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아래 패치 파일을 넣어주세요
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>*/WorkGiverDef[defName = "DoBillsMakeApparel"]/fixedBillGiverDefs</xpath>
<value>
<li>Kurin_Electric_Tailoring_Bench</li>
</value>
</Operation>
</Patch>
P.S 쿠린스타트하면 쿠린 의상 1티어를 열어주는 것이 좋을 것 같습니다. 쿠린 재봉틀은 만들어지는데 연구없이 아무것도 못만드니 이상합니다.(아니면 재봉틀을 1티어 연구조건에 붙이던가요)
군용 복장 뚜껑은 아예 의상이 존재하지 않습니다
포니테일 헤어 같은경우 침대에 누우면 뒷머리가 침대위로 올라옵니다
Exception filling window for EdB.PrepareCarefully.Page_PrepareCarefully: System.NullReferenceException: Object reference not set to an instance of an object
at Garam_RaceAddon.HarmonyPatches_ResolveApparelGraphics.ResolveAddonDraw (Garam_RaceAddon.RaceAddonComp racomp, Garam_RaceAddon.RaceAddonThingDef thingDef, System.Collections.Generic.List`1 [T] addons, System.Collections.Generic.Lista [1] [0] ab427b2c59d04a27873e63afc17c085b>: 0
at Garam_RaceAddon.HarmonyPatches_ResolveApparelGraphics.Postfix (Verse.PawnGraphicSet __instance) [0x0008e] in <ab427b2c59d04a27873e63afc17c085b>: 0
at (wrapper dynamic-method) Verse.PawnGraphicSet.DMD <DMD <ResolveApparelGraphics_Patch3>?-47608320 :: ResolveApparelGraphics_Patch3> (Verse.PawnGraphicSet)
at Garam_RaceAddon.HarmonyPatches_ResolveAllGraphics.Prefix (Verse.PawnGraphicSet __instance) [0x0079f] in <ab427b2c59d04a27873e63afc17c085b>: 0
at (wrapper dynamic-method) Verse.PawnGraphicSet.DMD <DMD <ResolveAllGraphics_Patch3>?-365954944 :: ResolveAllGraphics_Patch3> (Verse.PawnGraphicSet)
at EdB.PrepareCarefully.ExtensionsPawn.ClearCachedPortraits (Verse.Pawn pawn) [0x00006] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
at EdB.PrepareCarefully.CustomPawn.CheckPortraitCache () [0x0000f] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
at EdB.PrepareCarefully.CustomPawn.UpdatePortrait () [0x00000] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
at EdB.PrepareCarefully.PanelAppearance.DrawPanelContent (EdB.PrepareCarefully.State state) [0x00100] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
at EdB.PrepareCarefully.PanelBase.Draw (EdB.PrepareCarefully.State state) [0x00017] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
at EdB.PrepareCarefully.TabViewPawns.Draw (EdB.PrepareCarefully.State state, UnityEngine.Rect rect) [0x00071] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
at EdB.PrepareCarefully.Page_PrepareCarefully.DoWindowContents (UnityEngine.Rect inRect) [0x000a1] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <000153db58284aa38698b9c41ca1154b>: 0
Verse.Log: Error (String, Boolean)
Verse.Window: InnerWindowOnGUI (Int32)
UnityEngine.GUI: CallWindowDelegate (WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Garam_RaceAddon.HarmonyPatches_ResolveApparelGraphics.ResolveAddonDraw (Garam_RaceAddon.RaceAddonComp racomp, Garam_RaceAddon.RaceAddonThingDef thingDef, System.Collections.Generic.List`1 [T] addons, System.Collections.Generic.Lista [1] [0] ab427b2c59d04a27873e63afc17c085b>: 0
at Garam_RaceAddon.HarmonyPatches_ResolveApparelGraphics.Postfix (Verse.PawnGraphicSet __instance) [0x0008e] in <ab427b2c59d04a27873e63afc17c085b>: 0
at (wrapper dynamic-method) Verse.PawnGraphicSet.DMD <DMD <ResolveApparelGraphics_Patch1>?-1257151872 :: ResolveApparelGraphics_Patch1> (Verse.PawnGraphicSet)
at Verse.PawnGraphicSet.SetApparelGraphicsDirty () [0x00008] in <000153db58284aa38698b9c41ca1154b>: 0
at RimWorld.Pawn_ApparelTracker. <ApparelChanged> b__55_0 () [0x0000b] in <000153db58284aa38698b9c41ca1154b>: 0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <000153db58284aa38698b9c41ca1154b>: 0
Verse.Log: Error (String, Boolean)
Verse.LongEventHandler: ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler: ExecuteWhenFinished (Action)
RimWorld.Pawn_ApparelTracker: ApparelChanged ()
RimWorld.Pawn_ApparelTracker: Notify_ApparelRemoved (Apparel)
Verse.ThingOwner: NotifyRemoved (Thing)
Verse.ThingOwner`1: Remove (Thing)
