Transport Fever 2

Transport Fever 2

108 ratings
Third Rail Tracks: United Kingdom
   
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Scenario: Europe
Track/Street: Track
Asset: Track Asset
File Size
Posted
12.131 MB
Mar 16, 2020 @ 4:58pm
1 Change Note ( view )

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Third Rail Tracks: United Kingdom

Description
This mod adds third rails to the game.
The rails come as new track types and conform to both curves and slopes automatically and with 2 levels of detail.
Their dimensions are based upon third rails around the UK.
Included are standard and high-speed variants of the 3rd rail.
The 3rd rails do not replace the overhead lines, and are technically non-electrified.

Notes
In general, the mod is pretty straight forward but here's a few details.
See the images for a visual examples.

Directionality
The third rail will always be on the right side of the direction that the track is being built. Unfortunately, this can't be changed after it's been built so rebuilding the track is the only way to change sides.

Sharp Curves
Sharp curves do not have any supports. This was a trade off as either there would be none or too many. I went with the none option and instead included the supports as a asset that can be added latter.

Crossings
Crossings by default will have the 3rd rail running through them. To get rid of them, seperate out the crossing and replace the rail with default rail. The track is identical so they mesh right into each other.

Dimensions
For any modders looking for the dimensions of the rail to match up with your models, you can find the dimensions below.
  • 1120mm - Centre of 3rd Rail to centre of track
  • 80mm - Elevation above rail running surface to 3rd rail running surface
These dimensions are close to the tolerances of 3rd rails in the UK.
Trains running on these rails should be implemented into the game as non-electric.

Also check out my North American style 3rd rail.

If you want to donate a coin or two to me I'd really appreciate it!
paypal.me/agohonoh
Popular Discussions View All (1)
8
Jun 23, 2023 @ 6:53am
To electrify or not to electrify?
Agohonoh
25 Comments
TomNewJelly Dec 27, 2022 @ 10:47am 
just as J.J Wilkinson has said, station rails dont work, changing them to 3rd rail causes the game to not register it as electrified so i cant use the trains for it
j.j.wilkinson Sep 1, 2022 @ 12:59pm 
Love the track, however I cannot place it in stations :(
BritishTrainspotting Mar 11, 2022 @ 6:32am 
can I have a link to said electrified version?
Panda130307 May 6, 2021 @ 7:17am 
@Agohonoh Okay, I'll use these instead. Thanks!
Agohonoh  [author] May 5, 2021 @ 11:39am 
@Panda130907
Mad Hatter has made a version that's electrified!
Panda130307 May 5, 2021 @ 9:08am 
Make a version that is technically electrified. It would help me so much!
2 | T E R A B Y T E S.™ Nov 29, 2020 @ 11:22am 
could you make a 4th rail mod, or an asset that clips to the centre
DustinCJ Nov 23, 2020 @ 6:35pm 
Uncovered third rails are just horrible in terms of safety, why de the Brits still use them? It's rather 19th century technology.
MKH1020 Jun 12, 2020 @ 10:28am 
Can you configure the third rail as railroad ties? so they'll disappear at crossings while staying parallel to the track.
Agohonoh  [author] Apr 8, 2020 @ 6:22am 
@Chunky Dickens
Oh also I almost forgot: it looks like Mad Hatter has created an extension of my mod that does that if you do want to do that.