Project Zomboid

Project Zomboid

Customizable Zombies
ATPHHe  [developer] Feb 9, 2020 @ 3:39am
Bug Reports
You can report bugs here if you find some. Thanks.
Last edited by ATPHHe; Feb 14, 2020 @ 1:58am
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Showing 16-30 of 41 comments
ATPHHe  [developer] Nov 16, 2020 @ 1:07am 
Originally posted by AlexSFeather:
After the recent update i am getting this repeating error:
function: checkZombieAttributesCustomizableZombies -- file: ZombieScript (CZ).lua line # 375
function: OnTick -- file: ZombieScript (CZ).lua line # 557.
[16-11-20 10:39:36.299] ERROR: General, 1605515976299> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __mul not defined for operands in checkZombieAttributesCustomizableZombies at KahluaUtil.fail line:82..
[16-11-20 10:39:36.299] ERROR: General, 1605515976299> DebugLogStream.printException> Stack trace:.
[16-11-20 10:39:36.301] LOG : General, 1605515976301> -----------------------------------------
STACK TRACE

Ah, I'm reverting the build back to 2.3.9 until I can find a fix. Thanks.
Last edited by ATPHHe; Nov 16, 2020 @ 1:09am
Manied Dec 28, 2020 @ 11:14am 
1609182816149 -----------------------------------------
1609182816149 STACK TRACE
1609182816149 -----------------------------------------
1609182816149 Callframe at: isCanSee
1609182816149 function: checkZombieAttributesCustomizableZombies -- file: ZombieScript (CZ).lua line # 331
1609182816149 function: OnTick -- file: ZombieScript (CZ).lua line # 639
java.lang.reflect.InvocationTargetException
at sun.reflect.GeneratedMethodAccessor54.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:186)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1009)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1777)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:67)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:130)
at zombie.Lua.Event.trigger(Event.java:37)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83)
at zombie.gameStates.IngameState.update(IngameState.java:1372)
at zombie.network.GameServer.main(GameServer.java:782)
Caused by: java.lang.NullPointerException
at zombie.iso.IsoGridSquare.isCanSee(IsoGridSquare.java:8463)
... 17 more

Since update, i got a looped error. And players get insta-killed
pynoTTV Dec 29, 2020 @ 12:12am 
i have a problem with the crawler, i have only 2% but it seems to be 30%.
I play with real zombie
The Free Man Mar 12, 2021 @ 12:18pm 
Having this mod enabled makes half my zombies naked or otherwise missing bottoms or tops
ATPHHe  [developer] Mar 12, 2021 @ 4:08pm 
Originally posted by The Free Man:
Having this mod enabled makes half my zombies naked or otherwise missing bottoms or tops

Tested. Build 40 works fine. IWBUMS Build 41 has caused an issue with the "Fake Dead" setting.

To fix this, set "Fake-Dead" to 0%.

I believe this bug happened since the devs overhauled the zombies in IWBUMS Build 41 and this broke that function. This cannot be fixed because I cannot modify the Java files for the zombies. Hopefully this function is fixed in the future when Build 41 is released.
Last edited by ATPHHe; Mar 12, 2021 @ 10:01pm
Phyne Jun 7, 2021 @ 3:44pm 
IWBUMS 41.50

So there is definitely still some sort of problem with the spawning, it's a bit odd. I noticed a complete lack of sprinters in my long term play-through so I thought I'd test the mod out by itself in a new save. I thought maybe there was a mod conflict (trying to run it with nocturnal zombies fixed/sandbox+ with speed settings disabled), but I noticed problems with it running by itself.

I enabled CZombies only. Settings are 0% fake dead, 0% crawler, 25% shambler, 25% fast shambler, 50% sprinter. Sandbox settings, Fast Shamblers, high zombie population.

On your first character spawn, there are indeed 50% sprinters while running around testing. After letting the mob of super zombies kill you, spawn a new character in another location, and you'll find that sprinters are spawning at a rate of something like, I'm guessing, 2%.

More tests:

Initially at spawn there are 50% sprinters. Wait through nighttime, drive a little ways away or run to newly spawned zombies, yet again 2% sprinters.


I saw the comments where someone saying it was resetting, and that you have to have shambler or fast shambler picked. I have fast shambler picked, and this is still happening.


Another observation is that I see them randomly tripping. I can't stress enough that I've set zombie lore to Fast Shambler. I've also modified health. Not sure if that plays a part.

I've just tested Sandbox+'s zombie speed settings using the same methods, and it doesn't seem to suffer the same issues. I'll probably switch to that for now until you can sort out what's happening here! :) (I like the health settings though!)



