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However, I have posted an Imgur link to the initial concept art for the Raptorframe, so anyone is free to mod it in themselves.
Raptorframe Concept Armor: https://imgur.com/a/gPvW98K
Upgrade 1.4:
Firstly, the next update should be out this week depending on my schedule. Expect a new pet you can use in combat - The Spectre Combat Drone. They'll come in 3 variants - Plasma Gun, Imploder Missile Launcher, and Stasis Grenade Launcher. You can purchase them in capture pods from the Drone Vending Machine.
As for weapons, only expect a new melee weapon - The Bonecrusher Energy Mace. This one handed weapon has a 3-hit combo, and stuns enemies on impact while also reducing their armor. Comparatively, this weapon deals less damage than the Decimator, but it makes up for it with some crowd control and an extra hit.
And finally for the next update, the Halcyon and the Whiplash will get some new sprites since I wasn't satisfied with their previous iterations.
Upgrade 1.5 and the modular storyline:
After the 1.4 upgrade, I'll be taking a break from weapons creation and I'll be creating a few bits of new furniture pieces for the Knightfall Initiative. Lately I've been burning out designing weapons, so I thought I could spice it up with furniture pieces for the mod. I'll be working on new holograms, consoles, chairs, desks, tables, weapon racks, weapon chests, weapon lockers and some other devices you guys could use to build your Knightfall settlements.
Part of the reason I'm starting out on the furniture pieces is because I'm already laying down my plans for the Knightfall storyline. This one is gonna be big, and I'll be building a hub world, NPCs, enemies, crew members, maps, and missions for this one. So don't expect this one to come out fast, and at best I'll be done by August.
Now, one thing I wanna add on to this one, specifically for the Hub World and the missions, is a level of detail on par with the effort I put into my own ship in Starbound - Battlecruiser Avalon. Because of this, the storyline is gonna be a completely separate mod from the base mod and it will require several mod dependencies for it to run, mainly mods that add blocks, furniture, crew adjustments such as Earth's Finest, and of course, the base mod. I want this storyline to be as polished as I can deliver, and I hope you understand.
And finally:
Because of this huge project, I'll undoubtedly need help to finish and polish it. Most of that help is gonna be needed for the first campaign, since I wanna make the plot, the dialogue, and the characters as memorable and as serious as I intended them to be.
Anyhow, that's all for now, see you guys on the field. :)
Anyhow, that's not what this announcement is for. Today I'll be talking about Knightfall's first storyline campaign - The Helgrave Campaign. After the furniture update for Knightfall, this is the project that I'll be working next.
So, what is the Helgrave Project?
Well essentially, for the first part, its going to be another separate weapons mod (because everybody loves those) with a (hopefully) space pirate themed aesthetic to it. It won't have the epic characteristics of the Knightfall Project, and comparatively it'll be much cheaper than the Knightfall Project in terms of the weapon's capabilities. What I mean by this is that, there's still gonna be unique aspects for the Helgrave Project, but unlike Knightfall, don't expect time altering tech or plasma weapons with the Helgrave Project.
Now, you might be asking, "Nitro? Are you seriously downgrading?"
Well, yes, and as sadly or disappointing as it sounds. But understand that this mod project is meant for something else, and, as a separate weapons mod, its gonna be targeting a part of the community that's looking for a more traditional experience with weapons (like what you see in modern day stuff).
Now, on to the bigger picture.
I did mention in this announcement that the Helgrave Project is gonna be a part of Knightfall's lore, and specifically, the Helgrave Project is the weapons series that's going to be used by the Helgrave Syndicate, a large, twisted, villainous faction of space pirates that controls a vast majority of bandits scouring the stars and the ones behind the many gangs that the Peacekeepers have to keep in check. As a recently admitted member of the Knightfall Initiative, you'll be assigned, along with a few other Knights to stop the Helgrave Syndicate and put their leader, Regan Helgrave, to his grave.
Anyhow, I'll be setting up a discord server so you guys can see my progress as the Knightfall journey progresses onward.
Join now at: https://discord.gg/f2cdf4h
Also, no, this mod isn't dead.
Anyhow, I'll quickly talk about the upcoming update and my plans for the next update after that. Let's begin.
