RimWorld

RimWorld

[1.1+] Alien Vs Predator
 This topic has been pinned, so it's probably important
Ogliss  [developer] Apr 9, 2020 @ 9:40am
Suggestions & Requests
Any suggestions or requests for content and features can go here
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Showing 1-15 of 80 comments
Stratt76 Apr 9, 2020 @ 12:05pm 
It would be nice to have a mod option to either disable xenos from spawning/crashing through the ceiling; or a way to build reinforced roof that they can't get in through. Really cool mod though, I love it!!! Thank you. Otherwise my base will have to be a million turret emplacements as I like to play as a hermit.
Last edited by Stratt76; Apr 9, 2020 @ 12:06pm
Polish Cow Apr 9, 2020 @ 4:24pm 
Would it be possible to play as the xenos
Ogliss  [developer] Apr 9, 2020 @ 4:40pm 
@Captain_america114
i cant tell you how sick i am of this question :D, ,not any time soon, if ever, it requires rewiring a huge amount of the games mechanics to make it make any kind of sense, they dont eat, they dont sleep, they dont have relations, dont require recreation, dont craft things, dont cook, dont trade, dont really build
Polish Cow Apr 9, 2020 @ 5:17pm 
Ok thanks anyway
hayden Apr 10, 2020 @ 12:11am 
yea, you'd also have to add something like the xenomorphs hive as their buildings... and do something like using the corpses of the dead as building supplies and maybe have to have the queen hooked up to her egglayer to do any research...
Ogliss  [developer] Apr 10, 2020 @ 2:58am 
@hayden
yeah, maybe something like you process corpses to a generic 'biomass' resource, which then could be consumed by the queen when shes connected to the ovipositor to produce eggs/research, used as building material, food/fuel, etc
UrShaikort Apr 10, 2020 @ 8:04am 
Option to disable neomorphs & their spores
Ogliss  [developer] Apr 10, 2020 @ 8:18am 
@UrShaikort
added for next update
Akrakorn Apr 10, 2020 @ 2:24pm 
Is it possible to make a CE compatibility patch?
Melanistic Albino Apr 10, 2020 @ 3:06pm 
I love this mod. Just one suggestion, don't make "observed xenomorph" so stackable. After I face a wave of xenomorphs, even though I survive, I get stacks of like 35x observed xenomorphs so it's essentially impossible for the colony to survive.
hayden Apr 10, 2020 @ 6:35pm 
@Ogliss and because they're also meant to be silicon based then you could have them consume stone chunks, with the type of stone giving their texture the tint of the stone used to add as natural camo and/or to boast the hive walls strength...
ronin Apr 11, 2020 @ 1:44pm 
would it be possible to add a patch for the awesome inventory mod
hayden Apr 11, 2020 @ 5:20pm 
i think in most of the lore as well as with other games the "Bio-Soup" they use is call plasma... and to heal the drones "plant" stationary organs on the ground which slowly creep out and change the enviroment that all they have to do is wait near and they slowly heal...
Dr. Necromantic 1 Apr 12, 2020 @ 1:21pm 
Really good, playing it for a few hours now and got two things to mention.

1. The survivor backstory, on basis of Elan and Amanda Ripley and other characters in the universe, survivors of xenomorph infestations don't typically suddenly become non-violent pacifists. Rather the contrary. I see this trait more fitting to the "Corporate Liason" because when I hear that, first person to come to mind is that bastard Burk.

2. The USMC scenario.

I like it so far, the drop ship was wicked cool to see, the uniforms look amazing, and I like the equipment boxes. However for balance I got a few suggestions.

1. 25 meals isn't very much for 6 people, barely lasted me 2 days, should be doubled if not more.

2. I think the supply boxes should be standard to at least normal quality, personally because I don't see it realistic for a military unit to be issued anything less than normal quality.

3. Some building materials to start would be nice, as while the two turrets and batteries are nice, no way to power/charge the batteries and in turn the turrets makes them pointless. I think having solar panels already researched or having chemfuel at the start would be good.

4. Possibly upping the count from 6 to 8, because personally 6 seems like an odd number that I don't see a lot in organizations like this. I say 8 because 8 would equal 2 fireteams and just makes more sense to me numerically.

Other than that all seems good thus far, I am in absolute love with the USCM content and can't wait to see more.
Ogliss  [developer] Apr 13, 2020 @ 2:09am 
@Necromantic 1
Thank you for the constructive feedback, it is appreciated, passed it along to the rest of the team(as i tend to leave most decisions about that sorta stuff up to them)
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