RimWorld

RimWorld

[1.1+] Alien Vs Predator
 This topic has been pinned, so it's probably important
Ogliss  [developer] Apr 9, 2020 @ 9:39am
Bug Reports & Known Incompatibilities/Issues
Somewhere to post Bug Reports, Please try to include as much relevent information as possible, including the version of RimWorld your using. (1.0, 1.1, etc)

If you have HugsLib you can press CTRL + F12 to copy the report and paste it here.

Alternatively click
https://gyazo.com/579d014e1fe4583c19c03ba6fe54e91d

which should open something like this
https://gyazo.com/fd6fbe3394b1f87805b05cd5e4ff4d93

in the bottom left is the share logs button, click that and copy the link and paste it into a comment here

or you can copy it from your log directory, which will be something along the lines of.

C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\output_log.txt

or

C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\output_log.tx

it can also be at

C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\player.log

PSA
Authors are NOT notified when you start your own discussion on a mods page, making it an ineffectual method of contacting them.

Known Incompatibilities & Issues
level-this: if you don't kill a facehugger in one hit, it will level up its HP, so they can max out pretty quickly.

Smart Disk: using the smart disk for hunting causes a CTD.

Cybernet: possible Fatal incompatibility - unconfirmed.

Headless Yautja: try removing any Children & Pregnancy mods and testing.
Pink Box around Yautja: this is usually due to them spawning with apparel that they arent allowed to wear, due to there being no textures for the Yautja body types.

Xenomorph AI: Still a bit gimpy on certain maps.

Stuttering when Xenomorphs are present: Usually caused by Xenos being unable to find a viable hive location, usually accompanied by error spam, please contact me for assistance.

Combat Extended: Not compatible.
Last edited by Ogliss; Aug 27, 2022 @ 11:14pm
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Showing 1-15 of 475 comments
Peregrine Jester Apr 10, 2020 @ 7:16am 
i am on 1.1 of rimworld and the guns for the uscm are not firing anything except for the flamer.
https://gist.github.com/f318e7be827c2334eba13e9918f9397a
It is a problem with CE but i was wondering if you could make a patch for compatibility
Pump up the Jam Apr 11, 2020 @ 11:02am 
If it's a problem with CE, then I think it should be mentioned in the main description about incompatabilities for this mod
Ogliss  [developer] Apr 11, 2020 @ 11:19am 
as with Any mod that adds weapons or races, it needs a specific CE compatability patch to make those weapons and races work with CE.

Im afraid that as neither i, nor any of the others on the team play with CE, compatability patches for it are a very low priority, and i for one, ♥♥♥♥♥♥♥ HATE doing ce patches, wrecks my brain, this is also compounded by the fact we implement quite a few new systems that are designed for Vanilla and may require reworking to function correctly with CE(such as the special weapon effects), then theres also the matter of balancing it, and its Really hard to balance it to work with a mod youve never used.
Last edited by Ogliss; Apr 11, 2020 @ 11:19am
Ultimuh Apr 12, 2020 @ 9:52pm 
I keep getting the following error spammed at me every two-three seconds or so.

Exception in RimWorld.ThinkNode_ConditionalNotPawnKind TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at RRYautja.XenomorphKidnapUtility.TryFindGoodHiveLoc (Verse.Pawn pawn, Verse.IntVec3& c, Verse.Pawn victim, System.Boolean allowFogged, System.Boolean allowUnroofed, System.Boolean allowDigging) [0x00224] in <402069988fba4ae8a7e0fb9d54fe3827>:0
at RimWorld.JobGiver_LayXenoEgg.TryGiveJob (Verse.Pawn pawn) [0x00089] in <402069988fba4ae8a7e0fb9d54fe3827>:0
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <c8e8d421567e4ee5864626a429a27a37>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <c8e8d421567e4ee5864626a429a27a37>:0
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DMD<DMD<DetermineNextJob_Patch4>?1570151680::DetermineNextJob_Patch4>(Pawn_JobTracker, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:DMD<DMD<Tick_Patch3>?-2066204032::Tick_Patch3>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:DMD<DMD<Update_Patch1>?-2078509056::Update_Patch1>(Root_Play)