Firstly, the next update won't feature as many new toys for you guys to use in combat. There are two new upcoming weapons packaged in the next update, and that's mostly it. Both are arm weapons, one being a strong plasma cannon, and the other being a melee weapon. Now these weapons will be packages with the next update, but you can't craft them through the printer just yet. Instead, to access them, you can only do so by joining my Discord server and getting their item IDs from the unlisted database.
Second, I've made some considerable improvements to the look and effects of each weapon, such as fixing frame bugs, and adding new trails to certain projectiles. I've also added in some sprite improvements and shading improvements to better polish some of the rougher parts of the mod.
And finally, the major content piece of the next update will be focused on Knightfall themed furniture pieces! This will include some stylish new decorations, chairs, tables, beds, new consoles and wiring objects, crates and storage options in different sizes, antennas, doors, spotlights, and the one I'm sure you all will look forward to - modular holograms! Something you all might be familiar with if you've played with Avali Triage or the Elithian Races Mod. These holograms can be turned off and can be placed literally anywhere, and these holograms can surely make any monitor look obsolete.
Now, there won't be any new blocks to go along with the new furniture pieces since I don't really wanna be bothered with reserving block IDs and making new blocks. Instead, if you're looking to make Knightfall outposts or builds, use the blocks from 'Hull Plating Blocks and More' and 'More Sloped Blocks' as an alternative.
Now, as for the update after this one, it will focus mainly on new vehicles, ranging from tanks, gunships, fighters and transports. Oh and some new modular mech parts as well.
Anyhow, that's it for now. Next update should be available by next week. You can join the Discord server for updates on the mod's development.
Upgrade 1.6 will introduce 3 new main features, mainly, Knightfall Aircraft, the Augmented, and Prism weapons (this one is tentative however). Let's begin cracking what each one does.
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Firstly, 1.6 will introduce 3 new aircraft models for you to pilot and use as you please. These include the Firehawk Fighter, the Gryphon Gunship, and the Seraph Siege Gunship. Here's a breakdown of what each one does
- The standard model is armed with 2 plasma gatling cannons and 2 sets of 4 HEAT missiles. The standard model is relatively agile, reliable, has good damage and is durable too, but it's much more expensive than the Firehawk.
- The support model is armed with a chrono cannon, 2 small missile launchers and disintegrator missiles. This model lacks the same damage output as it's standard cousin, but it makes up for it with its crowd control abilities.
- An unarmed variant that can transport 4 people.
Each aircraft's controller will be purchaseable for a hefty amount of pixels at a separate crafting station.
Huge thanks to Mik and Trav, developers of Shellguard Remastered, for making these gunships possible!
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Next up is the Augmented. Lore wise, the Augmented is a sub division of the Knightfall Initiative focusing on technological implants, bio-engineering, and artificial intelligence.
In-game, this expertise is translated into augmented vanilla monsters that are much stronger, more competent and more dangerous than their vanilla cousins. The first batch will include, but are not limited to:
Each monsters' capture pod will be purchaseable for an amount of pixels at a separate crafting station.
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Lastly, Prism technology is going to be introduced to the Knightfall arsenal. Prism tech, in a nutshell, is a special beam type weapon. It fires beams of concentrated light energy in bursts, and this light energy bounces off enemies while dealing damage in return. Sometimes this light energy can explode on impact, blinding enemies for a short period, or spawning lesser beams that travel in different directions.
These mechanics make Prism tech much less direct and more chaotic, but they also contribute to what makes Prism tech much more unique, and mastery of these mechanics can make for some interesting but devastating attacks from odd angles.
Prism tech will come in the form of the Lumino Prism Pistol, Pulsar Prism Rifle and Throwable Refractors. More Prism weapons will come in the future.
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And there you have it! Along with these new features, I'll include several new weapons for you guys to play with, such as the:
That's all for now. Upgrade 1.6 is planned to release a few weeks from now. You can join my Discord server for updates and early access to some of the content that's coming and maybe even provide me with feedback and suggestions.
Cheers, and I hope y'all are excited just as much as I had fun making these new features!
The next update, 1.7.0, will introduce several main features, and this will include:
I'm sure I don't need to point out that this update is BIG. This update aims to give Knightfall a significant face lift, quite the difference compared to when I first uploaded this mod. Now I won't crack down what each feature will add, but I will briefly mention and expand on a few of them.
