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So you can choose which you want.
unrelated:
Also it might be nice to add this if you can:
https://steamcommunity.com/sharedfiles/filedetails/?id=808996270
Often, there are visual glitches to the 3rd rail due to how it's implemented, like the crossings. In complex junctions as well there often needs to be bits of track that aren't 3rd rail. If there are invisible catenaries then there would either be gaps in the electrification or I would need to add another track type that is just the invisible catenary. It's possible but that's getting pretty clunky.
I'm sorry if I seem stubborn about this. I am open to input and I'm very happy to see that people are invested in my mod but I want to make this mod as user-friendly as possible and not have extra things that aren't necessary. It's already a bit of a hack. I'm hoping that future 3rd rail vehicles will be implemented as DMUs, in which case there's no point in the electrified version. But if someone is either already implementing them as EMUs or can give me a good reason why they should be implemented as EMUs I'm open to changing my mind.
I've edited the main post to flesh out these things.
Except that in the UK the ONLY reason the third rail is present is to provide electricity.... I appreciate your other rationale but this is kinda stupid.
And same with the rest of the world. However, if you're saying this is some realism thing, a catenary powered vehicle can't get power from a 3rd rail and vice versa. To allow a catenary vehicle onto 3rd rail tracks has no realistic reason other than the vehicle gets put in the electric category in the vehicle menu. There's no other reason this affects the gameplay except now catenaried vehicles can run on the tracks, which they can't IRL either. The game's "electricity" is merely a "type" of vehicle and has no means of categorizing it by 3rd rail. 3rd rails in the game are merely cosmetic in either direction and this way looks better.
This is not a justification to me.
Thanks for your input but I'd like it if you wouldn't call my reasons stupid unless you expect me to call your response equally so.
Mad Hatter has made a derivative version that is electrified. I'll maintain this version and you can subscribe to Hatters version if you want the electrification. However, for modders, I encourage you to make the trains diesel as the electrified version suffers from many of the cosmetic irregularities that lead to me want this to be non-electric.
Still open and would love more comments though! I enjoy the conversation.