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https://gist.github.com/f318e7be827c2334eba13e9918f9397a
It is a problem with CE but i was wondering if you could make a patch for compatibility
Im afraid that as neither i, nor any of the others on the team play with CE, compatability patches for it are a very low priority, and i for one, ♥♥♥♥♥♥♥ HATE doing ce patches, wrecks my brain, this is also compounded by the fact we implement quite a few new systems that are designed for Vanilla and may require reworking to function correctly with CE(such as the special weapon effects), then theres also the matter of balancing it, and its Really hard to balance it to work with a mod youve never used.
Exception in RimWorld.ThinkNode_ConditionalNotPawnKind TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at RRYautja.XenomorphKidnapUtility.TryFindGoodHiveLoc (Verse.Pawn pawn, Verse.IntVec3& c, Verse.Pawn victim, System.Boolean allowFogged, System.Boolean allowUnroofed, System.Boolean allowDigging) [0x00224] in <402069988fba4ae8a7e0fb9d54fe3827>:0
at RimWorld.JobGiver_LayXenoEgg.TryGiveJob (Verse.Pawn pawn) [0x00089] in <402069988fba4ae8a7e0fb9d54fe3827>:0
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <c8e8d421567e4ee5864626a429a27a37>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <c8e8d421567e4ee5864626a429a27a37>:0
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DMD<DMD<DetermineNextJob_Patch4>?1570151680::DetermineNextJob_Patch4>(Pawn_JobTracker, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:DMD<DMD<Tick_Patch3>?-2066204032::Tick_Patch3>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:DMD<DMD<Update_Patch1>?-2078509056::Update_Patch1>(Root_Play)
Any idea what it could be and what I can do to fix this myself?
lmao, the queen on your map is having issues finding a hive location to lay eggs, i dunno how you guys do it!, i havent had any issues with that system myself in my testing. that lag/stutter is cause by the method that find hive locations (its a hefty mother ♥♥♥♥♥♥)
@chaplaincan you do me a favor and test it without other mods? just AvP and Alien Races? see if the issue persists?
You mean world map or the localized map? Because I don't think I saw a Xenomorph anywhere.
I'll try to figure out what mod is causing it on my end to tell you about the incompatbility.
Have a feeling somehow faction blender might be causing it.
Edit: Yep. Seems to be faction blender unfortunately.
Edit 2: it's happening again, its definitely a mod I'm using, so it's not a bug with AVP at least I realise now
Anyone else getting anything similar?
Edit: Saving and reloading may have stopped it. Now it only seems to come up if I click the Social tab on any pawn.
Edit 2: Nevermind. It's still occurring sporadically on its own.
if you figure it out, please do report back, would be good to know
@Darkstar
it should be pretty harmless(SHOULD) its something to do with the social buffs and debuffs added by the marking system, id imagine it pops up most when your looking at the pawns social tab?
Any help would be appreciated.
Aye, its common code between the two mods, a modified version of jec's CompOversizedWeapon, can you try Without [JDS] Star Wars BlasTech Industries? it also contains a copy of my modified comp's assembly
Trying this now, is there anything else I could do as I'd like to use that mods weapons and it is also a required mod for another mod I want to use [JDS] Star Wars The Separatist Droid Army.