RimWorld

RimWorld

Smokeleaf Industry Reborn [Adopted]
 This topic has been pinned, so it's probably important
Ogliss  [developer] Mar 10, 2020 @ 12:58am
Bug Reports
Somewhere to post Bug Reports, Please try to include as much relevent information as possible, including the version of RimWorld your using. (1.0, 1.1, etc)

are you using hugslib?, are you familiar with how to activate devmode? if so in devmode theres the log button

https://gyazo.com/579d014e1fe4583c19c03ba6fe54e91d
which should open something like this
https://gyazo.com/fd6fbe3394b1f87805b05cd5e4ff4d93
in the bottom left is the share logs button, click that and copy the link and paste it into a comment here
Last edited by Ogliss; Mar 10, 2020 @ 1:01am
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Showing 1-15 of 27 comments
Vaihtovirta Oct 11, 2020 @ 11:50am 
I also left this as a comment on the mod page, but I'll post it here too.

I'm running into an issue where I can make my pawns create this mod's textiles (Hemp fiber and Devilsleaf) at the proper workstations, but then the materials are useless because they don't appear as options in any of the menus where they would be selectable (Making cloth furniture, clothes at a tailor bench, etc.).

There is also a similar issue for the Hemp Biocomposite and Nanosheet materials. I can use nanosheets to build the special power lines, solar panels, and batteries, but it and biocomposite don't appear as options for any other buildings, nor for tools and weapons/armor at smithing stations, or other situations where you could use these materials previously.
Vaihtovirta Oct 15, 2020 @ 9:12am 
I solved my issue. It was a mod I had installed that purported to reduce the amount of hemp clothing that raiders show up with. The mod was overstepping it's bounds and disabling hemp and devilsleaf clothing and furniture production, basically. I've since unsubscribed and disabled this mod and everything is now running correctly.
jimlahey Oct 30, 2020 @ 12:44pm 
I use Psychology and was getting a heart attack or two per quadrum having my 10 pawns smoke 2 joints and 1 dab per day. Looks like Psych_Patches.xml checks for 'Psychology' instead of 'Psychology (unofficial 1.1/1.2)'. Changed the value in <modName> and afaict I haven't had any functional issues now that it's getting applied. Great mod, thanks for taking it over!
Ogliss  [developer] Oct 30, 2020 @ 2:36pm 
@jimlahey
thanks for letting me know, revised that patch, using the native FindMod function, since modchecks not really needed
Vaihtovirta Feb 27, 2021 @ 12:26pm 
Space buckets get detected as hydro basins when you are running Dub's Hygiene Mod and activate the "Hydro basins need water" option. They never actually fill with water though, and thus you can't plant anything in them.
Overeagerdragon Mar 25, 2021 @ 12:04pm 
Can't make Hemp composites or Hemp Nanosheets....even though the tech is unlocked the recipes don't show up in ANY workbench (powered or fueled)
Do0m[y] Apr 18, 2021 @ 7:21am 
Hello Ogliss,

I play Rimworld version 1.2 and I have this error for weeks now. Can you, please, fix it?
Thank you in advance, stay safe.



XML error: Duplicate XML node name immatureGraphicPath in this XML block: <plant><growDays>7.50</growDays><dieIfLeafless>true</dieIfLeafless><harvestTag>Standard</harvestTag><harvestedThingDef>SmokeleafLeaves</harvestedThingDef><harvestYield>9</harvestYield><sowMinSkill>4</sowMinSkill><sowTags><li>Ground</li><li>Hydroponic</li></sowTags><topWindExposure>0.1</topWindExposure><visualSizeRange>0.5~1.0</visualSizeRange><wildOrder>2</wildOrder><immatureGraphicPath>Things/Plant/reskinPlants/Smokeleaf/Smokeleaf_Immature</immatureGraphicPath><immatureGraphicPath>Things/ImmaturePlants/MSI_Smokeleaf</immatureGraphicPath></plant>

