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But anyway, they use different versions of the harmony.dll. I think UMM is using version 2 and I coded Neutron for version 1, which is what is included. V1 and V2 are not compatible.
If anyone knows how to make all of these mods to work together I'd really appreciate that.
Someone has already completed the game and previously needed UMM compatibility. Someone else will return to the game. And there will always be newcomers who will definitely download and receive what other players have not received before.
Rest assured, as long as the game and your mod are alive, it will always be up to date.
+ I can't help but notice that the functionality of the mod is expanding from version to version, affecting all new areas that are changed by cheats or other mods.
An equally important detail is the dynamics - the ability to turn off these same areas. It also gives better mod compatibility.
Thus, by adding new details, in theory, you can completely "overshadow" most of the mods, saving players from having to download them altogether. No offense to other modmakers.
I can do a similar approach within my CTW mod.
But only after the release of a new patch for the game with advanced modding options.
Hello. Everyone just needs to use the version of harmony recommended by the game developers themselves. It is included in the modkit. And then there will be no such incompatibilities.
We are working closely with the developers of the game on this matter.
Image
https://1drv.ms/u/s!AguoxKc2prhJgVl412ziujmuekqm?e=r65bXp
If it doesn't bother you that the server is Russian-speaking. You can always use google translator. Developers speak English
https://discord.gg/D4CgPmG
We probably don't understand each other.
The author of the "Neutron" mod has harmony version 1.x for the Steam version. UMM has version harmony 2.x.
Are you saying you activated the "Neutron" mod with harmony version 2.x inside UMM itself? WhatIsSol has not yet published this file in public access.