Verse.ThingOwner: Notify_ContainedItemDestroyed (Thing)
Verse.Thing: Destroy (DestroyMode)
Verse.ThingWithComps: Destroy (DestroyMode)
Verse.ThingOwner: ClearAndDestroyContents (DestroyMode)
RimWorld.Pawn_ApparelTracker: DestroyAll (DestroyMode)
Verse.Pawn: Destroy (DestroyMode)
RimWorld.Planet.WorldPawns: DiscardPawn (Pawn, Boolean)
RimWorld.Planet.WorldPawns: PassToWorld (Pawn, PawnDiscardDecideMode)
Verse.StartingPawnUtility: RegenerateStartingPawnInPlace (Int32)
Verse.StartingPawnUtility: RandomizeInPlace (Pawn)
RimWorld.Page_ConfigureStartingPawns: RandomizeCurPawn ()
RimWorld.CharacterCardUtility: DrawCharacterCard (Rect, Pawn, Action, Rect)
RimWorld.Page_ConfigureStartingPawns: DrawPortraitArea (Rect)
RimWorld.Page_ConfigureStartingPawns: DMD <DMD <DoWindowContents_Patch1>?-1162676992 :: DoWindowContents_Patch1> (Page_ConfigureStartingPawns, Rect)
Verse.Window: InnerWindowOnGUI (Int32)
UnityEngine.GUI: CallWindowDelegate (WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.royalty</li>
<li>unlimitedhugs.hugslib</li>
<li>edb.preparecarefully</li>
<li>dalrae.garamraceaddon</li>
<li>dalrae.garamadvancedapparel</li>
<li>dalrae.kurinthethreetailedfox</li>
P.s if doesn't show do try click on other pawns/colonist you created or naturally spawn however times until it loads I guess?
Tried to use an uninitialized DefOf of type BodyPartDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) Debug info: DirectXmlToObject is currently instantiating an object of type Garam_RaceAddon.RaceAddonThingDef
Verse.Log:Warning(String, Boolean)
RimWorld.DefOfHelper:EnsureInitializedInCtor(Type)
RimWorld.BodyPartDefOf:.cctor()
System.Object:__icall_wrapper_mono_generic_class_init(IntPtr)
Garam_RaceAddon.BasicSetting:.ctor()
Garam_RaceAddon.RaceAddonSettings:.ctor()
Garam_RaceAddon.RaceAddonThingDef:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.RuntimeType:CreateInstanceMono(Boolean)
System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
System.Activator:CreateInstance(Type, Boolean)
System.Activator:CreateInstance(Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
https://steamcommunity.com/profiles/76561198205166527/screenshots
To date, I am still having this no-images problem. When my husband tried the mod with his game, he also had no images, so we wonder if it might be a Mac problem. I miss my Kurins, since they were almost all I played in 1.0, but I do understand that the main modder is away and won't be back for a while. I just wanted to make sure this is documented in case it can be fixed.
Tried to get a resource "Kurin/Apparel/Overhead/Military_Helmet_B/Texture" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Garam_AdvancedApparel.AdvancedApparelComp:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch2>?-1716616320::Spawn_Patch2>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-1856229632::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
That seems a tad too high. Its the same amount from getting divorced.
Also, for some reason every enemy I encounter has a debuff that says "Very lack of Kurin". Unsure what that means.
When I load my game, some military helmets have lost their texture.
https://steamcommunity.com/sharedfiles/filedetails/?id=2029398465
But it can be avoided if I start a new game and open the debug to spawn some military helmets. After that, load a existed save will no longer encounter this bug.
https://steamcommunity.com/sharedfiles/filedetails/?id=2029400441
Any ideas?
I have tested the mod sort order:
1. Harmony
2. Core
3. Hugslib
4. Garam, Advanced apparel
5. Garam, Race addon
6. Kurin, the three tailed fox
7. [KV] Show hair or Hats Display Selection or Neither of the two were loaded.
Therefore, I can ensure that this bug is directly related to the "Kurin" mod but not "Show Hair" or "Hats Display Selection".
Other apparels may exist the same problem as the "military_helmet_B".