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i cant tell you how sick i am of this question :D, ,not any time soon, if ever, it requires rewiring a huge amount of the games mechanics to make it make any kind of sense, they dont eat, they dont sleep, they dont have relations, dont require recreation, dont craft things, dont cook, dont trade, dont really build
yeah, maybe something like you process corpses to a generic 'biomass' resource, which then could be consumed by the queen when shes connected to the ovipositor to produce eggs/research, used as building material, food/fuel, etc
added for next update
1. The survivor backstory, on basis of Elan and Amanda Ripley and other characters in the universe, survivors of xenomorph infestations don't typically suddenly become non-violent pacifists. Rather the contrary. I see this trait more fitting to the "Corporate Liason" because when I hear that, first person to come to mind is that bastard Burk.
2. The USMC scenario.
I like it so far, the drop ship was wicked cool to see, the uniforms look amazing, and I like the equipment boxes. However for balance I got a few suggestions.
1. 25 meals isn't very much for 6 people, barely lasted me 2 days, should be doubled if not more.
2. I think the supply boxes should be standard to at least normal quality, personally because I don't see it realistic for a military unit to be issued anything less than normal quality.
3. Some building materials to start would be nice, as while the two turrets and batteries are nice, no way to power/charge the batteries and in turn the turrets makes them pointless. I think having solar panels already researched or having chemfuel at the start would be good.
4. Possibly upping the count from 6 to 8, because personally 6 seems like an odd number that I don't see a lot in organizations like this. I say 8 because 8 would equal 2 fireteams and just makes more sense to me numerically.
Other than that all seems good thus far, I am in absolute love with the USCM content and can't wait to see more.
Thank you for the constructive feedback, it is appreciated, passed it along to the rest of the team(as i tend to leave most decisions about that sorta stuff up to them)