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Let's start with Augments. Starbound has a problem wherein most augments are barely interesting. They make the gameplay much less difficult, sure, but because all they give you are stats (besides Thorns), you don't get much use out of them and quite honestly, they're pretty forgettable. Knightfall aims to change how we see Starbound's Augment system, from being passive stat bonuses to items that you can use to improve your gameplay and forces you to interact with your enemies.
How do we do this? Well, let's give you some examples.
As you can see, what Knightfall aims with our augments would be to make gameplay much more interactive. They technically count as passives, but they force you to interact with the enemy to make the most out of each augment. Lifesteal grants health but only if you're actively dealing damage. Pixelmaker makes you more money so long as you're fighting. And Drone Harbinger grants you reinforcements when things get dire.
And yes, these work with the Combinable Augments mod.
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Next on the list are the new Turrets. We'll be introducing 6 new placeable defense turrets, and they are:
These turrets are very powerful, expensive, and reliable for defending your base from enemies.
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And finally, let's talk about the new armor sets, progression, and a tiering system for Knightfall.
Each tier of weapons you get in Knightfall is tiered based on the armor set they're meant to be used with, and we have:
Next, I wanna talk about Knightfall's future progression system related to this tier system that will come out next update, but will only be fully realized in the storyline update. First, let's talk about a new resource - Upgrade Cores.
Upgrade Cores are gonna be a form of currency for the Knightfall Project. You'll be needing Upgrade Cores to upgrade weapons, build weapons, and upgrade tables. For now, Upgrade Cores will cost 5000 Ancient Essence, and 12 Diamonds to construct, but in the storyline update, they'll also come as mission rewards.
Second, let's talk about progression through Knightfall's main crafting table.
Players will get started with a Knightfall Weapons Table, buildable from the Architect's Table. Here, players can only access Trooperframe Class and Medicframe Class gear.
With enough Upgrade Cores, it can be upgraded to the Knightfall Weapon Printer, from which they can access Knightframe Class gear, opening access to even more powerful weapons.
And finally, with a few more Upgrade Cores, it can be fully upgraded to the Knightfall Weapon Assembler, from which they can access ALL available Knightfall gear, opening access to Mightframe Class gear. This includes armor sets such as the Mightframe Armor and the Paladinframe Armor, as well as ultimate weapons, such as the Arbiter Missile Launcher, Neutralizer Artillery, Thunderclap Minigun, and the Inferno Laser Cannon, to name a few.
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And that is all for now! Upgrade 1.7.0 is a long way from release, but trust me, the Knightfall team is working hard to deliver a quality update for all of you to enjoy.
You can join the official Knightfall Discord server for more updates, and to tune in to the progress we're making for the Knightfall Project. You can also bring up your ideas, give feedback, give suggestions, talk to me, and interact with many more people in the Starbound community!
You can also access Knightfall's GitHub repository from the Discord server, allowing you early access to the update's content.
That is all for now, cheers!
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Right after the fall of Earth and the destruction of the Ruin, 5 ex-protectors, loyal to the Protectorate idealogy and now known as the 5 Founders banded together to rebuild and re-establish the New Terrene Protectorate. This New Protectorate was determined to pick up where the old one failed, learning from the old one's mistakes, and hoping to bring forth unity and peace to a chaotic universe. Most of all however, the New Protectorate was determined to combat the enemies of peace, as the old one's pacifist approach is what ultimately led to its demise.
The 5 Founders created the Knightfall Initiative, a paramilitary organization whose goal was to defend, serve, and help in rebuilding the New Protectorate. Operating outside the New Protectorate authority and answering only to the 5 Founders, Knightfall is tasked with securing Protectorate assets and colonies, as well as actively hunting and annihilating potential enemies that may pose a threat to the New Protectorate. Knightfall wields a sizable fleet, a large of collection of military assets, and powerful technology reverse engineered from lost Protectorate tech, to Ancient tech left by a pre-cursor race. Knightfall is determined to never let the flame of the Protectorate be extinguished once again.
Among the many targets under Knightfall's radar include the Miniknog, the Occasus, and the many pirates that scour the galaxy. Knightfall tracks many of their assets, delivering swift destruction and death before they could pose a threat. And while the Occasus' fragmented forces nor the pirates could never pose not even a minor threat, besides the Miniknog, there's only one other faction that aims to challenge the New Protectorate and the Knightfall Initiative - The Helgrave Syndicate.
