Rivals of Aether

Rivals of Aether

[OLD] Otto
Muno  [developer] Mar 6, 2020 @ 6:58pm
Bugs
Report bugs here.

(no, otto doesn't count)
Last edited by Muno; Mar 7, 2020 @ 9:30am
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Showing 1-5 of 5 comments
mespi Mar 6, 2020 @ 8:30pm 
this character legit made my PC's screen go black and give me a error when i tried to check Mollo's codec thing with the taunt.

Win32 function failed: HRESULT: 0x887a0005
Call: GR_D3D_Device-> CreateShaderResourceView at line 665 in file
\TexturesM.cpp
Device Lost - reason: 0x887a0006

I legit just got this computer.
Last edited by mespi; Mar 6, 2020 @ 8:36pm
ErLouwer Mar 7, 2020 @ 2:36am 
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object sentry_handler:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oPlayer:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_state_update (line 1722)
called from - gml_Object_oPlayer_Other_10 (line 49)
called from - gml_Script_AdvanceGameFrame (line 16)
called from - gml_Script_NetworkAdvanceFrame (line 165)
called from - gml_Object_NetworkManager_Step_0 (line 142)

############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_catcherror_update (line 6)
called from - gml_Object_sentry_handler_Step_0 (line 5)

always when i play him
Muno  [developer] Mar 7, 2020 @ 9:30am 
if y'all were using workshop_previous, try again with the newest patch
ErLouwer Mar 9, 2020 @ 5:06am 
Originally posted by Muno:
if y'all were using workshop_previous, try again with the newest patch

thank you, but what even is the difference between workshop beta and workshop previous?
Muno  [developer] Mar 9, 2020 @ 7:14am 
previous is the previous patch of the game. the latest patch added new features, so workshop previous does not recognize those bits of the code that use the new features. this makes it not run the script containing the new features, which screws with stuff.

the fix I implemented is to isolate the new features into their own script file - basically putting them in quarantine to minimize collateral damage to other bits of code. in the old build, the entire main script files didn’t run due to the game not recognizing the new features, basically taking all the other code down with them.
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