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If you followed the steps right this shouldn't affect your other research projects. You must have set all your research manager points to 0 for that to happen. TechBlock seems to automatically complete those projects to match your colony tech level, so check any other mods (such as Tech Advancing) that may be changing your tech level.
Next, check that Steam didn't overwrite your change to TechBlock in Step 2. If need be, make a local copy of it in "steamapps\common\RimWorld\Mods" and load that instead.
Also make sure you're using the "New Arrivals Blank" faction, not just "New Arrivals". If you are using the vanilla "New Arrivals" you can either use the mod Scenario Amender to change it (beware the risks stated on that mod's page!) or edit your Core files the same as in Step 2: Go to "steamapps\common\RimWorld\Data\Core\Defs\FactionDefs" and edit Factions_Player.xml to set New Arrivals techLevel to Neolithic.
Finally, after doing all of these go back through steps 4 and 5. Essentially what this whole thing is doing is telling TechBlock not to auto-complete those, and then manually setting them back to un-researched. Make sure you follow step 5 carefully, or you can just take the nuclear approach and use the "Reset all Research" dev mode option.
Good luck!