion Blast
[q] Added Min - Max quality to Force Effects from Hydropartum.
[q] Added Min - Max Formula to Hydropartum damage effects.
[q] Icons and text symbols for mutations should no longer cause errors

https://steamcommunity.com/sharedfiles/filedetails/?id=2065946296
Last edited by Winged_Monotone; Feb 24 @ 9:49am