Stellaris

Stellaris

Event Horizon Offset Facility
 This topic has been pinned, so it's probably important
Kreitani  [developer] May 18, 2020 @ 4:00am
Frequently Asked Questions
Q: Where do I build it?
A: A black hole, if you're noticing that the green marker that usually appears when using the build megastructure button on the construction ship isn't there, that's a vanilla issue, the same thing occurs with matter decompressors. However, this method still works just fine, or you can select your construction ship and right click on a black hole. The black hole must be the main star of the system

Q: Is it save compatible?
A: Adding the mod to your game midway should be fine, however a new game is always recommended.

Q: How do I defeat the compound?
A: When the compound has either spread 6 jumps in every direction from the EHOF that they captured OR 10 years after they initially spawned, whichever comes first, there should be a pop up that called "Salvation" that will lead you to multiple special projects which make the compound vulnerable

Q: How do I get my fleets BACK from isolated stars?
A: You can either, survey the system, at which point you'll be prompted as to whether you want a starbase in the system, at the cost of your science vessel, or if it's not a science vessel or you dont want to scrap the ship, then you can take a look at the Archaic Stone or click the return button your fleet and it will make them MIA and return at your capital shortly afterwards.

Q: How do I start getting Sentient Metal?
A: After your first reality code dig site is completed, you should get a special project called "Self Replicating Alloys", this must be completed at least once to get access to Sentient Metal components and production

Q: Real space compatible?
A: Yes, all real space shaders are intergrated directly into the mod

Q: Console commands?
- event ehof_cheat.001 (Spawn an EHOF & a sentry array at game start)
- event ehof_cheat.002 (Spawn the crisis) (Requires ehof_cheat.001)
- event ehof_cheat.003 (Spawn EHOF P4 (Requires ehof_cheat.001)
- event ehof_cheat.004 (Spawn a new system (Requires ehof_cheat.001)

- research_technology tech_ehof_phase_01 (Tech for Phase 1)
- research_technology tech_ehof_phase_02 (Tech for Phase 2)
- research_technology tech_ehof_phase_03 (Tech for Phase 3)
- research_technology tech_ehof_phase_04 (Tech for Phase 4)

- research_technology tech_ehof_use_gateway (Tech for Gateway activation)
- research_technology tech_ehof_build_gateway (Tech for Gateway construction)

- research_technology tech_ehof_sentient_tier_1 (Tech for Sentient Metal Tier 1)
- research_technology tech_ehof_sentient_tier_2 (Tech for Sentient Metal Tier 2)
- research_technology tech_ehof_sentient_tier_3 (Tech for Sentient Metal Tier 3)
- research_technology tech_ehof_sentient_tier_4 (Tech for Sentient Metal Tier 4)
- research_technology tech_ehof_sentient_tier_5 (Tech for Sentient Metal Tier 5)
- research_technology tech_ehof_sentient_tier_6 (Tech for Sentient Metal Tier 6)
- research_technology tech_ehof_sentient_tier_7 (Tech for Sentient Metal Tier 7)
Last edited by Kreitani; May 28, 2020 @ 1:10am
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Showing 1-15 of 45 comments
Roman Cat May 19, 2020 @ 7:31am 
I can create russian localization for this mod. It's ok?
Kreitani  [developer] May 19, 2020 @ 10:53am 
it's very okay :)
lastofthelight May 24, 2020 @ 8:54am 
One thing I think should be on here: How do I get my initial ships and fleets BACK from random stars??????
Kreitani  [developer] May 24, 2020 @ 8:55am 
sure
lastofthelight May 24, 2020 @ 9:03am 
Thanks for the quick and prompt and detailed reply. I can't seem to interact with the archaic stone in any way; and as for the return button; is that supposed to be the button to the right of the 'EVENT HORIZON OFFSET FACILITY" contact button? It typically only sends ships from the facility to another random destination.
lastofthelight May 24, 2020 @ 9:10am 
Oh my god your brilliant. I can't believe I didn't think of that. THANK YOU!!!!

So, to clarify - the "roleplay" option though, is that you should loose the scientist and the science ship and turn them into an outpost, right? And then just use disposable/new scientists?

God, this is such a brilliant mod. What a great scifi concept. Also, I suspect having this thing two jumps away from my capital is going to be a terrible idea!
Kreitani  [developer] May 24, 2020 @ 9:12am 
You will keep the scientist, you only lose the ship, because it's no good in an isolated system anyway.
anethma May 24, 2020 @ 10:13am 
@Kreitani quick question plz is the compound glitch where it takes over the micro ehof fixed???
Kreitani  [developer] May 24, 2020 @ 10:38am 
working on it as we speak
DEADLINE-PHIL May 31, 2020 @ 9:57am 
I have a problem right now i´m dealing with the compound and I just don´t get the salvation popup i´m well over the 10 years point do i have to do something else to get the special project
Last edited by DEADLINE-PHIL; May 31, 2020 @ 9:58am
DEADLINE-PHIL May 31, 2020 @ 10:10am 
Originally posted by DEADLINE PHIL:
I have a problem right now i´m dealing with the compound and I just don´t get the salvation popup i´m well over the 10 years point do i have to do something else to get the special project

never mind i calculatet the years wrong
Zeonlight Jun 13, 2020 @ 8:59pm 
I have already researched Quasi negative mass weapons and defeated the compound space stations, but how do I defeat/invade their homeworld? Also, there is a bug associated with the compound (posted in bugs thread)
Kreitani  [developer] Jun 14, 2020 @ 1:49am 
I think if you're not able to defeat their homeworld, it's probably because you have another mod conflicting with the bombardment rules, be sure you've got the bombardment patch and that it's at the bottom of your list.
IkonicallyOrange Jun 17, 2020 @ 1:48pm 
Hi there. I noticed that an ai empire was able to begin doing the events from this mod (getting to the isolated systems, doing the archaeology stuff, etc...) cause they found a pre-built E.H.O.F. I was wondering if i'm now locked out of most of the mod content now?
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