ARK: Survival Evolved

ARK: Survival Evolved

Shiny! Dinos
 This topic has been pinned, so it's probably important
nevcairiel  [developer] Mar 7, 2020 @ 11:15am
Suggestions
Do you have a neat idea for Shiny? A fancy thought on what would make a good fancy dino?

Let us know! We appreciate any thoughts!

We'll do our best to consider any idea and take those that fit into Shiny to make it an even better mod, but know that not every idea for a new Shiny Dino might be possible, or fit within our philosophy of the mod. But we appreciate your input either way, and will draw inspiration from them for making Shiny even better!
Last edited by nevcairiel; Mar 9, 2020 @ 3:00am
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Showing 1-15 of 153 comments
stargateMimhi Mar 7, 2020 @ 1:16pm 
A server setting to disable the visual effect with the particles would be nice. I'm fond of the idea that they are not immediately apparent aside from level to someone without the tracker.
Varia Mar 7, 2020 @ 11:32pm 
First of all, fantastic mod. This is a nice lightweight and balanced alternative to RS.

I was wondering if it's possible to have the tracker include a "Spawned 30 minutes ago" or similar so people are able to distinguish how long is left before despawn.
JurassicIan Mar 8, 2020 @ 10:26am 
Here are some ideas I had for shinies: Hoarder. Hoarder creatures.... well, they like loot. And lots of it. Hoarder creatures only target humans, as they have stuff they can horde. Even if the creature would normally be peaceful, or hostile to other creatures, they will ONLY target humans. If hoarder creatures are tamable, they would be able to rarely collect rare resources from things they can harvest, or once in a blue moon a crafted item. Like say, where a normal anky would get stone and metal from a metal node, a hoarder anky would get a bit more metal, but also a small amount of crystal from that metal rock. Of course, if this is too OP, they could be untamable minibosses, similar to Enraged Creatures, but rather than dropping Tekgrams they would just drop a bunch of loot and potentially blueprints, but not sure. The other idea I had is the Shatterer type. Shatterer creatures deal more damage to armor, but can also harvest stone, metal, and other resources from rocky nodes.
JurassicIan Mar 8, 2020 @ 11:06pm 
Alright, some more ideas of new potential shiny types.

Refracted
Refracted only effects aberrant variants of creature. I would recommend talking with Kraken, the creator of additional aberrant dinos, to see if this could also work with his modded aberrant variants. Maybe some way to check if a mod creature is aberrant might be good, so it could also work with mods that want to add aberrant versions of their creatures?(Such as additional creatures 2 with the aberrant carcharodontosaurus). Anyways, to the actual changes this shiny type brings. A refracted creature will only have its aberrant glow areas changed in coloration, where they would be in a variety of different variations of teal and blue colors. A refracted creature has either increased health or some natural armor, alongside giving off a variation of charge light. While this does not weaken the defences of reapers and nameless, it does not power up seekers and it still repels nameless. A refracted creature is also always resistant to radiation, regardless of its species.

Experienced
Experienced creatures are a type of shiny that can only effect vanilla creatures. Experienced creatures do have a somewhat decent damagge increase, but the most major part is them being able to bestow their knowledge of surviving on the arks to other creatures, giving other creatures an increased EXP buff. To not make the Lystrosaurus redundant, this can actually stack with the Lystros buff. The coloration of Experienced Creatures are meant to reflect the colors of the specimens in the dossiers, hence why it can only effect vanilla critters. I mean, if they were around when Helena and co were doing their thing, they MUST be old, right?

Sorry if im overloading you guys with ideas.
nevcairiel  [developer] Mar 9, 2020 @ 2:50am 
Don't worry about overloading us, reading a paragraph isn't so much hard work :D Some good thoughts there, too. Of course we can't take every idea, and those that we do adopt could change as we test and experience them for real.

