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I'm not entirely sure what would cause this - does the map work when you host it normally on a local server?
I don't have experience with server hosting, but my guess would be a server configuration is causing the problem
Experiencing the same problem. Have tried numerous server configs, etc. Server says it's connected to Steam, but I can't get any of the group server/lobby stuff to work, but can still join via `connect [ip addr]`.
I then get "can't find map/helms_deep-*" when trying to join, and the only thing that works is extracting the contents of the VDK to the client (e.g. put the map in maps/), which lets you join, but there's no scripting / items when you spawn.
It feels like you're just playing vanilla L4D2 but with the specific map. I'm not sure how plugins and scripting work, but it seems like there needs to be some way to initiate this on the server. Is this what a lobby does? Is that the problem?
--------
Output:
#Console initialized.
#Using breakpad minidump system
#Steam is not active, running in -insecure mode.
#Loading unsigned module server.dll
Access to secure servers is disabled.
#Game.dll loaded for "Left 4 Dead 2"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Game supporting (2) split screen players
maxplayers set to 18
CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity
Unknown command "cl_engine_reload_rosetta"
Unknown command "hud_reloadscheme"
maxplayers set to 18
Unknown command "sv_maxplayers"
Unknown command "sv_removehumanlimit"
Unknown command "sv_force_unreserved"
Unknown command "sm_cvar"
Unknown command "mat_bloom_scalefactor_scalar"
Unknown command "cl_engine_reload_rosetta"
Unknown command "hud_reloadscheme"
NET_GetBindAddresses found 192.168.1.33: 'Realtek PCIe GBE Family Controller'
Network: IP 192.168.1.33, mode MP, dedicated Yes, ports 27015 SV / 0 CL
---- Host_NewGame ----
maxplayers set to 32
CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity
Host_NewGame on map helms_deep_r26
L 10/30/2020 - 02:18:11: [SM] Failed to load plugin "nextmap.smx": Nextmap is incompatible with this game.
L 10/30/2020 - 02:18:11: [bebop.smx] +-------------------------------------------+
L 10/30/2020 - 02:18:11: [bebop.smx] | PLUGIN START |
L 10/30/2020 - 02:18:11: [bebop.smx] +-------------------------------------------+
L 10/30/2020 - 02:18:11: [bebop.smx] | Version: 0.2 beta |
L 10/30/2020 - 02:18:11: [bebop.smx] +-------------------------------------------+
L 10/30/2020 - 02:18:11: [bebop.smx] PLUGIN_LOAD -> NOTICE: gamedir is \left4dead2. setting mp_gamemode convar flags to unprotected
L 10/30/2020 - 02:18:11: [bebop.smx] PLUGIN_LOAD -> NOTICE: gamemode is COOP. hooking events...
L 10/30/2020 - 02:18:11: [bebop.smx] HOOKED_EVENTS -> NOTICE: hooked events
L 10/30/2020 - 02:18:11: [bebop.smx] PLUGIN_LOAD -> NOTICE: gamedir is \left4dead2. restoring original mp_gamemode convar flags
Executing dedicated server config file
VSCRIPT: Running mapspawn.nut
SCRIPT PERF WARNING --- "main" ran long at 4.723095ms
CSpeechScriptBridge initializing...
SCRIPT PERF WARNING --- "main" ran long at 1.676823ms
HSCRIPT loaded successfully
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.157500ms
Initializing Director's script
teleport_dead_players_entity executing script: teleport_dead_players.nut
chat_messages_entity executing script: chat_messages
material models/weapons/melee/electric_guitar has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/weapons/melee/shovel/shovel has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/weapons/melee/pitchfork/pitchfork has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
Commentary: Could not find commentary data file 'maps/helms_deep_r26_commentary.txt'.
VSCRIPT: Running anv_mapfixes.nut
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 3.598603ms
Initializing Director's script
Unknown command "cl_engine_reload_rosetta"
Unknown command "hud_reloadscheme"
Unknown command "sv_removehumanlimit"
Unknown command "sv_allowupload"
Unknown command "sv_allowdownload"
[SM] Changed cvar "mp_gamemode" to "coop".
L 10/30/2020 - 02:18:12: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "mp_gamemode") (value "coop")
Connection to Steam servers successful.
VAC secure mode is activated.
Client "Barium" connected (192.168.1.33:27005).
Server waking up from hibernation
Invalid counterterrorist spawnpoint at (1193.0,-220.0,-220.0)
Invalid counterterrorist spawnpoint at (971.0,-215.0,-215.0)
Invalid counterterrorist spawnpoint at (210.0,-196.0,-196.0)
Invalid counterterrorist spawnpoint at (135.0,-197.0,-197.0)
String Table dictionary for soundprecache should be rebuilt, only found 16268 of 19069 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 13097 of 15749 strings in dictionary
L 10/30/2020 - 02:19:51: [bebop.smx] PLAYER_ACTIVATE: --> Barium <-- just activated in the game
NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
Console: ** This map is originally brought to you by the developers of the Age of Chivalry mod on Steam. **
SCRIPT PERF WARNING --- "message1" ran long at 1.718298ms
Console: ** Chat commands: !hidekills, !showkills, !teleportbot, !bill, !louis, !zoey, !francis, !orcrist, !swordandshield, !sting, !hatchet, !anduril, !knife**
SCRIPT PERF WARNING --- "message3" ran long at 2.520170ms
Entity 270 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_nSequence' changed.
Entity 270 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_flStartTime' changed.
Entity 270 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_nOrder' changed.
Entity 270 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_bLooping' changed.
Entity 285 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_nSequence' changed.
But for dedicated server to host this map, you must also specify the game mode param after the map name.
E.g:
The "survival" after the map name is required for the game engine's internal to actually host the map with correct game mode, the cvar "sv_gametypes" or "mp_gamemode" isn't working correctly for this case.
Can you break it down in very simple terms how to host the map?