RimWorld

RimWorld

Harvest Everything![Adopted]
 This topic has been pinned, so it's probably important
Ogliss  [developer] Mar 1, 2020 @ 2:26am
Bug Reports
Somewhere to post Bug Reports, Please try to include as much relevent information as possible, including the version of RimWorld your using. (1.0, 1.1, etc).

Or via GitHubs IssueTracker at
https://github.com/Ogliss/HarvestEverything/issues


If you have HugsLib you can press CTRL + F12 to copy the report and paste it here.

Alternatively click
https://gyazo.com/579d014e1fe4583c19c03ba6fe54e91d

which should open something like this
https://gyazo.com/fd6fbe3394b1f87805b05cd5e4ff4d93

in the bottom left is the share logs button, click that and copy the link and paste it into a comment here- If the request times out, give it a minuite or two and try again, it will work eventually.

or you can copy it from your log directory, which will be something along the lines of.

C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\output_log.txt

or

C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\output_log.tx

it can also be at

C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\player.log


Known Issues
Last edited by Ogliss; Dec 22, 2021 @ 12:26am
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Showing 1-15 of 97 comments
RumpleForeskin Mar 1, 2020 @ 4:33am 
Can't butcher donkey, duck, or horse. Not sure if this has been reported before or user error.
Version 1.1
Last edited by RumpleForeskin; Mar 1, 2020 @ 4:33am
Ogliss  [developer] Mar 1, 2020 @ 4:45am 
will check it out, thanks for reporting
Ogliss  [developer] Mar 1, 2020 @ 4:48am 
doesnt seem to be an issue on my end, just tested and could butcher donkeys np
Ogliss  [developer] Mar 1, 2020 @ 4:51am 
aye ducks and horses both butchering for me, this mod doesnt actually touch butchery, it just enables more bodyparts to be Harvested from living creatures
Vault Dweller Mar 4, 2020 @ 1:10pm 
one of my colonists is missing an index finger, I want to give him a new hand and it wont allow me to replace the hand thats missing the finger.

idk if this constitutes a bug, just letting ya know, ty!
Ogliss  [developer] Mar 4, 2020 @ 3:44pm 
ah, hmmm yeah i can see how that would happendo you have a mod that adds replacement fingers? if so are you loading this before or after it? if your loading this before it, try loading it after instead
Vault Dweller Mar 4, 2020 @ 4:47pm 
I do not have a mod that adds fingers, I will try it again next time I have a pawn with missing digits, maybe it was a one time thing.
Ogliss  [developer] Mar 4, 2020 @ 11:24pm 
the issue is it doesnt allow parts to be removed if they are currently "damaged"
Vault Dweller Mar 5, 2020 @ 7:53pm 
Originally posted by Ogliss:
the issue is it doesnt allow parts to be removed if they are currently "damaged"
Yeah I figured it was something like that man, no worries, thank you for responding appreciate it
Ojani Mar 10, 2020 @ 6:39am 
Not exactly a bug, but do you have a non-steam link for this, or is it on GitHub? Thanks
Ogliss  [developer] Mar 10, 2020 @ 6:47am 
ah i will add a github link to the description
Ogliss  [developer] Mar 10, 2020 @ 6:53am 
Done
Erikkustrife Apr 9, 2020 @ 8:39am 
im gettting like 10 of these in red text on load up


XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.

Field contents: Brain.

Whole XML:

<BodyPartDef><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><modExtensions><li Class="Harvest_Everything.ModExtension"><requireCleanChildrenToRemove>true</requireCleanChildrenToRemove></li></modExtensions><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
Verse.Log:Error(String, Boolean)
AvenDonn Apr 10, 2020 @ 3:13am 
This enables an exploit. I replaced a badly damaged foot with a wooden foot, and it yielded the foot from the pawn. (As expected?)

However, I could then re-attach that same foot and it's suddenly a perfectly good foot.

I'm pretty sure vanilla organs that have health conditions don't yield an organ when removed.
byadge menshinkai Apr 25, 2020 @ 3:13am 
Unable to install an healthy Arm onto a colonist whose Left Shoulder has been cut off. Please help.
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