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I was wondering if it's possible to have the tracker include a "Spawned 30 minutes ago" or similar so people are able to distinguish how long is left before despawn.
Refracted
Refracted only effects aberrant variants of creature. I would recommend talking with Kraken, the creator of additional aberrant dinos, to see if this could also work with his modded aberrant variants. Maybe some way to check if a mod creature is aberrant might be good, so it could also work with mods that want to add aberrant versions of their creatures?(Such as additional creatures 2 with the aberrant carcharodontosaurus). Anyways, to the actual changes this shiny type brings. A refracted creature will only have its aberrant glow areas changed in coloration, where they would be in a variety of different variations of teal and blue colors. A refracted creature has either increased health or some natural armor, alongside giving off a variation of charge light. While this does not weaken the defences of reapers and nameless, it does not power up seekers and it still repels nameless. A refracted creature is also always resistant to radiation, regardless of its species.
Experienced
Experienced creatures are a type of shiny that can only effect vanilla creatures. Experienced creatures do have a somewhat decent damagge increase, but the most major part is them being able to bestow their knowledge of surviving on the arks to other creatures, giving other creatures an increased EXP buff. To not make the Lystrosaurus redundant, this can actually stack with the Lystros buff. The coloration of Experienced Creatures are meant to reflect the colors of the specimens in the dossiers, hence why it can only effect vanilla critters. I mean, if they were around when Helena and co were doing their thing, they MUST be old, right?
Sorry if im overloading you guys with ideas.
We liked that idea, when you logon fresh you might want to know which dino is a lost cause and maybe you try to kill them before they leave, instead of bothering to try to tame them just to have them disappear. So I'll be adding that in the next update!
Easy enough, will show up in an update!
You could blacklist those if you don't want them.
@PeterManize I like your idea, but I think it is probably outside the reach of Shiny. For one thing it would require tracking wild dinos in a way that could get very processor intensive, and one of the priorities we have for Shiny is to keep it as low-key as possible in terms of drag on the server. You'll find Shiny Enraged dinos might be similar to the idea you had for your Omegas-- they are stronger than alphas and very hard to kill, and they drop some pretty nice loot (and you can configure this if it's not as nice as you want or too nice). For the other features I think they would probably be better as their own mod. If they were, Shiny would almost certainly work alongside it.
What I wanted to say is that I want to adjust the probability of shiny occurrences of large populations. I understand that the current response is only a blacklist. Rather than completely erasing certain types, for example, a user-set type will be re-drawn at 50%.
Of course, I don't want this to be very time-consuming.
And time interval suggestions. Can the time be shortened depending on the number of shiny that exists? For example, if the number of “shiny” is 3 or less when the shiny processing is performed, the next time is halved.
Not just your basic single stat modifier. I'm not sure if I'm trying to suggest being able to tame something like the Enraged dinos or not. I have a mod that occasionally spawns much larger stronger versions of some of Ark's smaller and often overlooked dinos. Dodos, Dimorphs, etc.
While they are JUST strong enough to be viable everywhere early game, later game they lose their luster. A shiny version that packs enough of a punch to be viable mid to late game would be amazing, without having to set the shiny level range to 3x the max spawn level
Who hasn't wanted to ride an Alpha Giant Dodo into battle against a boss, without it being a Dodo Rex?