Any idea what it could be and what I can do to fix this myself?
Last edited by Ultimuh; Apr 12, 2020 @ 9:53pm
tapir Apr 13, 2020 @ 1:35am 
https://cdn.discordapp.com/attachments/545119003039891495/699175044982505482/unknown.png Having an issue with char gen, when i click on the blooded 'marines', it freezes my rimworld completely. Due to that, I'm pretty much unable to get logs. I apologize for the inconvience. Do you have any ideas if theres a way to fix this? I'm not sure if its on my end or not.
Ogliss  [developer] Apr 13, 2020 @ 2:00am 
@Ultimuh
lmao, the queen on your map is having issues finding a hive location to lay eggs, i dunno how you guys do it!, i havent had any issues with that system myself in my testing. that lag/stutter is cause by the method that find hive locations (its a hefty mother ♥♥♥♥♥♥)

@chaplaincan you do me a favor and test it without other mods? just AvP and Alien Races? see if the issue persists?
Ultimuh Apr 13, 2020 @ 9:43am 
@Ogliss
You mean world map or the localized map? Because I don't think I saw a Xenomorph anywhere.
Ogliss  [developer] Apr 13, 2020 @ 10:04am 
your local map, probobly a new born in that case
tapir Apr 13, 2020 @ 12:14pm 
@Ogliss I did that, and it seems to not freeze up now when clicking on a 'blooded' marine.
I'll try to figure out what mod is causing it on my end to tell you about the incompatbility.
Have a feeling somehow faction blender might be causing it.
Edit: Yep. Seems to be faction blender unfortunately.
Edit 2: it's happening again, its definitely a mod I'm using, so it's not a bug with AVP at least I realise now
Last edited by tapir; Apr 13, 2020 @ 11:48pm
Darkstar Apr 14, 2020 @ 4:14pm 
I have two Yautja in my colony (bought from a slave trader). They are both marked and blooded. As of loading up the game today, I'm suddenly getting these 3 errors repeating for both of them:

