Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Судя по другим комментариям под модом, французы лютуют не только у меня.
Nice mod but if you want to have fun or play with an ally on a "hard" level or more, or the AI will always overwhelm you ...
Other things that come to my mind would be to adjust the M16A2's precision range, because it is already in caliber 5.56, plus it is a three-shot burst, so instead of making it as powerful as the 7.62, I would say to make it the most accurate of its class.
Ah yes, even the blaze of the shot of the English weapons should be re-established in front of the barrels because they are a little lower compared to the muzzle of the gun
makes encounters quite micro intensive. maybe you should make so all units effective range are the same as there max range.