ATOM RPG

ATOM RPG

Neutron
WhatIsSol  [developer] Mar 29, 2020 @ 9:52am
Mod Updates
Yeah, figured out how to modify the SpecTree on the fly so I can dump those resources from the mod.

Also figured out a way to debuff the enemies on the fly so do not need to include all those resource records as well. This debuff is better as well since instead of lowering dexterity which can have issues with weapon requirements, it is apply a negative to sequence and action points.
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Showing 1-12 of 12 comments
WhatIsSol  [developer] Mar 29, 2020 @ 12:32pm 
Savage Hunter: Made the damage vs all, lowered from 35% to 15%, removed carry weight reduction, added -5 Critical Chance
WhatIsSol  [developer] Mar 29, 2020 @ 12:33pm 
1.4: Fixed a problem with the steam workshop delivery and this mod. It was trying to find the configuration in the wrong path - looking in local Mods not Steam workshop.

If you encountered problems with this mod before 1.4 that is probably why
WhatIsSol  [developer] Apr 7, 2020 @ 9:47am 
1.7 will include the ability to auto-skip the intro movies. I just find them annoying after awhile. This can be disabled if people so wish.
WhatIsSol  [developer] Apr 10, 2020 @ 9:13pm 
OK 1.7 out main changes would be bug fixes, skipping intro, enabled camera controls and add far view, and flipped the block check.

The blocking check makes it so better shields are more likely to block an attack.
WhatIsSol  [developer] Apr 11, 2020 @ 9:21pm 
1.8

Bug Fix to Hoarder (was missing carry capacity)

Removed autoskip intro (since game already has that feature)

Cursed Sniper rework, remove stealth and minus to sequence, added +10% aimed critical chance and bumped attention to +1

Added the ability for main character to get +1 attribute on levels 7, 14, 21, ....
WhatIsSol  [developer] Apr 12, 2020 @ 1:10pm 
OK added yellow highlighting to enemies that are lootable but contain no inventory items.

Added names to items on the ground without having to hove over them and select that information context menu.
WhatIsSol  [developer] Apr 16, 2020 @ 11:27am 
1.9

OK done with initial run on distinctions. A few changes including Unlucky Optimist dropped for Jinx.

Added mouse over text to items on ground identifying what they are.

Added color change on corpses after you have examined them so you can tell which ones you have looted.
WhatIsSol  [developer] Apr 20, 2020 @ 6:55pm 
Love the scaling UI, did not like the game defaults - so overriding the last one : "neutron.scaleHUD" set to "2.5" to disable, defaults to "1.15"
WhatIsSol  [developer] Apr 20, 2020 @ 6:55pm 
Display log will list all wounded teammates "Current HP / Max HP" after a battle is over : always on

Display log will now show attacker, defender, and hit chance during combat : always on

Display log will now show shield block information during combat : always on
WhatIsSol  [developer] Apr 20, 2020 @ 6:55pm 
Teammates will be healed as well as the player by medics in the village and towns : "neutron.teamHeal"

Teammates will now get the same non-battle XP as the player : "neutron.teamEXP"
WhatIsSol  [developer] Apr 20, 2020 @ 6:56pm 
:::: 2.1: Adjusted ability cost and points gained from leveling [Harmony]
Ability Cost and Ability points per level are now fixed, instead of scaling and per difficulty.

Ability Cost = "neutron.abilityCost" defaults to 2, interger values only

Ability Points Per Level = "neutron.abilityPerLevel" defaults to 1, interger values only
WhatIsSol  [developer] Apr 22, 2020 @ 9:00am 
Greatly increased chances that random encounters caves and mines will have enemies : "neutron.encounters"

Added a "bloody mess" effect to Savage Hunter, just for fun.
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