Project Zomboid

Project Zomboid

Lockpicking! Just. Lockpicking. [41.56]
Oh God Spiders No  [developer] Apr 15, 2020 @ 7:45am
Bug reports go here
Please provide your console.txt and modlist
They'll be here on your computer:
c:/users/your-user-name/Zomboid/console.txt c:/users/your-user-name/Zomboid/mods/default.txt

Before posting your console.txt go through it to make sure your real name isn't in it. That happens sometimes.
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Showing 1-15 of 38 comments
viski5 Apr 20, 2020 @ 4:01am 
Yeah, I think your mod is in conflict with something.
It appears in the console.txt:
LOG : General, 1587378374611> bugged action, cleared queue zombie.characters.CharacterTimedActions.LuaTimedActionNew@6394024f false
when I try to use the lockpicking. And I think that's because of "G.E.A.R." mod
Oh God Spiders No  [developer] Apr 20, 2020 @ 8:51am 
Hmm. I'm using G.E.A.R. too but haven't had any troubles. Perhaps load order is important.

Please send me your complete modlist, it is next to impossible for me to fix this bug without it.
viski5 Apr 20, 2020 @ 2:06pm 
My mods:
VERSION = 1, mods { mod = 1904952813, mod = CLH_HobotText41, mod = NecroForge, mod = cheatmenu, mod = ArmoredVests, mod = UNIQUEZ, mod = RealisticArmyZombies, mod = SVGCheaterman, mod = Cheatermanfb41, mod = Silencer, mod = FashionMontage, mod = FRUsedCarsBETA, mod = MilitaryUsedCarSkins, mod = doubletrunk, mod = BulletMagazines, mod = LockpickingOnly, mod = GEARBASIC, mod = GEARCORE, mod = ItemTweakerAPI, mod = chestrig, mod = militarycanteensandflashlights, mod = backpackattachments, mod = NocturnalZombiesFixed, mod = improvedbuildmenu41, mod = Unique Firearm Progression, mod = BanjoItemKitTraits, mod = Arsenal[26]Vehicle[ADD-ON], } maps { }
Oh God Spiders No  [developer] Apr 22, 2020 @ 12:25am 
So I just played it with that exact modlist (triple-checked, even ran a diffchecker over it to make sure it's identical) but lockpicking worked fine.

Does it work for you even if it's the only mod? And are you sure you're doing everything you need to?

Requirements:
1. You need to either be a burglar OR found and read the Lock Smithing magazines. There are two, one for destroying locks and one for picking locks.

2. Have a screwdriver and a hairpin (for lockpicking) or a crowbar (for destroying) in your main inventory.

3.Right click on a locked door and select "pick lock" or "destroy lock"

4. If you fail to a pick a lock there is a chance you can jam the lock. After that the only way to open it is by destroying the lock with a crowbar (or by destroying it with an axe or whatever).
Last edited by Oh God Spiders No; Apr 22, 2020 @ 12:26am
Oh God Spiders No  [developer] Apr 23, 2020 @ 7:17pm 
я только что сделал обновление, которое, я надеюсь, может помочь
Oh God Spiders No  [developer] Apr 23, 2020 @ 7:18pm 
I just made an update that will hopefully resolve this issue. It might not be a mod conflict, but rather a bug that occurs when someone has exceptionally good or exceptionally bad lockpicking traits
Oh God Spiders No  [developer] Apr 24, 2020 @ 1:55am 
Can you send me your save game file?
viski5 Apr 26, 2020 @ 4:46am 
Sorry I didn't answer long.

Yeah,only with your mod it works.
Now I've tried it and it's still not working.
Video
There's a link to the mods and a save file.
Leest🍀[1337] Apr 26, 2020 @ 11:05am 
Приветствую. Персонаж застывает на месте вместо взлома замка. Куда я могу прислать сейвфайл и список с модами?
Oh God Spiders No  [developer] Apr 26, 2020 @ 2:06pm 
Thanks @viski5, this helps immensely.

So it definitely has something to do with Russian. When I play that saved game in English it works fine, but when I play in Russian it fails.

That's a huge clue, thank you.
Oh God Spiders No  [developer] Apr 26, 2020 @ 5:13pm 
Российские игроки: я исправил ошибку, с которой сталкивались многие из вас.

В оригинальном моде было несколько строк кода, которые могли привести к сбою, если что-либо изменит отображаемое имя отверток или ломов. Это сделало его несовместимым с любыми модами перевода.

Это работает сейчас!



---- English ----

Russian Players: I fixed the bug that many of you have been experiencing.

The original mod had a few lines of code that would cause it to fail if anything changed the displayed name of screwdrivers or crowbars. This made it incompatible with any translation mods.