Another major faction born from the failures of the Terrene Protectorate, and united in hatred of the Protectorate's ideals, the Syndicate is a large anarchist nation that aims to build a stronger, prosperous and ever expanding empire. Their tech is about as primitive and slapstick as a pirate's, but they circumvent this problem by using chemical weapons, and despite their primitive tech, they wield a comparatively larger navy and army than Knightfall.
Their hatred stems entirely from the fall of the Protectorate. The Syndicate before the fall of Earth was a large, thriving, prosperous, off-Earth colony, who depended heavily on trade and supplies from the Earth and the Terrene Protectorate. However, the fall of Earth led to a downward spiral of despair, chaos, and anarchy that consumed the thriving colony.
However, one man by the name of Regan Helgrave stood up and united the colony. He thought that the foolish pacifism and complacency of the Terrene Protectorate was what done them wrong, and this idealogy of unity and of peace was unrealistic, blinding the Protectorate and leading to their downfall, which led to their downfall as well. The colony, under the rule of Regan Helgrave was united to a new beginning. Now, with their family at stake and their dwindling health and numbers, survival is their top most priority, the Syndicate sought to do anything in their power to help rebuild their fallen colony, expand onto the great unknown, and survive from starvation and death.
However, the Syndicate is not the only major threat that threatens that new Protectorate. There's also an emerging threat not born from the failures of the old Protectorate, but one born from Knightfall itself - The Augmented.
The Augmented used to be one of the many divisions under the Knightfall Initiative. Their focus was around super soldier research, bio-implants, and augmentations with biological entities to turn them into living weapons. They are a very pragmatic division, believing that any means to enforce peace is valid even if said means were immoral or unethical.
Before they went rogue, the Augmented delivered augmented combat pets for Knightfall to use, and these augmented pets became very popular since a majority of them performed much better than Knightfall's drone technology. The Augmented also helped with R&D, and among some of their projects include Knightfall's Prism technology and Incendiary weapons.
However as time went on, their projects and ideals got more and more extreme, and because of their urge to acquire even stronger techs, they sought deals with criminals, and even sought to mass breed animals unethically to gain a large number of resources. This did not sit well with Knightfall's higher ups, and during the height of the Syndicate War, the Augmented was terminated, their assets confiscated, their founder banished, and many of their members were fired as a result.
The banished founder and leader of the Augmented sought revenge against the Knightfall Initiative, believing that he was done wrong, and that an organisation that doesn't adhere absolutely to their goals should never exist at all. With some of his loyal soldiers, and his legions of augmented pets, the Augmented will challenge the Knightfall Initiative.
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Quite a lot huh? Admittedly, I haven't fleshed out either faction yet, and my writing skills are still very poor to give each faction their much needed depth. Please pardon my writing skills, and I would appreciate some writing advice to help me bring these two factions to their full potential.
In the future campaign update, you'll be reporting as a Knightfall soldier that will be participating in an inevitable war between Knightfall and the Syndicate. And, atleast what I'm hoping, you'll learn more about the Syndicate and why they're so hateful, as well as a darker side to Knightfall's approach to true peace.
As for the Augmented, they will be an accessible side campaign to the Syndicate War campaign. You'll be assigned as a soldier that will combat their twisted amalgamations and investigate further not only on their history, but Knightfall's dark secrets as well.
That's it for today. I hope I can deliver a compelling storyline in the future that expands on the vanilla canon, while also giving a much needed dark side to the story.
The Knightfall Weapon Printer by 1.7.0 will effectively be deprecated and replaced with the Knightfall Weapons Crafting Station.
The printer will still remain in the game, however all of its recipes will be void, it'll have a [DEPRECATED] sign next to its name, and it will no longer be craftable from the Architect's Table.
That said, it's a new year, and a new year means new beginnings, and new opportunities. I'm here to provide some updates on what's been happening lately with development and production, and all the new and upcoming content that's planned for the big 1.7.0 update.
As I promised before, there's several new features coming in the 1.7.0 update, and these include:
However, as an added feature, we'll also be adding a suite of new blocks for you to build with. Created by the talented Inferus and [cs], these blocks are sure to make your builds much more interesting!
