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Explodes on hit doing slight damage to nearby enemies and ignites them.
Place of explosion (with the same radius as mad milk and jarate) is on flames for 8 seconds igniting passing by enenies.
Direct damage the same as flare gun.
Minicrits on direct hit.
It is a secondary weapon
20 seconds to reload
Rebounds on walls and only makes flames when it is hiting the ground
Pros :
10 seconds of flame on the ground
No self damage
On direct hit : the target burns
Cons :
Cannot burn enemies if they are walking on the flames
Targets hit by the liquid will take 30% more fire damage from all sources, direct and afterburn, also do pyro's covered get afterburn when in contact to any fire source.
The weapon doesn't deal fire damage itsself.
Also is any target covered in oil considered wet, and can therefore be critted by the neonannihalator.
Setting someone on fire will change this so that the target is no longer wett.
Just like jarate and milk: direct hit 10s, splashed 5s.
+ Normal Flamethrower Damage
Takes 20 seconds to regen (Unless you go to a resupply cabinet)
- Throwing the bottle at your feet/right up close to you will badly damage you
- No random Critical Hits
+Upon impact or 3 seconds after firing (whichever comes first), ignites all enemies within a three-yard radius.
+100% mini-crits on burning players.
+Fires silently!
-75% max ammo
+impact from weapon on enemy causes 20 damage and 3 second afterburn
-replaces melee
-if user hits self there will be an extra effect where the user will be stunned for 3 seconds
Damage increases based on how long the enemy is still standing in fire.
Fire dissapears after 5 seconds.
No random critical hits.