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https://imgur.com/a/JFwSdaZ
output log .. https://www.dropbox.com/s/k1bgul4n9djt11k/output_log.txt?dl=0
This, unfortunately, is a known bug in the base game. Basically, what's happening is that your city has grown beyond the limits that the game can handle - a resource called 'CitizenUnits' (basically households) has been all used up and the game can't allocate any more households.
Note that this is NOT the same as your population count; and, to make things worse, CitizenUnits are also consumed by tourists and other 'temporary' citizens, which means that they tend to run out before most people hit the actual 1 mil citizen limit (sometimes *well* before, with comparatively small cities - unfortunately, that's a game bug). There is, unfortunately, not much I can do about it at the moment (as much as I'd like to).
It's like the other limits in the game: node limits, network limits, vehicle limits. Once you've hit it, you've just reached the limits of the game and can't go any further with that city.
Thank you for the wonderful explanation! Just as i was expanding my city to 1mil this bug happened. Really sucks and i wish there was a way to increase the limit. Guess ill have to wait for now.
1) Amazing mod all around thank you
2) I have the problem described by OP and my city population was only a bit over 130k. I did have a LOT of tourism, but is that really the upper functional limit of use with this mod?
Remember, the CitizenUnits limit is a *base game* limitation; this mod doesn't change that (in fact, this mod actually *reduces* the issue slightly by more efficiently allocating CitizenUnits for employment buildings compared to the base game, which has a lot of 'wastage' of employment CitizenUnits).
Whether or not you hit it at 130K or 800K population is dependent on a lot of things in your city beyond the scope of this mod. Again, it's an inbuilt game limitation, so if you are hitting it that early on, then you probably just need to re-scope your city to have less tourism so that you can fit in more citizens.
But now I am seeing (thanks to the Watch It! mod) that map limits are Citizens: ~1M, Citizen Units: 524k, Citizen Instances: 65k
I'm guessing that "Citizens" limit is the raw "Population" #, and then Citizen Units is what you were were talking about specifically wrt "households" and the subject of the thread.
I suspect my own problems are stemming from using Traffic Manager and/or the RealTime mod to try to simulate wayyyyyy too many individual cims, blowing wayyyyyy past that 65k "Citizen Instance" limit. Just a hypothesis!
If you are using Real Time, make sure you've selected the option to simulate more than 65K cims.