ARK: Survival Evolved

ARK: Survival Evolved

HLN-A Buddy
Veter Jul 24, 2020 @ 6:52pm
Not work
On map Ragnarok, when core is placed on ground. Select exchange on HLN-A and game crash.

Log file
Fatal error!



VERSION: 312.57
ShooterGame.exe!UUI_HexagonConversion::GetMaxQuantityPlayerCanAfford() (0x00007ff6d8db4a0b) + 19 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\ui_hexagonconversion.cpp:599]
ShooterGame.exe!UUI_HexagonConversion::SetRequiredQuantity() (0x00007ff6d8db483f) + 28 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\ui_hexagonconversion.cpp:585]
ShooterGame.exe!UUI_HexagonConversion::RefreshTradeItemInfo() (0x00007ff6d8db2e05) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\ui_hexagonconversion.cpp:412]
ShooterGame.exe!UUI_HexagonConversion::TradableItemSelected() (0x00007ff6d8db2789) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\ui_hexagonconversion.cpp:374]
ShooterGame.exe!UUI_HexagonConversion::AddTradableItem() (0x00007ff6d8db11ae) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\ui_hexagonconversion.cpp:280]
ShooterGame.exe!UUI_HexagonConversion::PopulateAvailableTradeItems() (0x00007ff6d8daff34) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\ui_hexagonconversion.cpp:199]
ShooterGame.exe!UUI_HexagonConversion::execPopulateAvailableTradeItems() (0x00007ff6d940ec66) + 150 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\classes\ui_hexagonconversion.h:14]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6d9aa3bfb) + 6 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6d9aef581) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6d9af27fc) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6d9aefbbf) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6d9aef982) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6d9aefbbf) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6d9aef982) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6d9aefbbf) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6d9aa3bfb) + 6 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6d9af0e08) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6da0e7df2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:637]
ShooterGame.exe!AActor::TryMultiUse() (0x00007ff6da0f5d86) + 52 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:4319]
ShooterGame.exe!AShooterPlayerController::ServerMultiUse_Implementation() (0x00007ff6d8b1e3b2) + 35 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:6181]
ShooterGame.exe!AShooterPlayerController::execServerMultiUse() (0x00007ff6d9475fb7) + 215 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:309]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6d9aa3bfb) + 6 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6d9af0e08) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6da0e7df2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:637]
ShooterGame.exe!AShooterPlayerController::ServerMultiUse() (0x00007ff6d90ef81b) + 0 bytes [f:\build\live312jenkins\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:6009]
ShooterGame.exe!AShooterPlayerController::ActivateMultiUseSelection() (0x00007ff6d8aefaaf) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:1353]
ShooterGame.exe!AShooterPlayerController::OnStartFire() (0x00007ff6d8b03c5d) + 15 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3614]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<ABasePlayerController,void>::Execute() (0x00007ff6d7d9ed6a) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544]
ShooterGame.exe!TBaseDelegate_RetVal_NoParams<bool>::Execute() (0x00007ff6d7e02388) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1113]
ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff6da7a470d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047]
ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff6da33af00) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\playercontroller.cpp:2516]
ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff6da34092b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\playercontroller.cpp:3936]
ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff6da339e14) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\playercontroller.cpp:2185]
ShooterGame.exe!APlayerController::TickActor() (0x00007ff6da340a6c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\playercontroller.cpp:4003]
ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff6d8af6cd4) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2467]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6da4bc81e) + 31 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6d998af48) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6d998a0fd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6d998cf2c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6d9a3b529) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6da482c74) + 144 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6da486c8c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6da2c834b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff6da2c9634) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6da1f6a10) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6d7d62c3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6d7d5d28c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6d7d641ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6d7d64319) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6db520011) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa71bf7bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa7364ce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa7364ce51) + 0 bytes [UnknownFile:0]
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Showing 1-2 of 2 comments
Katsayrii Aug 7, 2020 @ 9:32am 
I get the same crash error whenever I try to go to the exchange with HLN-A as well. I am playing on the Center.
GhostlyComa Jun 21, 2021 @ 11:05pm 
dead mod?
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Showing 1-2 of 2 comments
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