ATOM RPG

ATOM RPG

Neutron
Crashing in Inventory
Hey folks. Having an issue with hovering over some items in inventory crashing the game, assuming it's related to the Item description with mouse hover. I've removed all mods except Neutron and it still happens. Turning off Neutron it works fine.
I'm specifically crashing when mousing over the "Old hunting rifle" that's received in Ostradnoye, and the percussion revolver in an older save.
Anyone know how to turn just that feature off? I've been going through the Neutron.txt file and I'm not seeing where it's specified/controlled by.

Thanks!
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Showing 1-10 of 10 comments
WhatIsSol  [developer] Sep 21, 2022 @ 2:41pm 
Not able to replicate this one. Run until it crashes and post your Player.log.

I do not recall touching hover overs.

Update: Can you also post your neutron config file unless it is the default?
Last edited by WhatIsSol; Sep 21, 2022 @ 2:45pm
Using the default Neutron file. Pasting Player.log below. Interestingly, it doesn't update after crashing only on launch. No other mods installed
Currently using UMM version, have also tried GOG version from modddb
===

Mono path[0] = 'G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/Managed'
Mono config path = 'G:/GameZ/ATOM RPG Post-apocalyptic indie game/MonoBleedingEdge/etc'
Loading player data from G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/data.unity3d
Initialize engine version: 2019.4.40f1 (ffc62b691db5)
[Subsystems] Discovering subsystems at path G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208)
Vendor:
VRAM: 12108 MB
Driver: 31.0.15.1694
Begin MonoManager ReloadAssembly


[Manager] Injection...
[Manager] Initialize.
[Manager] Version: 0.24.5.0.
[Manager] OS: Microsoft Windows NT 10.0.22000.0 AMD64.
[Manager] Net Framework: 4.0.30319.42000.
[Manager] Unity Engine: 2019.4.401.
[Manager] Game: ATOM RPG.
[Manager] Mods path: G:\GameZ\ATOM RPG Post-apocalyptic indie game\Mods.
Fallback handler could not load library G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/Mono/data-00000159D23AEF10.dll
Fallback handler could not load library G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/Mono/data-00000159CFF70BA0.dll
[Manager] Injection successful.
- Completed reload, in 0.444 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.512200 ms
LoadContent
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Asset content added:game_localization
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Asset content added:game_sounds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Asset content added:game_minimap
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/StreamingAssets/Movie/AtomTeam.mp4
(Filename: Line: 0)

Asset content added:game_levels
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Asset content added:game_res
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Asset content added:game_ui
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Asset content added:game_entities
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OS: Windows 11 (10.0.22000) 64bit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Galaxy SDK was initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Signing user in...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Looking for mods (G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/StreamingAssets)...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

GOG:Successfully signed in
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 5 Unused Serialized files (Serialized files now loaded: 7)
LoadDB
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Initialize game version: 1.185
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UnloadTime: 38.105300 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1378.
Total: 1.378200 ms (FindLiveObjects: 0.040400 ms CreateObjectMapping: 0.020300 ms MarkObjects: 1.305100 ms DeleteObjects: 0.012100 ms)

User 191103183147846405 stats and achievements retrieved
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 4 Unused Serialized files (Serialized files now loaded: 7)
UnloadTime: 3.081000 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 1375.
Total: 1.193200 ms (FindLiveObjects: 0.132100 ms CreateObjectMapping: 0.018500 ms MarkObjects: 0.921600 ms DeleteObjects: 0.120700 ms)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/CrossBlendNeighbors' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/GenerateNormalmap' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/CameraFacingBillboardTree' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/PaintHeight' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/HeightBlitCopy' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/TerrainLayerUtils' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Unloading 4 Unused Serialized files (Serialized files now loaded: 7)
UnloadTime: 0.169600 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (BackgroundAmbient).
(Filename: Line: 520)

[Manager] Parsing mods.
[Manager] Reading file 'G:\GameZ\ATOM RPG Post-apocalyptic indie game\Mods\Neutron-2-77\Info.json'.
[Manager] Sorting mods.
[Manager] Loading mods.
[Neutron] Version '2.77'. Loading.
Mod Init: Neutron v2.77-umm (G:\GameZ\ATOM RPG Post-apocalyptic indie game\Mods\Neutron-2-77)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Neutron is patching AtomGame.dll
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Fallback handler could not load library G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/Mono/data-0000015A29774DA0.dll
Neutron is done with all operations
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[Neutron] Active.
[Neutron] Loading time 0.36 s.
[Manager] FINISH. SUCCESSFUL LOADED 1/1 MODS.


