RimWorld

RimWorld

[1.1+] Alien Vs Predator
 This topic has been pinned, so it's probably important
Ogliss  [developer] Apr 9, 2020 @ 9:44am
Balance & Feedback
Thoughts and feedback on game balance
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Showing 1-15 of 46 comments
Sanghelli Lord Apr 11, 2020 @ 5:13pm 
maybe a way to make the Yautja psychopath off the bat other then maybe making it so every one on the world spawns with that trait?
Owenator Apr 12, 2020 @ 12:58am 
Glad to see this updated to 1.1. As for the feedback, perhaps I'm just really unlucky but when generating pawns for the USCM scenario I couldn't get a construction stat above 4. Consider adding a backstory that increases it.
Sanghelli Lord Apr 12, 2020 @ 6:26am 
there is the prepare carefly mod
Janky Nose Hair Guy Apr 15, 2020 @ 10:38pm 
The sentry guns is way overpowered, two sentry guns will chew through a mech swarm with little effort. Can you scale back the damage, capacity and range? Thank you!
Sable Ghost Apr 22, 2020 @ 10:52pm 
Would it be possible to tone down early game Yuatja raiders? They're spawning in (literally the first raid) with plasma cannons and spearguns while my colonists have bows and clubs. Great mod otherwise.
I agree on scaling. The mod is awesome one of my favorite just that the aliens, the predators and your defences pretty are vastly superior to vanilla and even most of my mods. (Pitting Aliens against Cosmic Horrors--aliens win handily...)
MaroonToon Apr 25, 2020 @ 7:07am 
Xenomorph queen is far too powerful to be spawning in random events like the crashed ship. Especially when you're only 1 year into the game. I did some testing and it took a very large squad of marines several minutes of shooting on the fastest speed to kill it. How am I supposed to deal with that thing?
MaroonToon Apr 25, 2020 @ 7:24am 
Would be better as it's own event that happens very late game imo
Omni May 3, 2020 @ 5:45pm 
i feel that the sentry turret market value is a bit too high as it will make the colony wealth jump up tremendously
NoNameWorks May 14, 2020 @ 12:13am 
Personally I feel that hives are a little too powerful. They can just spawn on any plot and are very common, and can appear with random events. Especially with how powerful the face huggers are. It's kinda scary playing with this mod, because it's so easy to just get a infestation of tons of xenomorphs.
Ogliss  [developer] May 14, 2020 @ 2:33am 
@REEEE.org
thats kinda the whole point of the mod
NoNameWorks May 14, 2020 @ 2:23pm 
The whole point of the mod is how there is a hive in every mountain? I just think it should be nerfed a bit, let me go into mountainous area without the chance of my entire colony getting destroy in a month when it's mostly out of my control.
NerdCuddles May 27, 2020 @ 2:07pm 
Nerf the xenomorph queen and make xenomorph hives there own modifier for maps instead of baked into caves, The ammount of times I have started a colony and instantly started loosing people to a queen is an annoying ammount

OR have xenomorph hives spawn seperatly from the caves, so you find them while digging or they find you
Sir Jun 9, 2020 @ 12:16pm 
I have just a question why the mutated egg don't release a face hugger ?
S.S.Fitzgerald Jun 19, 2020 @ 7:37pm 
Agree with others, the queen is far too difficult to kill. Tested, and smart guns, pulses, and grenades do minimal damage.
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