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If you want to make it seem that there are some wooden components still needed then leave some wood in the build requirements and be done with it.
The mod doesn't build holes, on the contrary, it allows you to fill holes on your walls.
You may make whatever you want from the mod design, I couldn't care less. If you need that much mental gymnastics to understand the windows are meant to fill a wall tile - which is exactly the same as filling a hole on a wall - by all means, go ahead. But you have no business coming here to issue commands. Is that understood?
Or alternate to the embrasure, you can add a stone window that is literally just a rustic window, but replaces the wall and doesn't open or close. Just an embrasure with a prettier texture and the ability to transmit light.
Also, I see the issue some people have with the mod. It seems to stem from a different view on what exactly a window is and translating that into the game. Your mod adds buildings which represent both a window frame (hole in the wall where a window should go) and the window itself (the glass and/or shutter). Whereas people seem to expect and want only the latter of those two, the actual window part.
My idea above would solve that, as the window frame would be fulfilled by the role of the wall itself, allowing people to keep continuous sections of one material, while the window building added by the mod would only affect the texture on the side of the wall, adding a thin wooden or metal casing surrounding the shutter or glass.
Simply, I think people just want the top of the windows to mimic the material they build their walls out of, and the easiest way I can think to do that is to make the windows a partly-transparent texture that is built on top of walls like how BetterVents does it.
https://steamcommunity.com/workshop/filedetails/discussion/1971860929/3345546664208795804/