Originally posted by Incognito:
I was wondering if it's possible to have the tracker include a "Spawned 30 minutes ago" or similar so people are able to distinguish how long is left before despawn.

We liked that idea, when you logon fresh you might want to know which dino is a lost cause and maybe you try to kill them before they leave, instead of bothering to try to tame them just to have them disappear. So I'll be adding that in the next update!

Originally posted by stargatedalek:
A server setting to disable the visual effect with the particles would be nice. I'm fond of the idea that they are not immediately apparent aside from level to someone without the tracker.

Easy enough, will show up in an update!
Zoe, the Bad Wolf Mar 10, 2020 @ 12:14pm 
Could we get a % to actually get dinos from other maps like Velonasaur, Managarm, Megachelon, etc?
Scissa Mar 11, 2020 @ 9:29am 
Keep the sparkles on wild shinys when tamed would be much cooler and show everyone that it is a shiny when u show it off
nanapo Mar 12, 2020 @ 10:58pm 
I use it in Ragnarok map. It is very likely that "Manta" and "Ictiosaurus" will be selected. I think you can lower the probability that they will be selected by default.
nevcairiel  [developer] Mar 13, 2020 @ 12:05am 
@nanapo: There is no probability per dino, it'll simply select a random one from the entire map. If a certain kind is overspawning on a map, then it'll occur quite a bit more often.

You could blacklist those if you don't want them.
strangechilde  [developer] Mar 13, 2020 @ 7:18am 
Some really cool suggestions on here! Keep them coming!
@PeterManize I like your idea, but I think it is probably outside the reach of Shiny. For one thing it would require tracking wild dinos in a way that could get very processor intensive, and one of the priorities we have for Shiny is to keep it as low-key as possible in terms of drag on the server. You'll find Shiny Enraged dinos might be similar to the idea you had for your Omegas-- they are stronger than alphas and very hard to kill, and they drop some pretty nice loot (and you can configure this if it's not as nice as you want or too nice). For the other features I think they would probably be better as their own mod. If they were, Shiny would almost certainly work alongside it.
nanapo Mar 14, 2020 @ 7:34am 
I'm sorry if English is strange because it is translation software.
What I wanted to say is that I want to adjust the probability of shiny occurrences of large populations. I understand that the current response is only a blacklist. Rather than completely erasing certain types, for example, a user-set type will be re-drawn at 50%.
Of course, I don't want this to be very time-consuming.
Boredly Mar 23, 2020 @ 8:20pm 
I had a thought for the Enraged dinos and making them tameable. Would it be possible to do something like adding the Giga enrage meter to other dinos via this system? I was thinking maybe they deal more damage/have more health but after they are tamed they have a rage meter you have to keep an eye on before they become enraged again.
nanapo Mar 27, 2020 @ 12:39pm 
I think the 90% weight reduction of the special ability "Tardis" is too big.

And time interval suggestions. Can the time be shortened depending on the number of shiny that exists? For example, if the number of “shiny” is 3 or less when the shiny processing is performed, the next time is halved.
HexenLord Mar 30, 2020 @ 3:58pm 
Any way to make it spawn tamable, more powerful versions of dinos?

Not just your basic single stat modifier. I'm not sure if I'm trying to suggest being able to tame something like the Enraged dinos or not. I have a mod that occasionally spawns much larger stronger versions of some of Ark's smaller and often overlooked dinos. Dodos, Dimorphs, etc.

While they are JUST strong enough to be viable everywhere early game, later game they lose their luster. A shiny version that packs enough of a punch to be viable mid to late game would be amazing, without having to set the shiny level range to 3x the max spawn level

Who hasn't wanted to ride an Alpha Giant Dodo into battle against a boss, without it being a Dodo Rex?
Last edited by HexenLord; Mar 31, 2020 @ 6:50am
HexenLord Mar 30, 2020 @ 9:37pm 
Also, can you give us the option to choose a bias between the stat modified shiny dinos and the color variant versions?
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