Progress has slowed down from the past months because of work and other things in life, and that said, I cannot accurately give a proper release date for this update, as a lot of the new content is still unfinished.
While some of them are already finished, a lot of them undergo refinement and a reiteration to uphold our quality standards. Rest assured, everyone in the team is working to our best to deliver a quality update for you guys to have fun with for the new year.
You can join our Discord server to get an early access to some of the upcoming content via our GitHub repository, and to provide feedback or contribute your own work to the mod.
Now, I also want to talk about our plans for this year. Knightfall started out as a simple weapons and equipment mod that I specifically used for myself, and I only thought about uploading it since a lot of people were interested in it. Now, Knightfall stands as something more than a weapons and equipment mod. We have a lot of plans for the future, and we want Knightfall to stand as a mod that expands on the current vanilla lore, adding in the Knightfall Initiative, the New Protectorate, the Helgrave Syndicate, and the Augmented as brand new factions that will stir up the Starbound universe.
One of our target points this year is to introduce a hub world for Knightfall, and introduce a new campaign/storyline, set in an all out war between the Initiative and the Syndicate. We want to deliver an epic story, filled with lovable and hate-able characters, thrilling battles, morally questionable dilemmas, and a shocking twist to top it all off. We'll be creating a lot of custom assets and expanding on the other factions as much as we did with the initial Knightfall Initiative. That is our primary goal, and our ultimate challenge for this year, and we hope to deliver it to the best of our abilities.
But, I'm not really here to discuss about the incoming update, but, I'm here to discuss an overhaul to the upcoming storyline, moving forward with the mod.
--- Previous Lore ---
If you've been paying attention to any previous announcements, the Knightfall Initiative and by extension, the New Protectorate, are suppose to be a reincarnation of the Terrene Protectorate, whose goal is to fix the mistakes of the past while adhering to the same ideals. They're main opponent is the Helgrave Covenant, essentially a nation that was crippled during the destruction of Earth and are now on a defensive war against the encroaching Knightfall Initiative.
This was the initial premise for the mod moving forward. But, looking back, this premise didn't sit well with me. There were a lot of plot holes to it that made the world building flawed and nonsensical, and that didn't really sit well with me the more I thought about it.
Now, drop everything you knew about our edgy little faction, as I am about to drop a new premise for this faction moving forward, as well as what the story is going to be and the terrifying opposition that will be introduced in this mod.
--- Premise ---
40 years before the events that took place in vanilla Starbound, deep space satellites located across the globe detected large formations of moving objects coming from the Andromeda galaxy. These formations were colossal in size, light years across, and they were moving in near, perfect unison with each other. Analysts conclude that whatever these objects are, are by no means a simple formation of asteroids or anything of the sort; no, whatever this formation was, it was thinking, it was coordinated, it was alien, and it was preparing for war.
Scientists quickly took their findings to leaders from around the world, maintaining a tight secrecy from the public while doing so, and in a joint emergency meeting discussing the incoming apocalypse, leaders from 83 nations agreed to take action, and commencing the start of PROJECT: KNIGHTFALL.
--- The Knightfall Initiative , the Anomaly, and the first Anomaly War ---
The Knightfall Initiative was to become a powerful, top-secret, self-sustaining military force whose sole goal is to protect the galaxy from the threat posed by the 'Anomaly'. They would employ well trained elite soldiers, equipped with highly destructive and exotic tech, in command of legions of ships and weapons capable of absolute destruction; a perfect shield for an equally perfect storm.
Thus, in the 30 years that followed, all 83 nations involved in PROJECT: KNIGHTFALL allocated resources, workers, planning, and as much effort as they could afford into building the Knightfall Initiative. They started with infrastructure, building 2 Forge worlds and a Dyson swarm located in a blue star orbiting the outer regions of the galaxy that was to become Knightfall's home base of operations.
The Knightfall Citadel Tower was erected, farm worlds and mining operations began, soldiers were trained in the thousands and R&D was progressing at a rapid rate to create Knightfall's destructive arsenal. Both battlefleets Legion and Avalon were built, as well as many other ships of varying classes and varying weaponry. 30 years later, Knightfall was ready to take on the 'Anomaly'.
