Squad
[UPDATED] WAKE ISLAND 3.01
GUNSLINGER  [developer] May 2, 2021 @ 3:52am
Ideas and Suggestions
If you think you have an idea how to make the Map better or how the flow of the game or certain parts could be improved: im all ears give me your thoughts!
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Showing 1-6 of 6 comments
Medinar May 27, 2021 @ 2:46am 
I took a look at the map in order to setup it on our server (Project Phoenix)
Layers are only USA vs RU. I think you should use more factions in your layers, at least GB and MEA.
GUNSLINGER  [developer] May 28, 2021 @ 1:16am 
Originally posted by Medinar:
I took a look at the map in order to setup it on our server (Project Phoenix)
Layers are only USA vs RU. I think you should use more factions in your layers, at least GB and MEA.
I get where you are comming from to have some "unit" variaty the problem with wake tough is: Its a US Military base :-D So Brits there make no sense at all and an Arabic nation like MEA attacking it neither. But rest asured when Marines and PLA come they will be included!
JF Jul 20, 2022 @ 12:09pm 
AAS_v3 could use a little more fog height, currently if you stand on top of the tallest buldings like ATC or the watchtower on L11 you can see the entire map without fog. Also it would be awesome to have a night + fog + rain layer.
GUNSLINGER  [developer] Jul 20, 2022 @ 12:43pm 
Originally posted by JF:
AAS_v3 could use a little more fog height, currently if you stand on top of the tallest buldings like ATC or the watchtower on L11 you can see the entire map without fog. Also it would be awesome to have a night + fog + rain layer.
Noted will look into next patch, thanks!
Lobo Jul 21, 2022 @ 6:06pm 
Invasion Suggestions:

- An Invasion layer with USMC "retaking" the island from RUS forces (i.e. USMC Attacking)

- More MTLB VMK's for RUS if attacking (Weak so giving multiple is okay, but good for transporting infantry across water/water combat)

- An Invasion layer where attackers spawn in the water and have two lanes that they can attack at once as shown in this example: https://prnt.sc/Y4kzDD1grwSY
Once first point is captured a new main is unlocked at those locations where the MBT, logi, and other new vehicles spawn at and can now be used (Like Black Coast/Goose Bay Invasion in vanilla)
This would not only be a really interesting layer, but would also help spread out the fighting a little bit. Since this map is so small with so little land for maneuvering I think this would really help compared to the normal invasion layers that only have one lane to attack from - which for a full 100 player server would become incredibly chaotic/meat grinder with just one lane.


AAS Suggestion:

- A couple layers where both teams spawn on the aircraft carriers on each side of the island


General Suggestions:

- More amphibious vics/boats, less land-only vics. 1 tank per team makes sense, but 3 logis, a transport truck, and multiple humvees/tigrs don't make as much sense. No need for that many logi trucks (1 or 2 is enough on a map like this) or any transports/tigrs/humvees on a map that is so water-based (replace those with more boats). Would rather see the vehicle selection play to the strengths of the map, instead of being what you would expect on a normal map.
Last edited by Lobo; Jul 21, 2022 @ 6:24pm
Lobo Jul 21, 2022 @ 6:17pm 
Also just curious, would replacing some of the custom assets with vanilla Squad assets (like from CAF maps, for exmaple) help reduce download size at all?

It wasn't that big of a download for someone like me with decent internet, but a lot of people have very slow internet and keeping download size as small as reasonably possible would do a lot to help with seeding a server running the map
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