RimWorld

RimWorld

Awesome Inventory
 This topic has been pinned, so it's probably important
NotooShabby  [developer] Apr 15, 2020 @ 11:54pm
Explanations on Loadout/Costume feature
What loadout system does and how it works:
  • Stock up items on the wish list.
  • If a player includes a range of items in the wish list and wants to exclude a subset of items, use the blacklist.

What loadout system doesn't do
  • It doesn't tell pawn what to wear. However, if top level loadout setting is used, it tells pawn what not to wear, in the same way the vanilla Assign tab does.
  • Blacklist would not stop pawn from picking up things in it. Do not use it to block things that are not desired. It won't work. Blacklist only comes to effect when a pawn is looking for things to fill the wish list.

What costume feature does and how it works:
  • Force pawn to wear what are chosen in the costume.
  • Players can only choose from items in loadout for their costumes.
  • It follows restriction of its parent loadout.
Click letter "C" in the upper left corner of loadout window to configure costume.

What costume doesn't do
  • It doesn't optimized apparels choice. Pawns can get hyperthermia or hypothermia.

These features are decisions by design, so to provide better compatibility with mods that also interact with inventory. Thank you for reading.
Last edited by NotooShabby; May 26, 2020 @ 5:53am
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MeatBeatMarv Oct 22, 2022 @ 8:28am 
Sorry if this isn't the right place to post this, but I'm running into an issue where pawns aren't respecting costume settings. I'm not sure if it's a bug with biotech, a conflict with another mod, or if I completely misunderstand how costumes are supposed to work. I'll walk you through my process and you can tell me if I'm just an idiot.

>Create loadout for pawn consisting of commisar hat, scarf, tshirt, pants, visage mask, flack jacket, flak vest. Doing just this, the pawn picks up everything, and wears everything at once, leaving any secondary items who's layer is already occupied in inventory. So I:

>Create "casual" costume consisting of commisar hat, scarf, tshit, pants. Then:

>Create "combat" costume consisting of visage mask, flak jacket, flak vest, shirt, pants. Then:

>Set "casual" as the pawn's costume under the gear tab and right click the hotswap button to select set it as "combat"

The issue I'm running in to is, the only item my pawn changes when hotswapping is the hat for the mask, and vice versa

https://gist.github.com/5d8a2a97d13d29fe5923a77e2748dde8
Last edited by MeatBeatMarv; Oct 22, 2022 @ 8:29am
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