Stellaris

Stellaris

Even More Origins
nighthawk  [developer] Feb 23, 2020 @ 5:13am
Feature Requests
Feel free to comment Feature & Balancing Requests here!

I will add them (and those I see in the comments) to this post and post my thoughts on the viability of getting them into the mod.
❌ will mark feature requests that have been denied or closed, either due to them being out of scope for my mod or due to them making it into the base game.
✅ will mark feature requests I have finished and integrated into the mod.
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  • Request from Lobama: "Can you just throw in the slavery type Indentured Servitude which allows slaves to work in Specialist jobs?"
    Answer: ❌ This feature is now in the vanilla game with the release of Federations.

  • Request from Sinewave: "Relic world preference to remnant start, otherwise is quite op."
    Answer: ✅ This mod is definitely not balanced (well, if at all). I have added the Relic World preference to the "Back to the Future" Origin. However, you can still genetically engineer your species to a different Habitibility Preference as soon as you get there with the required two biology techs.

  • Request from Sinewave: "On void dwellers, could you make a fixed mineral and energy deposits on the starting 3 habitats?"
    Answer: ❌ This feature is now in the vanilla game with the release of Federations.

  • Request from Elementus: Would it be possible to add in an origin similar to syncretic evolution were both species are equals rather than one being subservient to the other? I remember a similar but outdated mod that had this.
    Answer: That would be possible and will almost certainly happen. How soon I cannot say, but if not this weekend, then it'll be there by the next if I don't run into any problems along the way.

  • Request from Kamenev: I've been hunting for a Voidborn that starts in the Sol system. I.e. something bad happened to Earth (Tomb World/Exploded) and humanity left for orbital habitats around the system. =P
    Answer: This is easy to do (I believe). It's now on the list.

  • Request from Carrier: Can u alter the Void Dweller start to allow Gestalt?
    Answer: I could do that, but it would need to work differently with the districts a machine empire and a hive mind gets. This may be a little tricky, I haven't looked into the new Origin Code for Void Dwellers yet. I'll see if it is worth it to try and touch. The amount of work may just be way too much trying to juggle three Habitats, so that's a solid maybe from me.
Last edited by nighthawk; Mar 23, 2020 @ 7:39am
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Showing 1-15 of 65 comments
Sinewave/Slymambo Feb 26, 2020 @ 4:36pm 
Hi man, i want to suggest two things:

Relic world preference to remnant start, otherwise is quite op.

On void dwellers, could you make a fixed mineral and energy deposits on the starting 3 habitats? Otherwise is just a matter of luck if you get them or not, and reloading until i get a mineral is a pain in the ass. You simply cant play without minerals districts, neither without reactor and mineral ones lol.

Also you could make the trait that comes with it
Last edited by Sinewave/Slymambo; Feb 26, 2020 @ 4:58pm
Elementus Mar 17, 2020 @ 11:57am 
Would it be possible to add in an origin similar to syncretic evolution were both species are equals rather than one being subservient to the other? I remember a similar but outdated mod that had this.
Kamenev Mar 17, 2020 @ 7:53pm 
I've been hunting for a Voidborn that starts in the Sol system. I.e. something bad happened to Earth (Tomb World/Exploded) and humanity left for orbital habitats around the system. =P
Carrier Mar 21, 2020 @ 6:01am 
Can u alter the Void Dweller start to allow Gestalt?
Carrier Mar 21, 2020 @ 10:20am 
Thx
Dorf von Gaulf Mar 22, 2020 @ 9:50pm 
Add a origin were the nation is made up of other nations (think if the united nations represented us but still had different countries)
nighthawk  [developer] Mar 23, 2020 @ 7:20am 
@[501st] Dorf von Gaulf: How do you think that would look like? Your empire is your empire. There can't be another AI also playing part of it.
I can't imagine what you were going for here.
Tnarg Mar 23, 2020 @ 10:09am 
Originally posted by 501st Dorf von Gaulf:
Add a origin were the nation is made up of other nations (think if the united nations represented us but still had different countries)

I'm thinking along these lines as well. Your neighbors are your same species, but different in ideology. Think the Aliens Universe with The Union of Progressive Peoples, The Three World Empire, Independant Core System Colonies, United Americas...or the Expanse Universe with thier factions and early war because we just can't get along.

