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Cheers.
That could MAYBE be because all of Dub's mods include a 0harmony.dll for versions 1.1+ (only needed for version 1.0). Try making a local copy and remove/rename that dll (and accompanying .xml) from the assemblies folder for whatever version of rimworld you're using.
I also add the following to the About.xml (although I'm not sure if it's 100% required, that's how it's supposed to be done):
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
<displayName>Harmony</displayName> <steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl> <downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
</li>
</modDependencies>
A significant number of mods have that same problem. I've made it a habit of looking at the files of EVERY mod I download to fix that issue. Off the top of my head, all of Dub's mods and Autolink, but there's many other popular mods like that... Achtung, as well.
I only started doing this when I noticed it was Autolink causing a weird ass issue with my base having infinite power (might have only been a text ui glitch, I dunno). Removing the .dll and .xml fixed the issue, and Autolink worked perfectly. It's a real pain in the ass, and I should probably just write a program to do it for me.
As long as you load the Harmony mod at the correct position, at the top of your list, NO OTHER 0harmony.dll is going to be loaded, no matter what. That was actually the whole issue leading to the creation of the independent Harmony mod in the first place. Leaving or deleting the dlls of individual mods will have no effects whatsoever. And I certainly don't advise that.
To get a sense of how bad you miss the mark with this, the Achtung mod you mention was developed by the very author of Harmony. You owe him the very existence of 90% of all mods!!