Exception while recalculating HMS_UnbloodedVs_ThoughtDef thought state for pawn Wendigo: System.NullReferenceException: Object reference not set to an instance of an object at HunterMarkingSystem.ThoughtWorker_Unblooded.CurrentSocialStateInternal (Verse.Pawn p, Verse.Pawn other) [0x000f0] in <f9ca95d5eee744fbb7abd1d53f155fb6>:0 at RimWorld.ThoughtWorker.CurrentSocialState (Verse.Pawn p, Verse.Pawn otherPawn) [0x00000] in <284a6ff744b9480aa693aa0b43675384>:0 at RimWorld.SituationalThoughtHandler.TryCreateSocialThought (RimWorld.ThoughtDef def, Verse.Pawn otherPawn) [0x0001d] in <284a6ff744b9480aa693aa0b43675384>:0 Verse.Log:Error(String, Boolean) RimWorld.SituationalThoughtHandler:TryCreateSocialThought(ThoughtDef, Pawn) RimWorld.SituationalThoughtHandler:CheckRecalculateSocialThoughts(Pawn) RimWorld.SituationalThoughtHandler:AppendSocialThoughts(Pawn, List`1) RimWorld.ThoughtHandler:GetSocialThoughts(Pawn, List`1) RimWorld.ThoughtHandler:GetDistinctSocialThoughtGroups(Pawn, List`1) RimWorld.ThoughtHandler:TotalOpinionOffset(Pawn) RimWorld.Pawn_RelationsTracker:OpinionOf(Pawn) RimWorld.SocialCardUtility:Recache(Pawn) RimWorld.SocialCardUtility:CheckRecache(Pawn) RimWorld.SocialCardUtility:DrawRelationsAndOpinions(Rect, Pawn) RimWorld.SocialCardUtility:DrawSocialCard(Rect, Pawn) RimWorld.ITab_Pawn_Social:FillTab() Verse.<>c__DisplayClass14_0:<DoTabGUI>b__0() Verse.ImmediateWindow:DoWindowContents(Rect) Verse.Window:InnerWindowOnGUI(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) Exception while recalculating HMS_UnmarkedVs_ThoughtDef thought state for pawn Wendigo: System.NullReferenceException: Object reference not set to an instance of an object at HunterMarkingSystem.ThoughtWorker_Unmarked.CurrentSocialStateInternal (Verse.Pawn p, Verse.Pawn other) [0x0009f] in <f9ca95d5eee744fbb7abd1d53f155fb6>:0 at RimWorld.ThoughtWorker.CurrentSocialState (Verse.Pawn p, Verse.Pawn otherPawn) [0x00000] in <284a6ff744b9480aa693aa0b43675384>:0 at RimWorld.SituationalThoughtHandler.TryCreateSocialThought (RimWorld.ThoughtDef def, Verse.Pawn otherPawn) [0x0001d] in <284a6ff744b9480aa693aa0b43675384>:0 Verse.Log:Error(String, Boolean) RimWorld.SituationalThoughtHandler:TryCreateSocialThought(ThoughtDef, Pawn) RimWorld.SituationalThoughtHandler:CheckRecalculateSocialThoughts(Pawn) RimWorld.SituationalThoughtHandler:AppendSocialThoughts(Pawn, List`1) RimWorld.ThoughtHandler:GetSocialThoughts(Pawn, List`1) RimWorld.ThoughtHandler:GetDistinctSocialThoughtGroups(Pawn, List`1) RimWorld.ThoughtHandler:TotalOpinionOffset(Pawn) RimWorld.Pawn_RelationsTracker:OpinionOf(Pawn) RimWorld.SocialCardUtility:Recache(Pawn) RimWorld.SocialCardUtility:CheckRecache(Pawn) RimWorld.SocialCardUtility:DrawRelationsAndOpinions(Rect, Pawn) RimWorld.SocialCardUtility:DrawSocialCard(Rect, Pawn) RimWorld.ITab_Pawn_Social:FillTab() Verse.<>c__DisplayClass14_0:<DoTabGUI>b__0() Verse.ImmediateWindow:DoWindowContents(Rect) Verse.Window:InnerWindowOnGUI(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) Exception while recalculating HMS_MarkedVs_ThoughtDef thought state for pawn Wendigo: System.NullReferenceException: Object reference not set to an instance of an object at HunterMarkingSystem.ThoughtWorker_Marked.CurrentSocialStateInternal (Verse.Pawn p, Verse.Pawn other) [0x000ad] in <f9ca95d5eee744fbb7abd1d53f155fb6>:0 at RimWorld.ThoughtWorker.CurrentSocialState (Verse.Pawn p, Verse.Pawn otherPawn) [0x00000] in <284a6ff744b9480aa693aa0b43675384>:0 at RimWorld.SituationalThoughtHandler.TryCreateSocialThought (RimWorld.ThoughtDef def, Verse.Pawn otherPawn) [0x0001d] in <284a6ff744b9480aa693aa0b43675384>:0 Verse.Log:Error(String, Boolean) RimWorld.SituationalThoughtHandler:TryCreateSocialThought(ThoughtDef, Pawn) RimWorld.SituationalThoughtHandler:CheckRecalculateSocialThoughts(Pawn) RimWorld.SituationalThoughtHandler:AppendSocialThoughts(Pawn, List`1) RimWorld.ThoughtHandler:GetSocialThoughts(Pawn, List`1) RimWorld.ThoughtHandler:GetDistinctSocialThoughtGroups(Pawn, List`1) RimWorld.ThoughtHandler:TotalOpinionOffset(Pawn) RimWorld.Pawn_RelationsTracker:OpinionOf(Pawn) RimWorld.SocialCardUtility:Recache(Pawn) RimWorld.SocialCardUtility:CheckRecache(Pawn) RimWorld.SocialCardUtility:DrawRelationsAndOpinions(Rect, Pawn) RimWorld.SocialCardUtility:DrawSocialCard(Rect, Pawn) RimWorld.ITab_Pawn_Social:FillTab() Verse.<>c__DisplayClass14_0:<DoTabGUI>b__0() Verse.ImmediateWindow:DoWindowContents(Rect) Verse.Window:InnerWindowOnGUI(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Anyone else getting anything similar?