Whew sorry for the long post, just trying to be thorough.
Last edited by Phyne; Jun 7, 2021 @ 4:04pm
ATPHHe  [developer] Jun 9, 2021 @ 7:04am 
Thanks. I'll look into what is happening there.
DkeithG2001 Nov 3, 2021 @ 8:54pm 
Is it possible that this mod forces zombies to respawn regardless of respawn settings? I've turned my respawn settings totally off, and I keep finding new zombies in places I've previously completely cleaned out. For that matter, I've also started a few entirely new games where I tried cranking zombie respawns to a ludicrusly long time away from a zone and yet they seem to respawn at the same rate. Is it possible this mod doesn't take your zombie spawning settings into account? I know they're respawning and not just wandering from other zones because I keep finding fire fighter zombies right outside the fire station I've cleaned out half a dozen times.
ATPHHe  [developer] Nov 4, 2021 @ 11:40pm 
@DkeithG2001
I performed two tests in Sandbox Mode with the mod enabled.

Test 1:
- Respawn Hours = 72.0
- Redistribute Hours = 12.0
Result: Zombies spawned when forced to spawn.

Clearing All Zombies:
https://imgur.com/PzeM3by

Forced Spawn (Zombies are Red Dots):
https://imgur.com/zU86xE3


Test 2:
- Respawn Hours = 0.0
- Redistribute Hours = 0.0
Result: Zombies did not spawn when forced to spawn.

Forced Spawn After Clearing all zombies:
https://imgur.com/K8D0oEI


In test 1, the zombies spawned fine.
In test 2, the zombies did not spawn, even when forced.

You might of found a weird bug that the PZ devs did not spot. I can't force the zombies to spawn back in test 2 with the spawn disabled. I am not sure what's going on. I recommend the PZ forums or bugs forum to see what's up with the spawning.
Last edited by ATPHHe; Nov 4, 2021 @ 11:43pm
DkeithG2001 Nov 5, 2021 @ 10:14pm 
@ATPHHe
Wow, I didn't expect such a quick and helpful reply. I really appreciate it, I know that you didn't have to put that much effort into testing something like that. I've been having this problem for weeks and I was running out of ideas for what could be causing it. Along with another problem I just started having where entire poi's are resetting and restocking with loot and furniture even with that setting turned off. I can't find anything online about others having similar problems, so I fear I'm just gonna have to start disabling mods until I can find the problem. But as it stands, I don't think any of my other mods affect zombie spawning and poi resetting. Some weird mod conflict maybe. I'll try and figure it out but how is it that youre able to spawn zombies and see the game world like that? Is it a mod?
ATPHHe  [developer] Nov 6, 2021 @ 1:35am 
@DkeithG2001
No problem. I hope you find the cause of the issue.
I used Debug Mode to mess with zombies.

Someone made this useful tutorial on how to access the Debug Mode.
https://youtu.be/gNphQgdlAV8?t=15

I used the "Zombie Population" map mostly, but you can experiment with the other options.

Right click the "ground" around you to remove zombies inside your range.
Right click the "Zombie Population" map to remove zombies outside your range.

You can use the Map to also see if zombies are spawning around you while you walk around with your mods enabled or disabled.
Last edited by ATPHHe; Nov 6, 2021 @ 1:35am
Bejo Jan 7, 2022 @ 9:51am 
Hello I don't if this is a bug or not, but using this mod while playing multiplayer would make our ping sky rockets.
We use random zombies in server setting and use 5%/45%/40%/10% configuration, on of us host the game while others just join in the game
Khadafi Jan 7, 2022 @ 9:32pm 
Originally posted by Bejo:
Hello I don't if this is a bug or not, but using this mod while playing multiplayer would make our ping sky rockets.
We use random zombies in server setting and use 5%/45%/40%/10% configuration, on of us host the game while others just join in the game

While the creator stated that the random preset shouldn't be used, I'm also having several mp issues. For example after shutting down and restarting my non dedicated server, I'm suddenly surrounded by naked zombies where no zombies have been before the shutdown. Also low fps and stutter after restart really are an issue.
Last edited by Khadafi; Jan 7, 2022 @ 9:34pm
Bejo Jan 7, 2022 @ 11:52pm 
Originally posted by Khadafi:
While the creator stated that the random preset shouldn't be used

Yeah, I only read a bit and thought that since there's no problem when playing solo and hosting alone, I let it on random, I'll try with other presets and see if it could fix the high ping problem
Klaus Jan 11, 2022 @ 12:58am 
After the most recent update to the mod zombie spawn settings are no longer being applied to hosted servers. The mod appears to be defaulting to the standard settings instead.
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