Root node: <ThingDef ParentName="PlantBase"><defName>Plant_Smokeleaf</defName><label>smokeleaf plant</label><description>A leafy plant cultivated for its psychological effects. Smokeleaf provides a relaxed, mellow high. Smokeleaf plants can be seperated into a few base ingredients. These ingredients can make food, medicine, and powerful drugs.</description><statBases><MaxHitPoints>85</MaxHitPoints><Nutrition>0.15</Nutrition></statBases><graphicData><texPath>Things/Plants/MSI_Smokeleaf</texPath><graphicClass>Graphic_Random</graphicClass></graphicData><selectable>true</selectable><pathCost>14</pathCost><ingestible /><plant><growDays>7.50</growDays><dieIfLeafless>true</dieIfLeafless><harvestTag>Standard</harvestTag><harvestedThingDef>SmokeleafLeaves</harvestedThingDef><harvestYield>9</harvestYield><sowMinSkill>4</sowMinSkill><sowTags><li>Ground</li><li>Hydroponic</li></sowTags><topWindExposure>0.1</topWindExposure><visualSizeRange>0.5~1.0</visualSizeRange><wildOrder>2</wildOrder><immatureGraphicPath>Things/Plant/reskinPlants/Smokeleaf/Smokeleaf_Immature</immatureGraphicPath><immatureGraphicPath>Things/ImmaturePlants/MSI_Smokeleaf</immatureGraphicPath></plant></ThingDef>
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Ogliss  [developer] Apr 18, 2021 @ 9:45am 
@Dr. Bonnar
hmmm, odd, will try and look into it when i have the time, im afraid its not a mod ive used often myself

@Overeagerdragon
https://gyazo.com/e8d421ac443b85bf06c5973f8476d8ae
as you can see im unable to repo your issue, they are showing up in the fabrication bench

@Do0m[y]
unable to repo locally, which would suggest its not This mod that is causing the issue, to confirm, can you, please, test with just this mod loaded, if unable to repoduce, check you loaded mods for one that messes with plants
Last edited by Ogliss; Apr 18, 2021 @ 9:50am
Do0m[y] Apr 19, 2021 @ 7:50am 
Hello Ogliss,

I tried your recommendation with these mods in this order:

Psychology - (I don't use this mod)
Vegetable Garden Project - (All VGP mods)
RimCuisine2 (All Rimcuisine 2 mods)
Smokeleaf Industry Reborn.

I have no error. This is definitely a conflict with another mod. Maybe with the "Vanilla Cooking" or "Vanilla Plants" mods made by Sarq Bjornson or Oskar Potocki? I don't know, I'm not a moder and I know absolutely nothing about mods in general. But yes, I still got this error.

PS: I tried many times to upload my log file on hugslib, unfortunately I've got this error:
"HTTP/1.1 422 Unprocessable Entity"
Last edited by Do0m[y]; Apr 19, 2021 @ 7:50am
Ogliss  [developer] Apr 19, 2021 @ 8:33am 
@Do0m[y]
ah damn, that does seem to happen with hugslib sometimes, and quite alot recently, wonder whats going on there, that makes this tricker.

it might be one of those mods, never tried either of them myself im afraid, it looks like the cause is a patch not checking to see if a def has the immatureGraphicPath before adding it

first thing id try removing is Vanilla Plants(in my experince these mods tend to have odd incompatabilities, mostly oversights/exceptions in patching) and loading to see if the issue persists, if it does, pull Vanilla Cooking, and repeat, if the issue still persists, then your best bet is to either remove any other suspects, or start 50/50ing your modlist till you figure out which mod it is thats patching plants
Do0m[y] Apr 19, 2021 @ 1:15pm 
Well... good news, Ogliss!

After checking more than 200-250 different mods, that was not a due to a Vanilla mod,
but due to a texture mod called Flora Reskin made by Cattleya!

Now, should I contact this moder about this error or I let you contact him or her about this issue to create a patch or something like that? But at least, we know why I've got this error!

Thank you for your awsers, for your support, and for your mod, Ogliss.
Last edited by Do0m[y]; Apr 19, 2021 @ 1:15pm
Ogliss  [developer] Apr 19, 2021 @ 1:49pm 
@Do0m[y]
you should contact the author and let them know that their patch that adds immatureGraphicPath is causing the error you posted above. i dont know if its a patch they have specifically for this mod or if they blanket add that path to any plant
Do0m[y] Apr 19, 2021 @ 2:11pm 
Alright, thank you, Ogliss.
Nicz May 12, 2021 @ 1:12pm 
I have the same problem as Overeagerdragon. No recipe to make hemp nanosheets etc.
Looks like there has to be some kind of mod conflict with some other popular mod...

I have over 180 mods on my modlist though...
Ogliss  [developer] May 12, 2021 @ 2:27pm 
@Nicz
only thing i can suggest is 50/50ing your list till you identify the culprit, literally nothing i can do on my end
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