Edit: Saving and reloading may have stopped it. Now it only seems to come up if I click the Social tab on any pawn.

Edit 2: Nevermind. It's still occurring sporadically on its own.
Last edited by Darkstar; Apr 14, 2020 @ 4:36pm
Ogliss  [developer] Apr 14, 2020 @ 11:37pm 
@Chaplin
if you figure it out, please do report back, would be good to know

@Darkstar
it should be pretty harmless(SHOULD) its something to do with the social buffs and debuffs added by the marking system, id imagine it pops up most when your looking at the pawns social tab?
Vinlic Apr 15, 2020 @ 12:21am 
Hey, I've been getting this error on startup and whenever I try to open the debug actions menu or logging menu not sure if its an incompatible mod or just a bug though I am not using any listed as incompatible. Also I'm not using your warhammer mods but the error being thrown references this AdeptusMechanicus.CompOversizedWeapon, 1CompOversizedWeapon. the hugslib log link is https://gist.github.com/74dc8268d0b143044b382dc701647229 or if you would like the full error being thrown it is.
Originally posted by author:
Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000032 (from typeref, class/assembly AdeptusMechanicus.CompOversizedWeapon, 1CompOversizedWeapon, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null)
at (wrapper managed-to-native) System.Reflection.MonoMethodInfo.get_method_info(intptr,System.Reflection.MonoMethodInfo&)
at System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00002] in <567df3e0919241ba98db88bec4c6696f>:0
at System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) [0x0000a] in <567df3e0919241ba98db88bec4c6696f>:0
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x0001f] in <567df3e0919241ba98db88bec4c6696f>:0
at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.GenAttribute.TryGetAttribute[T] (System.Reflection.MemberInfo memberInfo, T& customAttribute) [0x00000] in <284a6ff744b9480aa693aa0b43675384>:0
at Verse.Dialog_DebugActionsMenu..ctor () [0x0003e] in <284a6ff744b9480aa693aa0b43675384>:0
at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x0001c] in <284a6ff744b9480aa693aa0b43675384>:0
at (wrapper dynamic-method) Verse.DebugWindowsOpener.DMD<DMD<DrawButtons_Patch0>?1706895360::DrawButtons_Patch0>(Verse.DebugWindowsOpener)
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <284a6ff744b9480aa693aa0b43675384>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <284a6ff744b9480aa693aa0b43675384>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Any help would be appreciated.
Ogliss  [developer] Apr 15, 2020 @ 12:55am 
@Vinlic
Aye, its common code between the two mods, a modified version of jec's CompOversizedWeapon, can you try Without [JDS] Star Wars BlasTech Industries? it also contains a copy of my modified comp's assembly
Vinlic Apr 15, 2020 @ 1:26am 
@Ogliss
Trying this now, is there anything else I could do as I'd like to use that mods weapons and it is also a required mod for another mod I want to use [JDS] Star Wars The Separatist Droid Army.
Ogliss  [developer] Apr 15, 2020 @ 1:36am 
if that resolves the issue, you Could tryloading AvP before those mods, if loading it before them doesnt work, and it is the culprit i'll have a play about with em on my end and see what i can do
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