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I have repeatables disabled on my end so it makes it harder to deal with.
It is not just the health. I had over 460 battleships, dozens of titans. Yet, somehow they kill battleships on stellarite tech and barely have inflicted casualties.
the way difficulty scaling works, you need to increase the amount of fleets and ships you have by a LOT
i was able to engage 1 compound fleet at a time with about 8k navy cap of bs/titans running arc emittor and cloud lightning (best way to deal with small numbers of very powerful ships, going directly for the hull) and i would loe 5-10% per engagement
i had ~50 repeatables for shield/armor/energy weps+attack and both stike craft techs around 30 or more
eventually i won with 13k navy cap and 100 repeatables but it wasnt easy
as for disengaging, its the combat report thats bugged, the ships dont jump away from combat
and @kreitani, i think most poeople would suggest as i have, less powerful ships but far more numerous to create a more aggressive but engageable enemy :)
my estimates are that the compound is 50-75x stronger than the contingency for an average fleet, despite what the games "fleet power" claims :p
If both nations have one the war still boils down to who can take the others EHOF first. Since both nations are limited to 1 EHOF capturing it basically gives you immunity to counterattack until the other nation takes it back. This lets the nation holding both EHOFs force a doomstack combat as the nation without them needs to take their EHOF back or stay on the defensive the entire war.
I think it would be a little more balanced if ships in systems that need to be discovered by the EHOF get a -50% or -75% jump drive range penalty so defenders at least have some chokepoints where they can put fleets or strong starbases to destroy the jump drive weakened fleets.
I use a couple mods modifying jump drives so it is possible that one makes it possible to jump out of the system and you aren't supposed to be able to jump out. This is mostly theory combined with a bit of playtesting. It might not really be that bad in multiplayer. Also I know the mod description says that it is an important facility and that its power could lead to controlling the galaxy.
I'm Sorry but the amount of ships and fleets is ridiculous
Possibly an incompatibility with another mod