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I do not recall touching hover overs.
Update: Can you also post your neutron config file unless it is the default?
Currently using UMM version, have also tried GOG version from modddb
===
Mono path[0] = 'G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/Managed'
Mono config path = 'G:/GameZ/ATOM RPG Post-apocalyptic indie game/MonoBleedingEdge/etc'
Loading player data from G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/data.unity3d
Initialize engine version: 2019.4.40f1 (ffc62b691db5)
[Subsystems] Discovering subsystems at path G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208)
Vendor:
VRAM: 12108 MB
Driver: 31.0.15.1694
Begin MonoManager ReloadAssembly
[Manager] Injection...
[Manager] Initialize.
[Manager] Version: 0.24.5.0.
[Manager] OS: Microsoft Windows NT 10.0.22000.0 AMD64.
[Manager] Net Framework: 4.0.30319.42000.
[Manager] Unity Engine: 2019.4.401.
[Manager] Game: ATOM RPG.
[Manager] Mods path: G:\GameZ\ATOM RPG Post-apocalyptic indie game\Mods.
Fallback handler could not load library G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/Mono/data-00000159D23AEF10.dll
Fallback handler could not load library G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/Mono/data-00000159CFF70BA0.dll
[Manager] Injection successful.
- Completed reload, in 0.444 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.512200 ms
LoadContent
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Asset content added:game_localization
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Asset content added:game_sounds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Asset content added:game_minimap
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/StreamingAssets/Movie/AtomTeam.mp4
(Filename: Line: 0)
Asset content added:game_levels
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Asset content added:game_res
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Asset content added:game_ui
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Asset content added:game_entities
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
OS: Windows 11 (10.0.22000) 64bit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Galaxy SDK was initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Signing user in...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Looking for mods (G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/StreamingAssets)...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GOG:Successfully signed in
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 5 Unused Serialized files (Serialized files now loaded: 7)
LoadDB
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Initialize game version: 1.185
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UnloadTime: 38.105300 ms
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1378.
Total: 1.378200 ms (FindLiveObjects: 0.040400 ms CreateObjectMapping: 0.020300 ms MarkObjects: 1.305100 ms DeleteObjects: 0.012100 ms)
User 191103183147846405 stats and achievements retrieved
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 4 Unused Serialized files (Serialized files now loaded: 7)
UnloadTime: 3.081000 ms
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 1375.
Total: 1.193200 ms (FindLiveObjects: 0.132100 ms CreateObjectMapping: 0.018500 ms MarkObjects: 0.921600 ms DeleteObjects: 0.120700 ms)
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/CrossBlendNeighbors' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/GenerateNormalmap' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/CameraFacingBillboardTree' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/PaintHeight' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/HeightBlitCopy' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/TerrainLayerUtils' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Unloading 4 Unused Serialized files (Serialized files now loaded: 7)
UnloadTime: 0.169600 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (BackgroundAmbient).
(Filename: Line: 520)
[Manager] Parsing mods.
[Manager] Reading file 'G:\GameZ\ATOM RPG Post-apocalyptic indie game\Mods\Neutron-2-77\Info.json'.
[Manager] Sorting mods.
[Manager] Loading mods.
[Neutron] Version '2.77'. Loading.
Mod Init: Neutron v2.77-umm (G:\GameZ\ATOM RPG Post-apocalyptic indie game\Mods\Neutron-2-77)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Neutron is patching AtomGame.dll
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Fallback handler could not load library G:/GameZ/ATOM RPG Post-apocalyptic indie game/AtomRPG_x64_Data/Mono/data-0000015A29774DA0.dll
Neutron is done with all operations
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Neutron] Active.
[Neutron] Loading time 0.36 s.
[Manager] FINISH. SUCCESSFUL LOADED 1/1 MODS.
[Manager] Spawning.
1570214703
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
EARLY_ACCESS_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Manager] Checking updates.
Unloading 9143 unused Assets to reduce memory usage. Loaded Objects now: 20844.
Total: 16.213800 ms (FindLiveObjects: 2.765300 ms CreateObjectMapping: 1.415700 ms MarkObjects: 10.037400 ms DeleteObjects: 1.995100 ms)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at PlayerControl.ProcessInput (System.Boolean mouseDown) [0x00100] in <4c7a43a11fcb448a843703127fe6a4fb>:0
at PlayerControl.OnGUI () [0x00137] in <4c7a43a11fcb448a843703127fe6a4fb>:0
at PlayerHUD.OnGUI () [0x00030] in <4c7a43a11fcb448a843703127fe6a4fb>:0
(Filename: <4c7a43a11fcb448a843703127fe6a4fb> Line: 0)
Load Level:Village_Ground_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (WindAmbient (9)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (6)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (1)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (6)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (9)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (5)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (DaySound (1)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Background).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (1)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (WindAmbient (5)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (WindAmbient (7)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (NightSound).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (3)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (DaySound (3)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (WindAmbient (8)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (9)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (DaySound (2)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (10)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (DaySound).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (10)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (11)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (2)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (8)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (2)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (7)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (5)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (WindAmbient (6)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (7)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes2 (4)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (3)).
(Filename: Line: 520)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Terrain_bushes1 (4)).
(Filename: Line: 520)
Unloading 2 Unused Serialized files (Serialized files now loaded: 7)
Unloading 19576 unused Assets to reduce memory usage. Loaded Objects now: 46070.
Total: 25.926600 ms (FindLiveObjects: 2.463300 ms CreateObjectMapping: 3.522600 ms MarkObjects: 13.878100 ms DeleteObjects: 6.062200 ms)
Error is indicating ProcessInput, Mouse Down? Are you attempting to move the item?
Hey can you throw the save somewhere I can take a look at ?
Save is early game, seems to crash when going over Old Rusty Rifle every time. Crashes when mousing over Shiv 3 out of 5 times I tried.
Older saves crash if character has a weapon equipped and inventory is accessed.
https://drive.google.com/drive/folders/1h3UYzAN6sz5oMPmHpYI_KuUDd8X-HszY?usp=sharing
Not sure what the issue is at the moment,
Anyway, I will look into it in a bit.
Thanks for taking time to look into this, I'm pretty blown away that you're bothering at all!
Anyway I just updated the UMM version on ModDB. At least for me it corrects this - if you wind up testing it please let me know if it corrects for you.
To be clear I mean the issue with trying to use the non-UMM version and it completely not working.
Thanks so much for all the help.
lmk if you have a patreon or anything, would like to buy you a coffee/beer
I appreciate the offer, but I do not have anyway of accepting donations.