ARK: Survival Evolved

ARK: Survival Evolved

Shiny! Dinos
ViscousTime Nov 11, 2021 @ 1:43pm
How exactly do the variant weights work? and a few other questions
I really enjoy this mod but I'd like to make sure I understand everything so that I can better configure my settings.

The configuration page states:

"NumSearchLoops
Shiny looks for a Dino to convert by randomly picking one and checking if its eligible."

This to me would imply that after a dino is selected it then picks a random variant according to the VariantWeightOverrides:

"The default weightings are setup to a reference of 1000, eg. 100 = 10%
Default:
VariantWeightOverrides=Colored:790,Enraged:100,StatBoost:50,Skeletal:50,Burning:5,Tardis:5,Spectral:5,Shinobi:5,Frozen:5,Endurant:5,Filthy:5,Holographic:5,Lunar:5,Taser:5,Luminous:15,Bolstering:15,Revitalizing:15,Serene:15,Invigorating:15,Hydrating:15,Obscure:15,Pyrethrous:15,Radioactive:5,Psychotropic:10
"
However these numbers add up to more than 1000 :/
How then are these weights used?

Also

The way the Special Abilities page lists "Tinies" implies to me, though it may just be for ease of organization, that the listed types may be 'subtypes' of the "Tinies" varaint. I am wondering if "tiny" is rolled as the possible type and then a subtype is picked for it after, or if each of the listed "tinies" types are all rolled alongside the other major types? The weights would imply they are all separate but I would like to be sure.

Also what does "Serene" do? Does it increase craft speed or just the craft attribute stat of the player?


Side note:
It also states under VariantWeightOverrides:
"Any variant not listed here will have its default."

What does this mean? The only thing listed are the variants and their default values? If they are not on that list then what is the value?