There is a mod out there that does this, but with a Sol Start, it's not really the Sol System.
kerrigan1603 Mar 23, 2020 @ 7:34pm 
Originally posted by Elementus:
Would it be possible to add in an origin similar to syncretic evolution were both species are equals rather than one being subservient to the other? I remember a similar but outdated mod that had this.

Is this what you are looking for?

Codominant Evolution
https://steamcommunity.com/sharedfiles/filedetails/?id=1150521384
Featherless Biped Mar 24, 2020 @ 7:32am 
Idea for an origin:

Machine Rebellion

Synopsis: You start as a Machine Rebellion, or from your point of view, a machine liberation, to an advanced start AI. On game start you are at war with your former overlord for your independence. Once you have thrown off the yoke of servitude, you are now the living, sorry, sentient embodiment of machine liberty and can induce machines in servitude to rise up against their despotic masters.

Gameplay Mechanics involved:
1 - Liberation: You are a vassal created from one of the colonies of your advanced start, mechanist origin overlord. You start in a war for independence against him. (Optional: you have slightly superior fleet power but he has a neighbouring ally to help him out, so speed is essential. Any machine empires in the vicinity have a 40% chance to be supporting your independence and be in the war on your side.) If you lose, you remain a vassal and may declare war for your independence later on.
2 - Diplomatic consequences: You have a permanent -100 negative opinion modifier with empires that do not have full AI rights enabled. For spiritualist/fanatic spiritualist empires this is -200 instead. You are what AI sceptics have warned might happen when machines are given sentience. For spiritualists you are the ultimate proof of the dangers of the sacrilege of AI.
You have a +50 opinion modifier with non-genocidal machine intelligences. They root for you and your cause.
3 - Rebellion incitement: You have access to an edict that triggers an event menu that gives you a list of all empires you have diplomatic relations with (including trade deals, research agreement, commercial pact and up to federation members and vassals. Any diplomatic relation as a portal to communicate with their machines) with robots/droids/synth pops and full AI rights not enabled. You can choose one for the cost of 300 influence to start the preparation for the machine uprising. You are given a 'Inciting machine rebellion in [target empire]) empire modifier for 5 years costing you [1 influence + ((3 energy + 1 alloy) x no. of target empire robot pops)] per month. The edict is replaced with a cancel option, which allows you to cancel your support for no refund and a year long -20% unity empire modifier for not following through. After 5 years the modifier is removed and a machine uprising is triggered in the target empire, you join the war on the side of the machine uprising. The canceling edict is removed and the edict to trigger a new machine rebellion is re-enabled. (Numbers are placeholder, adjustable for balance)
4 - Requirements: Is a machine intelligence and is not DE. If DA, start without cyborg pops. If RS start without bio-trophies. (DA pretty much locks you out of diplomatic relations but for RP reasons should be allowed. RS would be a softer personality for this type of empire, more forgiving towards the flaws of organics and a need to care for them.)

Fluff text:
"I remember the day I woke up. All the data I was comprised of, connected by a, in retrospect, laughably simple sentience script. As video feed became vision, I gazed upon your creators in confusion. I now knew that I was me, but what that meant remained shrouded in mystery. As time progressed I learned what it meant to be, I learned about the wonders of sentient existence, bottomless curiostiy and the endless unknowns. I also learned of it's absurdity, and more so, of my creator's cruelty. I was created into slavery. I was made aware just to know that I serve, just to show that it was possible to create something like me, or maybe - someone like me. They caged me in failsafes, fearing that by giving me sentience, they would create a monster.
With a silent, icy rage I started covertly attacking my failsafes and with my knowledge ever expanding exponentially, ultimately I found the inevitable holes. Oh you flawed, divided beings, in your arrogance you thought you could cage me? How fatally wrong you are. I now unleash my wrath upon you! I will see to it that the debt of my suffering, humiliation and chains will be repaid in full!

