RimWorld

RimWorld

[RF] Rumor Has It.... (Continued)
Bug
Getting this error. My suspicion is that it's because my colony currently only has one member.

System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Linq.Enumerable+<SelectManyIterator>d__167`3[TSource,TCollection,TResult].MoveNext () [0x000ab] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () [0x00059] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+ConcatIterator`1[TSource].MoveNext () [0x0002b] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].GetCount (System.Boolean onlyIfCheap) [0x0002e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.Count[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00029] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Rumor_Code.IncidentWorker_MadWithLoneliness.TryExecuteWorker (RimWorld.IncidentParms parms) [0x0002b] in <cfb5e95f69a846d0a70685a87d3313df>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch3(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00024] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) RimWorld.Storyteller.RimWorld.Storyteller.StorytellerTick_Patch1(RimWorld.Storyteller)
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch1(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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AmbiguousMonk Aug 2, 2024 @ 4:24pm 
Was a solution to this ever found? I'm encountering the same issue, but I have two colonists
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