Men of War: Assault Squad 2

Men of War: Assault Squad 2

1992 A Dying World [SP/MP]
 This topic has been pinned, so it's probably important
Brädley  [developer] Apr 10, 2022 @ 5:07pm
Balance suggestions
Post here your multiplayer balance suggestions
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Showing 1-15 of 45 comments
BITcOIN Apr 19, 2022 @ 12:42pm 
Hello. After the update, the bots got weird. They can spam with helicopters, tanks and elite infantry at the very beginning. Because of what it becomes simply impossible to play. It's just that even average bots accumulate eight points per second, and the player only has two points per second. I think they need to be better balanced. (Before the update everything was fine)
Brädley  [developer] Apr 19, 2022 @ 12:55pm 
Originally posted by BITcOIN:
Hello. After the update, the bots got weird. They can spam with helicopters, tanks and elite infantry at the very beginning. Because of what it becomes simply impossible to play. It's just that even average bots accumulate eight points per second, and the player only has two points per second. I think they need to be better balanced. (Before the update everything was fine)
thanks for report, we encountered this problem with AI, will be fixed in next update.
Французские относительно дешевые кумулеплюи переигрывают большую часть советских танков вплоть до самых лучших, меня 90мм пушка на Т-80БВ просто сваншотила без права на реабилитацию. Да и есть стойкое ощущение, хотя пока и бездоказательное, что двухуровневая обычная французская рифла с фамасами переигрывает трехуровневых стрелков ГСВГ.
I feel like British infantry units could use a buff. L1A1s don't really hit hard enough and they're not much more accurate than automatic assault rifles. British troops lose most ranged engagements right now it seems.
ggshark May 28, 2022 @ 11:39pm 
I would suggest you to split American and Russian factions into 2-3 different ones like in Red Frog. USMC and USGF - I see USSR and ZGV are already split, a specialized MVD or VDV would be good too.
Brädley  [developer] May 29, 2022 @ 1:27am 
Originally posted by ggshark:
I would suggest you to split American and Russian factions into 2-3 different ones like in Red Frog. USMC and USGF - I see USSR and ZGV are already split, a specialized MVD or VDV would be good too.
We don't have plans to split U.S. Army faction. Neither Soviet.
Last edited by Brädley; May 29, 2022 @ 1:27am
Какой-то хреновый баланс. Хард-бот француз вызывает вначале игры тысячи отрядов пехоты, так ещё и вызывает долбанный Леклерк, или что это было за вундерваффе уничтожения всего живого и железного, когда у СССР вначале доступны только ничего не могущие Т-55 и Т-64.
Судя по другим комментариям под модом, французы лютуют не только у меня.
US units vs China are way unbalanced. I've had M1 Abrams tanks getting slammed easily by Chinese tanks that represent '50s tech. Turret rotation speed, firing rate, armor, vehicle speed are all exceeded by the tank and it was getting destroyed in its frontal armor. I will place a test also by US bot vs China bot to see the results, but I highly suspect that US units are super nerfed. But other than that imbalance of US units, the mod is awesome. Love the details and the FX, maps and models. Great job!
Vanguard115 Jul 12, 2022 @ 10:21am 
Seems like the AI get like 4-8 armored vehicles including tanks way before I can even get anything up as the US. I tried fighting North Korea and before I could even get a Bradley there was a wave of several T-55s and T-62s. I'm not saying US or NATO should get that many too, just seems like the AI needs to be less spammy. Other than that, love this mod and hope to see this continue to get updated and improved!
I suggest increased atgm range, after all they are just for that, sniper against vehicles, with short range they are only inferior tank cannons
Huizquiauitl Jul 22, 2022 @ 4:27am 
I suggest finding a way to make rocket artillery do more damage to soldiers rather than buildings
HDV-7567 "Gekko" Aug 17, 2022 @ 5:48pm 
is perhaps the most beautiful and best done mod set in the modern era, if we take a comparison between Cold War and Red Rising, the former is stupidly complicated to play and in some ways very buggy, the Red Risign does not have a soul and the mod in itself it does not know what to be and in skirmish it is unplayable, so 1992 on that level is perfect but the AI ​​is too strong, I don't know if it's a problem with the mod or the game itself but it brings out double if not the triple your units, you take out an Infantry squad, the AI ​​will come to conquer your point with two or three infantry squads and an IFV or a tank while ALL your vehicles are still at the start of the countdown, it is not counted the value of the units, the reservists (of any faction) have the same effectiveness as the German Auflankers or the American Delta Force, although you can be tactical with a team of special forces, in a fight against the AI, the poorest soldiers pulled in the open field from the AI ​​succeed always eliminating all the members of your special forces that you have placed in some window or holed up in some trench ...
Nice mod but if you want to have fun or play with an ally on a "hard" level or more, or the AI ​​will always overwhelm you ...
Brädley  [developer] Aug 17, 2022 @ 6:10pm 
Originally posted by Clarksoon!:
is perhaps the most beautiful and best done mod set in the modern era, if we take a comparison between Cold War and Red Rising, the former is stupidly complicated to play and in some ways very buggy, the Red Risign does not have a soul and the mod in itself it does not know what to be and in skirmish it is unplayable, so 1992 on that level is perfect but the AI ​​is too strong, I don't know if it's a problem with the mod or the game itself but it brings out double if not the triple your units, you take out an Infantry squad, the AI ​​will come to conquer your point with two or three infantry squads and an IFV or a tank while ALL your vehicles are still at the start of the countdown, it is not counted the value of the units, the reservists (of any faction) have the same effectiveness as the German Auflankers or the American Delta Force, although you can be tactical with a team of special forces, in a fight against the AI, the poorest soldiers pulled in the open field from the AI ​​succeed always eliminating all the members of your special forces that you have placed in some window or holed up in some trench ...
Nice mod but if you want to have fun or play with an ally on a "hard" level or more, or the AI ​​will always overwhelm you ...
Thanks for your words. We are working on improving AI behavior for the next update, so their current state is not final.
HDV-7567 "Gekko" Aug 17, 2022 @ 6:57pm 
I do not doubt that it is still in the works, in fact 1992 A Dying World deserves the podium along with Vietnam At War and the Valor for the best Mods for MoW.
Other things that come to my mind would be to adjust the M16A2's precision range, because it is already in caliber 5.56, plus it is a three-shot burst, so instead of making it as powerful as the 7.62, I would say to make it the most accurate of its class.
Ah yes, even the blaze of the shot of the English weapons should be re-established in front of the barrels because they are a little lower compared to the muzzle of the gun
steelwork Sep 18, 2022 @ 5:17am 
i noticed infantry and vehicles not always shooting at enemy troops automatically even when they are getting shot at while still having the range to shoot back.
makes encounters quite micro intensive. maybe you should make so all units effective range are the same as there max range.
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