The Anomaly arrived in their colossal formations, wreaking havoc across the uninhabited regions of the outer galaxy. Knightfall engaged them with their legions of ships and soldiers, and for the next 10 years of warfare, Knightfall drove the 'Anomaly' back to the outskirts of the galaxy. However, Knightfall didn't celebrate this victory, as they knew that the 'Anomaly' would one day return, stronger and larger than ever before.
This would lead Knightfall to recruiting the protector who defeated the Ruin (aka, you), and commencing the start of the main Knightfall campaign. You'll be playing as a soldier that would take part in the second grand war between the Knightfall Initiative and the 'Anomaly'.
--- The Helgrave Syndicate and the Augmented ---
Now, there are two additional factions that are to be introduced later on in the story. As you progress through the campaign, there are reports that Knightfall's mining operations, laboratories, farm worlds, and supply lines, are being sabotaged and destroyed everywhere. The implication here is clear; Knightfall is under siege from within, and the perpetrators?
They are the criminal, spacefaring enterprise by the name of the Helgrave Syndicate, and the rogue Knightfall dark science subfaction called the Augmented.
The Helgrave Syndicate started as a criminal enterprise that ruled their small section of the galaxy uncontested, free to roam and commit crime to whatever settlement they could find. During the emergence of the Terrene Protectorate and the Peacekeepers, a war ensued between the Syndicate and the Peacekeepers, and subsequent engagements lead to their influence decreasing as more and more of their personnel are either arrested or killed, as well as losing valuable assets, factories, and other essential establishments.
With the Terrene Protectorate destroyed and with the Peacekeepers reduced to but a shell of their former selves, the Syndicate returned to expanding their criminal enterprise, taking back what they lost during the fight against the Peacekeepers and seeking revenge against them. However, without adequate equipment, the Syndicate realized that they would end up to fighting another prolonged war against the Peacekeepers; no, the Syndicate needed stronger equipment in order to destroy the Peacekeepers in one fell swoop.
This is where they took to stealing Knightfall tech for their own nefarious purposes. However, this was a nigh impossible task as, after all, Knightfall wields a dangerous and sizable arsenal. The Syndicate took to hitting Knightfall's infrastructure first, resorting to a strategy of attrition before they deliver the killing blow.
The other pest that's been bugging Knightfall would be an exiled, rogue subfaction of extremists called the Augmented.
The Augmented was originally an R&D branch of the Knightfall Initiative, focusing on biomechanical augmentations that aim to improve on Knightfall's elite by augmenting their bodies with powerful tech, as well as augmenting pets and animals to use them for battle.
During the first war against the Anomaly, the Augmented developed an obsession for the Anomaly, seeing them as the next potential stage of evolution for humanity. They believed that an understanding of this species could give rise to a new race of humans that are far stronger, faster, and more intelligent than any human that ever lived.
This proposition was seen as heretical by Knightfall's higher ups, and the Augmented were exiled and disbanded soon after. Now, seeking revenge and aiming to show the universe a path to a better future, the Augmented prepares to conduct a civil war against the Knightfall Initiative.
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Quite different from the initial lore I was planning now ain't it? Admittedly, there's still a lot of things to iron out, and a lot of things left to be thought over, such as defining the Anomaly, as well as expanding on all 4 factions moving forward in the story.
Let me know what you guys think of the new lore in the comments section, let me know your feedback, and feel free to ask questions about the new lore. I'm very excited and I'm very happy with this, and I hope you guys find it exciting just as much as I do. :)
Cheers!
Huge, HUGE credits to Mawd and Medic of the GiC team for devoting their time and their thoughts on helping me with this endeavor. I couldn't done it without them, and they deserve all the praise for their talent in world building!
But first, let me get this out of the way. The mod is not dead nor abandoned, but progress is slow, as I am currently the only one working on it. I haven't been working on the mod as much as I've wanted to because I'm busy with my day job, and because I took a 6-month hiatus after getting addicted to Stellaris. Constant reiterations and reworking on past mistakes and fixing core problems have also led to progress getting hampered significantly.
Because of these reasons, I've fallen behind on content and expectations, and I've failed to meet my deadlines and marks for the year 2021.
Nevertheless, I'm trying to reignite the forge of progress. I have a lot on my plate right now, so I can't exactly tell when the next update is gonna drop, but I can say for sure that it's gonna be the biggest update I would've worked on since I uploaded this mod.
Please be patient with me, and I wish everybody a good year this 2022.
Cheers.