It works now!
Loredon 50mg Jun 22, 2020 @ 4:02pm 
Hello Mister Oh God!! :)

Here is my mod list:
VERSION = 1,

mods
{
mod = overlay_mod,
mod = MoreWatches,
mod = NotTheEnd,
mod = TROpenCansWithKnife,
mod = Silencer,
mod = SpeedReading,
mod = eris_minimap,
mod = jiggasGreenfireMod,
mod = HealthBars,
mod = HeroicWeaponsWSEDITING5/16,
mod = BulletMagazines,
mod = BetterSoap,
mod = ArmoredVests,
mod = 1904952813,
mod = FashionMontage,
mod = SurvivorRadioV2,
mod = More Zombie Loot,
mod = LockpickingOnly,
mod = MedievalWeaponsV41,
mod = NecroForge,
mod = Waistbags,
mod = NecroForgePlugs,
mod = cheatmenu,
mod = chestrig,
mod = GEARBASIC,
mod = GEARCORE,
mod = ItemTweakerAPI,
}

maps
{
}
Oh God Spiders No  [developer] Jun 22, 2020 @ 8:19pm 
Thanks I'll try to figure this out asap. I have a work deadline this Wednesday though so it might be a few days
Loredon 50mg Jun 23, 2020 @ 7:35pm 
Take your time brother! Finish what you have to do, than try to figure out my problem, i am wating patiently.
KurisuEru Jul 12, 2020 @ 3:20pm 
Hi God No...

I'm getting exceptions when I try t pick a lock. It appears to do the action, but nothing happens.

My mods (loaded.txt):

LockpickingOnly
RepairAnyClothes
tailoringfix41
ModTemplate
ExerciseV2


Stack traces from console.txt:

1594590849360 -----------------------------------------
1594590849360 STACK TRACE
1594590849360 -----------------------------------------
1594590849360 function: start -- file: TAPickDoorLock.lua line # 72
1594590849360 Callframe at: StartAction
1594590849360 function: begin -- file: ISBaseTimedAction.lua line # 61
1594590849360 function: onCompleted -- file: ISTimedActionQueue.lua line # 52
1594590849360 function: perform -- file: ISBaseTimedAction.lua line # 39
1594590849360 function: perform -- file: ISEquipWeaponAction.lua line # 103
java.lang.RuntimeException: Object tried to call nil in start
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:975)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.start(LuaTimedActionNew.java:67)
at zombie.characters.IsoGameCharacter.StartAction(IsoGameCharacter.java:5265)
at sun.reflect.GeneratedMethodAccessor421.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:186)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1009)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:80)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10149)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:3109)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2343)
at zombie.iso.IsoCell.update(IsoCell.java:6202)
at zombie.iso.IsoWorld.update(IsoWorld.java:3167)
at zombie.gameStates.IngameState.update(IngameState.java:1365)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:688)
at zombie.GameWindow.run(GameWindow.java:1315)
at zombie.GameWindow.maina(GameWindow.java:1091)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:184)
1594590849361
1594590849361 -----------------------------------------
1594590849361 STACK TRACE
1594590849361 -----------------------------------------
1594590849361 function: start -- file: TAPickDoorLock.lua line # 72
1594590849361 Callframe at: StartAction
1594590849361 function: begin -- file: ISBaseTimedAction.lua line # 61
1594590849361 function: onCompleted -- file: ISTimedActionQueue.lua line # 52
1594590849361 function: perform -- file: ISBaseTimedAction.lua line # 39
1594590849361 function: perform -- file: ISEquipWeaponAction.lua line # 103
1594590855808 -------------------------------------------------------------
1594590855808 attempted index: stop of non-table: null
1594590855808
1594590855808 -----------------------------------------
1594590855808 STACK TRACE
1594590855808 -----------------------------------------
1594590855808 function: perform -- file: TAPickDoorLock.lua line # 89
java.lang.RuntimeException: attempted index: stop of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:649)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:80)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10149)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:3109)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2343)
at zombie.iso.IsoCell.update(IsoCell.java:6202)
at zombie.iso.IsoWorld.update(IsoWorld.java:3167)
at zombie.gameStates.IngameState.update(IngameState.java:1365)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:688)
at zombie.GameWindow.run(GameWindow.java:1315)
at zombie.GameWindow.maina(GameWindow.java:1091)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:184)
1594590855809
1594590855809 -----------------------------------------
1594590855809 STACK TRACE
1594590855809 -----------------------------------------
1594590855809 function: perform -- file: TAPickDoorLock.lua line # 89
1594590855810 bugged action, cleared queue
1594590862928
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