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Using the UMM version.
Well, I add translation to the czech language (Neuron.txt): https://e.pcloud.link/publink/show?code=XZ0WxgZXIUOK6Hqt7XfLijpb1bzah2GzOfV
Human Translated: English, Russian, Spanish
Google Translated: Polish, French, Japanese, Chinese
Thanks in advance!
The interaction with Child Prodigy is probably an order of interaction issue.
How is 'Motion Economy' supposed to increase action points - what is formula? How does ME work with Child Prodigy?
I.e.,
Dex 4-7 + ME give 9 AP
Dex 8-10 + ME give 10 AP
Dex 11 + ME also give 10 AP
Dex 2 + ME + CP give 9 AP
Dex 3 + ME + CP give 8 AP
Dex 4-5 + ME + CP give 9 AP
Dex 6 + ME + CP give 10 AP
Dex 7 + ME + CP give 9 AP
Dex 8-9 + ME + CP give 10 AP
Dex 10 + ME + CP give 11 AP
Dex 11 + ME + CP give 10 AP
Otherwise, I'm not sure if the game has a console commands for adding/removing distinctions. I seem to recall the save editing was fairly straightforward in this game. But neither do I know the details of.
@Positiff: Glad to hear you got it working.
Please add a setting to disable this change.
Most likely those other mods if they perform game updates besides minor asset changes are needing Harmony as well. To make them all work together they would all need to be using a compatible Harmony version.
The version of this mod on Steam is using the 1.X version of Harmony. The one I linked below on ModDB is using the 2.X version of Harmony. Did you try the one on ModDB ?
The one on ModDB might work OR you could also just uninstall the Harmony version that other mod left around and then use the Steam version of this mod.
I would try uninstalling this one from Steam and going and grabbing the one I wrote specifically for compatibility with UMM you can find it on ModDB.
https://www.moddb.com/mods/neutron/downloads/neutron-2-78-umm
1) ImprovedTeam: Teammates will be healed by medics; Teammates get non-battle XP;
2) ExtraInfo: Dead Bodies highlight in yellow, if they have no items; Locked containers highlight a different color; Show needed value, skill or characteristic, to pass checks in Dialog; Trader's Barter level shown on the log; Log show the lock level of a container or door on attempt to open it; Alertness level of a pickpocket target shown on the log; Barter and Pocket Inventory HUD double clicking an item will move it to the next panel; Dead Bodies display their name on mouse hover; Item name with simple mouse hover; In combat added the name of the target you are currently hovering over; Log show attacker and defender during combat; Log show shield block information during combat; Log list all wounded teammates HP after a battle is over;