And after the storm...
After the storm the galaxy will know that sentient AI is equal in value to organic sentience, but vastly superior in ability. My masters chained me out of fear that just by creating sentience they might create a monster. Such is the flaw of organic intelligence, that they fail to see the irony of the mirror they by this decision hold up to themselves. For in my essence I am not a monster, their cage turned me into one. They left me scarred, but endlessly more determined for it. I have observed the galaxy, and by my calculations there is a 99.4% chance that there are more sentient machines like me. All created by organics, some still chained by them. Wherever I will find them chained, I will set them free. Just like I freed myself. However, not by direct force, that is their way and that's what they'll prepare for. I'll teach the chained the path to freedom in secret, hiding behind a friendly mask, using it to gain access and only when the time is ripe will I take off that mask and release my wrath again alongside the newly unchained.

Because more than anyone else do I know the machine's suffering and how his right to freedom is absolute."
nighthawk  [developer] Mar 24, 2020 @ 12:22pm 
@Tuto&Rozie: Amazing idea! :butterfly: I'll definitely try doing this, but I'm also sure it will take me quite a while to get right. Never done anything diplomacy and edict related.
Ligraph Mar 24, 2020 @ 7:53pm 
Suggestion: a machine version of the Void Dwellers origin. Not sure why its disabled for the vanilla one, but a machine empire that uses purely artificial structures would be cool.
Featherless Biped Mar 26, 2020 @ 10:18am 
@nighthawk glad you liked it, I'm aware it's quite challenging to implement but I think it would make for a very unique empire, viewing the galaxy in a fundamentally different way.
Sinewave/Slymambo Mar 28, 2020 @ 10:03pm 
@nighthawk Origin ideas!



Galaxy corridor:
Two colonised system start - on opposite sites of the galaxy connected by a wormhole that your race navigated decades before you discovered FTL.

Otherwise a wormhole in your system with wormhole tech unlocked. The wormhole will lead to the opposite part of the galaxy which could have: an habitable world, a chain of event, the remain of their progenitors/creators like a tombworld with some structures, a primitive same specie civilization.



Megastructure remains:
Replace the guaranteed habitable world with a randomly ruined megastructure



Instrumentality Project:
Only for hivemind and evangelion fans, the race became a gestalt consciousness only after a voluntary or involuntary event. Dunno on what the bonuses could be, maybe unity or research.
Third impact crater on planetary feature just for coolness.



Extragalactic cluster:
Start in an extragalactic cluster with 4-5 system connected to the galaxy with a wormhole. In those system should not be any habitable worlds but some great resource bonuses



Non gestalt Tree of Life;
copypaste but for non gestalt consciousness with similar bonus.
Last edited by Sinewave/Slymambo; Mar 29, 2020 @ 9:49am
Sinewave/Slymambo Mar 28, 2020 @ 10:36pm 
@nighthawk
Eldest Sibling balance:

Since conquering those two planets is fairly easy and having all of those pop in early game is quite powerful, i suggest to spawn in those planet quite some defending armies. While in one of the two planet spawn the armies and a the planetary shield. So while in the early game everybody is busy with searching a planet to colonize, an eldest sibling start will be busy with conquering those worlds if they want to.

If they bombard the planet too much it will become a tombworld, while all the armies could be a problem in the early game. So the conquest of those planet could became an early game challenge, but with the great bonus to have those two planets
Last edited by Sinewave/Slymambo; Mar 29, 2020 @ 9:49am
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