[Manager] Spawning.
1570214703
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

EARLY_ACCESS_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[Manager] Checking updates.

Unloading 9143 unused Assets to reduce memory usage. Loaded Objects now: 20844.
Total: 16.213800 ms (FindLiveObjects: 2.765300 ms CreateObjectMapping: 1.415700 ms MarkObjects: 10.037400 ms DeleteObjects: 1.995100 ms)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at PlayerControl.ProcessInput (System.Boolean mouseDown) [0x00100] in <4c7a43a11fcb448a843703127fe6a4fb>:0
at PlayerControl.OnGUI () [0x00137] in <4c7a43a11fcb448a843703127fe6a4fb>:0
at PlayerHUD.OnGUI () [0x00030] in <4c7a43a11fcb448a843703127fe6a4fb>:0

(Filename: <4c7a43a11fcb448a843703127fe6a4fb> Line: 0)

Load Level:Village_Ground_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (WindAmbient (9)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (6)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (1)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (6)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (9)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (5)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (DaySound (1)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Background).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (1)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (WindAmbient (5)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (WindAmbient (7)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (NightSound).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (3)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (DaySound (3)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (WindAmbient (8)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (9)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (DaySound (2)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (10)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (DaySound).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (10)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (11)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (2)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (8)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (2)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (7)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (5)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (WindAmbient (6)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (7)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (4)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (3)).
(Filename: Line: 520)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (4)).
(Filename: Line: 520)

Unloading 2 Unused Serialized files (Serialized files now loaded: 7)

Unloading 19576 unused Assets to reduce memory usage. Loaded Objects now: 46070.
Total: 25.926600 ms (FindLiveObjects: 2.463300 ms CreateObjectMapping: 3.522600 ms MarkObjects: 13.878100 ms DeleteObjects: 6.062200 ms)
WhatIsSol  [developer] Sep 22, 2022 @ 2:00pm 
OK I did not test the UMM version possible that is it. The one I tested was Steam Workshop. I do not own this on GOG so not able to test that.

Error is indicating ProcessInput, Mouse Down? Are you attempting to move the item?

Hey can you throw the save somewhere I can take a look at ?
Last edited by WhatIsSol; Sep 22, 2022 @ 2:01pm
Just accessing inventory and not clicking on anything.
Save is early game, seems to crash when going over Old Rusty Rifle every time. Crashes when mousing over Shiv 3 out of 5 times I tried.
Older saves crash if character has a weapon equipped and inventory is accessed.

https://drive.google.com/drive/folders/1h3UYzAN6sz5oMPmHpYI_KuUDd8X-HszY?usp=sharing
WhatIsSol  [developer] Sep 22, 2022 @ 4:15pm 
I have replicated it with UMM. Seems to crash at least for me even if Neutron is installed in UMM but diabled. Is not effecting the normal mod version using the game's built in mod support just the UMM version.

Not sure what the issue is at the moment,

Anyway, I will look into it in a bit.
Interesting to note that I do have this on GOG and the GOG version from ModDB I installed and enabled through the game's built in mod support says it's "Active"... but it doesn't actually do anything as far as I can tell. At least from what I can see all old Distinctions are still present during character creation, camera controls (once enabled) don't work, and Needed values for skill checks don't show up in dialogue.

Thanks for taking time to look into this, I'm pretty blown away that you're bothering at all!
WhatIsSol  [developer] Sep 22, 2022 @ 6:48pm 
Depends upon which one you loaded out for GoG. But unfortunately since I do not have that version can not say with certainly that it works at all.

Anyway I just updated the UMM version on ModDB. At least for me it corrects this - if you wind up testing it please let me know if it corrects for you.
WhatIsSol  [developer] Sep 22, 2022 @ 6:51pm 
Oh and another thing to use the ingame mod support for GOG you would have to uninstall the unity mod manager. They conflict with each other - so that could be your issue as well. I think UMM leaves files around as well in the install directory that would have to be manually removed.

To be clear I mean the issue with trying to use the non-UMM version and it completely not working.
Last edited by WhatIsSol; Sep 22, 2022 @ 7:40pm
It's working perfectly now! Time for another restart.
Thanks so much for all the help.

lmk if you have a patreon or anything, would like to buy you a coffee/beer
WhatIsSol  [developer] Sep 24, 2022 @ 11:43pm 
Cool glad it worked for you. Thanks for reporting and given me the information to correct.

I appreciate the offer, but I do not have anyway of accepting donations.
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