RimWorld

RimWorld

Awesome Inventory
NotooShabby  [developer] Apr 7, 2020 @ 10:15am
Bug report
This thread is for reporting bugs. Screenshots and logs is much appreciated.
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Showing 1-15 of 133 comments
supahbear Apr 8, 2020 @ 3:02am 
I suspect your newest update broke drafting pawns. Gear tab still functional but drafting seems to be gone. Disabling Awesome Inventory fixed the problem.
Last edited by supahbear; Apr 8, 2020 @ 3:08am
San-Kyu Apr 8, 2020 @ 5:28am 
Seconded. The gear tab gizmo/toggle mod option removes all pawn buttons, which includes drafting. Whatever code you wrote for it included everything in a pawn to be removed or added.
frost.9 Apr 8, 2020 @ 9:21am 
Same issue here
NotooShabby  [developer] Apr 8, 2020 @ 9:38am 
@Everyone The bug is fixed now.
Xeno42 Apr 8, 2020 @ 11:47am 
my pawns arent restocking their drugs when i make them use them from their inventories. like i tell a pawn to carry 2 go-juice. make them use one and they wont restock
NotooShabby  [developer] Apr 8, 2020 @ 11:51am 
Originally posted by Xeno42:
my pawns arent restocking their drugs when i make them use them from their inventories. like i tell a pawn to carry 2 go-juice. make them use one and they wont restock
Pawns won't restock immediately. They have a thinking process and it takes some time before they come to the decision to restock them. That's the mechanic of the vanilla game.
Azuraal Apr 9, 2020 @ 12:51pm 
If a pawn picks up a weapon that isn't on the wish list, and then a desired weapon becomes available, the pawn will pick it up into their inventory but won't change the equipped weapon.
NotooShabby  [developer] Apr 9, 2020 @ 1:33pm 
@Azuraal It works as intended. Loadout system currently will only pick up what are on the wish list but not necessarily equip them.
Vanilla OnlyXD Apr 10, 2020 @ 7:34pm 
So for some reason the gear inventory doesn't work. The RPG inventory comes up, but there's nothing in the squares except for a single grey slot that looks like there's something there but nothing exists there. In the regular inventory there's only one item under the category of apparel and there's no equipment at all. The one item in the apparel section has its weight, the ability to drop however there's only a floating shadow where the tool tip should be. For the squares by the draft icon, the helmet isn't there only my sidearms icon and the draft icon. In the debug log, I have 1000+ messages about (mouse position stack is not empty. There were more calls to BeginScrollView than End ScrollView. Fixing.) and there some errors saying (Draw helper service is not found.)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Verse.Log:Error(String, Boolean)
Verse.Widgets:EnsureMousePositionStackEmpty()
Verse.Root:DMD<DMD<Update_Patch1>?280368512::Update_Patch1>(Root)
Verse.Root_Play:Update()

Draw helper service is not found.
Verse.Log:Error(String, Boolean)
AwesomeInventory.UI.DrawGearTabWorker:get_DrawHelper()
AwesomeInventory.UI.DrawGearTabWorker:DrawThingRow(Pawn, Single&, Single, Thing, Boolean)
AwesomeInventory.UI.DrawGearTabWorker:DrawGreedy(Pawn, Rect, Boolean)
AwesomeInventory.UI.AwesomeInventoryTabBase:FillTab()
Verse.<>c__DisplayClass14_0:<DoTabGUI>b__0()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Also, the only way I see the debug log and the gear inventory together is if I drag the squares into each other and the debug log overlaps the gear inventory. There's also no option to keep the replaced for clothing and no loadout UI.
NotooShabby  [developer] Apr 10, 2020 @ 7:42pm 
Though you name suggests vanilla only :), but I have to ask, are you using CE?
The only reason for "Draw helper service is not found" is the "AwesomeInventoryVanilla1.1.dll" is not loaded correctly. I would suggest you to re-subscribe if you have not already done so, and make sure the aforementioned dll is in the folder. Let me know if your problem persists.
Last edited by NotooShabby; Apr 10, 2020 @ 7:46pm
Azrael Apr 11, 2020 @ 9:10am 
Originally posted by Vanilla OnlyXD:
So for some reason the gear inventory doesn't work. The RPG inventory comes up, but there's nothing in the squares except for a single grey slot that looks like there's something there but nothing exists there. In the regular inventory there's only one item under the category of apparel and there's no equipment at all. The one item in the apparel section has its weight, the ability to drop however there's only a floating shadow where the tool tip should be. For the squares by the draft icon, the helmet isn't there only my sidearms icon and the draft icon. In the debug log, I have 1000+ messages about (mouse position stack is not empty. There were more calls to BeginScrollView than End ScrollView. Fixing.) and there some errors saying (Draw helper service is not found.)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Verse.Log:Error(String, Boolean)
Verse.Widgets:EnsureMousePositionStackEmpty()
Verse.Root:DMD<DMD<Update_Patch1>?280368512::Update_Patch1>(Root)
Verse.Root_Play:Update()

Draw helper service is not found.
Verse.Log:Error(String, Boolean)
AwesomeInventory.UI.DrawGearTabWorker:get_DrawHelper()
AwesomeInventory.UI.DrawGearTabWorker:DrawThingRow(Pawn, Single&, Single, Thing, Boolean)
AwesomeInventory.UI.DrawGearTabWorker:DrawGreedy(Pawn, Rect, Boolean)
AwesomeInventory.UI.AwesomeInventoryTabBase:FillTab()
Verse.<>c__DisplayClass14_0:<DoTabGUI>b__0()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Also, the only way I see the debug log and the gear inventory together is if I drag the squares into each other and the debug log overlaps the gear inventory. There's also no option to keep the replaced for clothing and no loadout UI.

I seem to have the same problem: RPG Inventory[imgur.com] & List Inventory[imgur.com]

When I start a new game, all looks good but once a pawn picks up an item it changes to the view on the screenshots. Any idea on how to figure out the problem? I would really appreciate any tip because your mod is a true must-have :-)

Oh yeah, I had CE installed but I encountered too many bugs (bows not shooting and whatnot), so I got rid of that. Unfortunately, with CE Awesome Inventory worked fine. Tried the un-/re-subscribe thing, DLL's all there.
Last edited by Azrael; Apr 11, 2020 @ 9:12am
NotooShabby  [developer] Apr 11, 2020 @ 9:17am 
@Azrael, have you tries re-subscribe the mod? The mod is not loading correctly in this case. You could try start a new game, enabling only Awesome Inventory just to make sure AI works correctly on its own. If it breaks when activate other mods, it could be a compatibility issue.
NotooShabby  [developer] Apr 11, 2020 @ 11:25am 
@Azrael Have your tried start a new game only with AI?
Vanilla OnlyXD Apr 11, 2020 @ 1:29pm 
Nope don't have CE but I solved the problem by removing mods and stuff. I think the problem was Vanilla Hair but it could have been other stuff too.
Azrael Apr 12, 2020 @ 7:35am 
Originally posted by NotooShabby:
@Azrael Have your tried start a new game only with AI?

Hey, thanks for the quick reply. Yes, at first I tried more or less arbitrarily deactivating mods I suspected could interfere with AI (call me Sherlock) and in the end just started one game with AI-only. Worked. Added all my other mods back into the fold et voilà, all good now. Probably just a load order issue in the end. Thank you :-)
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